Students

Designing for Science Learning in Schools by Leveraging Participation and the Power of Place through Community and Citizen Science (Collaborative Research: Ballard)

This project responds to these priorities by developing and testing a place-based environmental science research and monitoring program for elementary school students and their teachers.

Partner Organization(s): 
Award Number: 
1908915
Funding Period: 
Thu, 08/01/2019 to Mon, 07/31/2023
Full Description: 

Current priorities in science education include efforts to engage students in scientific reasoning and using the knowledge and practices of science to understand natural phenomena and constructively respond to local and global challenges. This project responds to these priorities by developing and testing a place-based environmental science research and monitoring program for elementary school students and their teachers. Students will investigate locally-relevant phenomena related to forest health, such as fire management and invasive species. The students will collect and analyze data related to resource management issues and share findings with community scientists and stakeholders. The project will develop and test a reproducible and adaptable place-based instructional model for schools, districts, and counties having underserved rural populations.

This early stage design and development project for students and teachers of grades 3-5 addresses two major goals: 1) Design and implement a science education program focused on local forest management issues to promote community-relevant learning and agency, and 2) Conduct design-based research to identify effective approaches to engaging young students in purposeful data collection and interpretation, and informed interaction with local stakeholders. The study includes 15 comprehensive public schools and charter schools in 12 school districts in a rural region having limited access to the formal and informal science learning opportunities typically available in urban centers. Research activities are guided by two research questions: 1) To what extent and in what ways do students participating in a school-based, community-engaged, place-based, environmental-focused program develop environmental science agency? And 2) Which design variations of the three Central Design Features foster the three science learning outcomes for students? The three Central Design Features are: 1) Collecting place-relevant environmental data, 2) Facilitated meaning-making with collected data embedded within larger data sets, and 3) Community-engaged, place-based projects and interactions. A design-based research approach will be used to determine how the planned design variations impact learning. The project will involve three design cycles of two-years each, with adjustments being based on insights gained during each implementation cycle. Pre- and post-program sureveys will be used to track changes in student environmental science agency (ESA), and field observations, semi-structured interviews with students and teachers, and examination of student work and artifacts will be used to gather data used to answer the research questions.

Designing for Science Learning in Schools by Leveraging Participation and the Power of Place through Community and Citizen Science (Collaborative Research: Henson)

This project responds to these priorities by developing and testing a place-based environmental science research and monitoring program for elementary school students and their teachers.

Lead Organization(s): 
Award Number: 
1908670
Funding Period: 
Thu, 08/01/2019 to Mon, 07/31/2023
Full Description: 

Current priorities in science education include efforts to engage students in scientific reasoning and using the knowledge and practices of science to understand natural phenomena and constructively respond to local and global challenges. This project responds to these priorities by developing and testing a place-based environmental science research and monitoring program for elementary school students and their teachers. Students will investigate locally-relevant phenomena related to forest health, such as fire management and invasive species. The students will collect and analyze data related to resource management issues and share findings with community scientists and stakeholders. The project will develop and test a reproducible and adaptable place-based instructional model for schools, districts, and counties having underserved rural populations.

This early stage design and development project for students and teachers of grades 3-5 addresses two major goals: 1) Design and implement a science education program focused on local forest management issues to promote community-relevant learning and agency, and 2) Conduct design-based research to identify effective approaches to engaging young students in purposeful data collection and interpretation, and informed interaction with local stakeholders. The study includes 15 comprehensive public schools and charter schools in 12 school districts in a rural region having limited access to the formal and informal science learning opportunities typically available in urban centers. Research activities are guided by two research questions: 1) To what extent and in what ways do students participating in a school-based, community-engaged, place-based, environmental-focused program develop environmental science agency? And 2) Which design variations of the three Central Design Features foster the three science learning outcomes for students? The three Central Design Features are: 1) Collecting place-relevant environmental data, 2) Facilitated meaning-making with collected data embedded within larger data sets, and 3) Community-engaged, place-based projects and interactions. A design-based research approach will be used to determine how the planned design variations impact learning. The project will involve three design cycles of two-years each, with adjustments being based on insights gained during each implementation cycle. Pre- and post-program sureveys will be used to track changes in student environmental science agency (ESA), and field observations, semi-structured interviews with students and teachers, and examination of student work and artifacts will be used to gather data used to answer the research questions.

Ed+gineering: An Interdisciplinary Partnership Integrating Engineering into Elementary Teacher Preparation Programs

In this project, over 500 elementary education majors will team with engineering majors to teach engineering design to over 1,600 students from underrepresented groups. These standards-based lessons will emphasize student questioning, constructive student-to-student interactions, and engineering design processes, and they will be tailored to build from students' interests and strengths.

Lead Organization(s): 
Award Number: 
1908743
Funding Period: 
Sun, 09/01/2019 to Thu, 08/31/2023
Full Description: 

Engineering education, with its emphasis on developing creative solutions to relevant problems, is a promising approach to increasing elementary students' interest in scientific fields. Despite its potential, engineering education is often absent from elementary classes because many teachers feel underprepared to integrate it into their instruction. This project addresses this issue through an innovative approach to undergraduate elementary education programs. In this approach, called Ed+gineering, undergraduate elementary education majors team with undergraduate engineering majors to develop and teach engineering lessons to elementary students in out-of-school settings. In this project, over 500 elementary education majors will team with engineering majors to teach engineering design to over 1,600 students from underrepresented groups. These standards-based lessons will emphasize student questioning, constructive student-to-student interactions, and engineering design processes, and they will be tailored to build from students' interests and strengths. The research team will study whether Ed+gineering is correlated with positive outcomes for the elementary education majors. They will also study whether and how the elementary education majors subsequently provide engineering instruction during their first year of licensed teaching. This project will advance knowledge by resulting in a model for teacher education that has the potential to improve future elementary teachers' confidence and ability to teach engineering. In turn, more elementary students may have opportunities to experience engineering as they discover how innovative applications of science can be used to solve problems in the world around them.

Researchers at Old Dominion University will study whether a teacher preparation model is associated with positive outcomes for pre-service teachers while they are undergraduates and in their first year as professional teachers. Undergraduate elementary education majors and undergraduate engineering majors will work in interdisciplinary teams, comprised of four to six people, in up to three mandatory collegiate courses in their respective disciplinary programs. Each semester, these interdisciplinary teams will develop and teach a culturally responsive, engineering-based lesson with accompanying student materials during a field trip or after-school program attended by underrepresented students in fourth, fifth, or sixth grade. Using a quasi-experimental design with treatment and matched comparison groups, researchers will identify whether the teacher preparation model is associated with increased knowledge of engineering, beliefs about engineering integration, self-efficacy for engineering integration, and intention to integrate engineering, as determined by existing validated instruments as well as by new instruments that will be adapted and validated by the research team. Additionally, the researchers will follow program participants using surveys, interviews, and classroom observations to determine whether and how they provide engineering instruction during their first year as licensed teachers. Constant comparative analyses of these data will indicate barriers and enablers to engineering instruction among beginning teachers who participated in the Ed+gineering program. This project will result in an empirically-based model of teacher preparation, a predictive statistical model of engineering integration, field-tested engineering lesson plans, and validated instruments that will be disseminated widely to stakeholders.

Generalized Embodied Modeling to Support Science through Technology Enhanced Play (Collaborative Research: Danish)

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1908632
Funding Period: 
Thu, 08/01/2019 to Sun, 07/31/2022
Full Description: 

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students. GEM stands for Generalized Embodied Modeling. Through these embodied, play-as-modeling activities, students will learn the core concepts of science, and the conceptual skills of modeling and systematic measurement. MR environments use new sensing technologies to help transform young children's physical actions during pretend play into a set of symbolic representations and parameters in a science simulation. As students physically move around the classroom, the computer will track their motion and interactions with selected objects and translate their physical activity into a shared display. For example, students pretend they are water particles and work together to model different states of matter. The children see their activity projected onto a computer simulation where a model of a water particle is displayed over the video of themselves. As students collectively reflect upon the nature of a water molecule, they refine their understanding of water as ice, a liquid or a gas. The proposed innovation allows the students to program and revise their own mixed reality simulations as part of their modeling cycle. Embodied and computational modeling will help students to reflect on their models in a unique way that will make their models more computationally accurate and enhance their understanding of the underlying concepts.

The project will research how using the body as a component of the modeling cycle differs from and interacts with the articulation of a scientific model through more structured computational means. The project will investigate the benefits of combining embodiment with computational elements in GEM:STEP by studying the range of concepts that students can learn in this manner. Lessons will be developed to address different disciplinary core ideas, such as states of matter, pollination as a complex system, or decomposition, as well as cross-cutting concepts of systems thinking, and energy/matter flow, all of which link directly to upper elementary science curriculum. Project research will gather data to understand what kinds of models students develop, what learning processes are supported using GEM:STEP, and what learning results. The data will include: (1) documenting and analyzing what students modeled and how accurate the models are; (2) recording student activity using audio and voice to code their activity to document learning processes and to look at how different forms of modeling interact with one another to promote learning; and (3) pre-post content measures to assess learning. All of the software that is developed for GEM:STEP will be made available as Open Source projects, allowing other researchers to build upon and extend this work. The results of the research will be disseminated in academic conferences and peer reviewed journals. The motion tracking software is already available on Github, a popular open-source repository. Once developed, the aim is to implement GEM:STEP in a wide range of classroom contexts, supported by a user-friendly interface, teacher guides, and professional development.

Generalized Embodied Modeling to Support Science through Technology Enhanced Play (Collaborative Research: Enyedy)

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1908791
Funding Period: 
Thu, 08/01/2019 to Sun, 07/31/2022
Full Description: 

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students. GEM stands for Generalized Embodied Modeling. Through these embodied, play-as-modeling activities, students will learn the core concepts of science, and the conceptual skills of modeling and systematic measurement. MR environments use new sensing technologies to help transform young children's physical actions during pretend play into a set of symbolic representations and parameters in a science simulation. As students physically move around the classroom, the computer will track their motion and interactions with selected objects and translate their physical activity into a shared display. For example, students pretend they are water particles and work together to model different states of matter. The children see their activity projected onto a computer simulation where a model of a water particle is displayed over the video of themselves. As students collectively reflect upon the nature of a water molecule, they refine their understanding of water as ice, a liquid or a gas. The proposed innovation allows the students to program and revise their own mixed reality simulations as part of their modeling cycle. Embodied and computational modeling will help students to reflect on their models in a unique way that will make their models more computationally accurate and enhance their understanding of the underlying concepts.

The project will research how using the body as a component of the modeling cycle differs from and interacts with the articulation of a scientific model through more structured computational means. The project will investigate the benefits of combining embodiment with computational elements in GEM:STEP by studying the range of concepts that students can learn in this manner. Lessons will be developed to address different disciplinary core ideas, such as states of matter, pollination as a complex system, or decomposition, as well as cross-cutting concepts of systems thinking, and energy/matter flow, all of which link directly to upper elementary science curriculum. Project research will gather data to understand what kinds of models students develop, what learning processes are supported using GEM:STEP, and what learning results. The data will include: (1) documenting and analyzing what students modeled and how accurate the models are; (2) recording student activity using audio and voice to code their activity to document learning processes and to look at how different forms of modeling interact with one another to promote learning; and (3) pre-post content measures to assess learning. All of the software that is developed for GEM:STEP will be made available as Open Source projects, allowing other researchers to build upon and extend this work. The results of the research will be disseminated in academic conferences and peer reviewed journals. The motion tracking software is already available on Github, a popular open-source repository. Once developed, the aim is to implement GEM:STEP in a wide range of classroom contexts, supported by a user-friendly interface, teacher guides, and professional development.

Supporting Students' Science Content Knowledge through Project-based Inquiry

This project will address STEM learning through classroom implementation at two project partner schools in North Carolina, one urban and the other rural, with culturally diverse student populations. The project offers high school students the opportunity to be immersed in science content through engaging in globally-relevant learner-centered activities.

Award Number: 
1907895
Funding Period: 
Thu, 08/01/2019 to Sat, 07/31/2021
Full Description: 

The Project-Based Inquiry (PBI) Global initiative will address STEM learning through classroom implementation at two project partner schools in North Carolina, one urban and the other rural, with culturally diverse student populations. Both are innovative public high schools implementing the Early College High School model, preparing diverse students from populations underrepresented in STEM fields for college success. Because of the synergistic interaction of theory and practice, the project will produce substantial advances in the development of improved inquiry-based learning materials and research on the impact of these materials on students and teachers. The project offers high school students the opportunity to be immersed in science content through engaging in globally-relevant learner-centered activities. The following three research questions will be addressed: 1) How does inquiry through the PBI Global process support student science content knowledge? 2) How can students' motivation and engagement be characterized after participating in the PBI Global process? 3) To what degree do teachers' attitudes toward inquiry-based pedagogies change as a result of PBI Global professional development?

Project-Based Inquiry (PBI) Global responds to the need for research-informed and field-tested products with iterative development and implementation of a globally relevant, inquiry-based STEM curriculum. The project focuses on developing 9th grade student physical, biological, and environmental science content knowledge and science and engineering practices through the topics of global water and sanitation issues. Factors influencing student motivation and engagement, as well as teacher attitudes toward inquiry-based pedagogies will be investigated. The project will use a Design-Based Research (DBR) approach to develop and refine instructional materials and teacher professional development for the existing interdisciplinary PBI Global initiative. A mixed-methods research convergent parallel design will be used to explore the effects of the classroom implementation on student and teacher outcomes.

Validation of the Equity and Access Rubrics for Mathematics Instruction (VEAR-MI)

The main goal of this project is to validate a set of rubrics that attend to the existence and the quality of instructional practices that support equity and access in mathematics classes. The project team will clarify the relationships between the practices outlined in the rubrics and aspects of teachers' perspectives and knowledge as well as student learning outcomes.

Award Number: 
1908481
Funding Period: 
Mon, 07/15/2019 to Fri, 06/30/2023
Full Description: 

High-quality mathematics instruction remains uncommon and opportunities for students to develop the mathematical understanding are not distributed equally. This is particularly true for students of color and students for whom English is not their first language. While educational research has made progress in identifying practices that are considered high-quality, little attention has been given to specific instructional practices that support historically marginalized groups of students particularly as they participate in more rigorous mathematics. The main goal is to validate a set of rubrics that attend to the existence and the quality of instructional practices that support equity and access in mathematics classes. In addition, the project team will clarify the relationships between the practices outlined in the rubrics and aspects of teachers' perspectives and knowledge as well as student learning outcomes.

This project will make use of two existing large-scale datasets focusing on mathematics teachers to develop rubrics on mathematics instructional quality. The datasets include nearly 3,000 video-recorded mathematics lessons and student achievement records from students in Grades 3 through 8. The four phases of this research and development project include training material development, an observation and rubric generalizability study, a coder reliability study, and structural analysis. Data analysis plans involve case studies, exploratory and confirmatory factor analyses, and cognitive interviews. 

Validity Evidence for Measurement in Mathematics Education (V-M2ED) (Collaborative Research: Bostic)

The purpose of this project is to fully explore the mathematics education literature to synthesize what validity evidence is available for quantitative assessments in mathematics education.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1920621
Funding Period: 
Thu, 08/01/2019 to Wed, 07/31/2024
Full Description: 

As education has shifted more towards data-driven policy and research initiatives in the last several decades, data for policy-related aspects are often expected to be more quantitative in nature.  This has led to the increase in use of more quantitative measures in STEM education, including mathematics education. Unfortunately, evidence regarding the validity and reliability of mathematics education measures is lacking. Furthermore, the evidence for validity for quantitative tools and measures is not conceptualized or defined consistently by researchers in the field. The purpose of this project is to fully explore the mathematics education literature to synthesize what validity evidence is available for quantitative assessments in mathematics education. Drawing on the results of the synthesis study, the researchers will design, curate, and disseminate a repository of quantitative assessments used in mathematics education teaching and research. The researchers will also create materials and online training for a variety of scholars and practitioners to use the repository.

The team will address two main research questions: 1) How might validity evidence related to quantitative assessments used in mathematics education research be categorized and described? and 2) What validity evidence exists for quantitative instruments used in mathematics education scholarship since 2000? Researchers will use a cross-comparative methodology which involves conducting a literature search and then analyzing and categorizing features of instruments. The research team will examine cases (i.e., assessments described in manuscripts) in which quantitative instruments have been used, alongside specific features such as the construct measured, evidence related to sources of validity, and study sample. The team will then design, develop, and deploy a free online digital repository for the categorization of instruments and describe their associated validity evidence.

Students and Teachers Learning from Nature: Studying Biologically Inspired Design in High School Engineering Education

In this project, high school engineering teachers will spend five weeks in a research lab devoted to biologically-inspired design, as they partner with cutting-edge engineers and scientists to study animal features and behavior and their applications to engineering designs. After this lab experience, the high school teachers will receive three six- to ten-week curricular units, tailored for tenth- through twelfth-grade students, which teach biologically-inspired design in the context of problems that are relevant to youth.

Award Number: 
1907906
Funding Period: 
Thu, 08/01/2019 to Mon, 07/31/2023
Full Description: 

Scientists and engineers often learn from nature to develop new products that benefit society, a process called biologically-inspired design. Aerospace engineers, for example, have studied the intricate folding patterns in ladybugs' wings to gain ideas for designing more compact satellites. In this project, high school engineering teachers will spend five weeks in a research lab devoted to biologically-inspired design, as they partner with cutting-edge engineers and scientists to study animal features and behavior and their applications to engineering designs. After this lab experience, the high school teachers will receive three six- to ten-week curricular units, tailored for tenth- through twelfth-grade students, which teach biologically-inspired design in the context of problems that are relevant to youth. The teachers will also participate in ongoing professional development sessions that demonstrate strategies for teaching these units. The research team will study whether and how the lab and professional development experiences influence the teachers' understandings of engineering and perspectives toward nature, among other outcomes. Additionally, the research team will study whether the curricular units are associated with positive learning outcomes for students. The curricula and professional development modules will be shared publicly through online resources and teacher workshops, and research findings will be widely disseminated through journals. Because previous research has suggested that biologically-inspired design is a promising approach for attracting and retaining women in engineering careers, this project is likely to result in products that foster high school girls' interest in engineering during a critical period when they are imagining their future career trajectories. Moreover, these products are likely to fuel national innovation by teaching students how to look to nature to find answers to pressing problems, and by generating knowledge about motivational educational approaches that encourage a wider range of high school students to pursue engineering careers.

This project addresses the persistent underrepresentation of girls in engineering careers by developing and testing three sets of curricula that are expected to lead to positive outcomes among high school females. These curricula incorporate biologically-inspired engineering, humanistic engineering, a focus on sustainability and ideation, and authentic design contexts. Ten high school teachers will participate in extensive professional development experiences that prepare them to effectively teach the curricula. These experiences include a five-week lab experience with scientists who are applying biologically-inspired design; a one-week workshop demonstrating strategies for teaching the units; weekly implementation meetings; and web-based professional development modules. To study the effect of the professional development on teachers, researchers will collect curriculum design logs, teacher enactment surveys, and engineering teaching self-efficacy surveys; they will also conduct classroom observations and interviews. Qualitative analyses of these sources will indicate whether and how the professional development affected teachers' understanding of the engineering design process, engineering teaching self-efficacy, and perspective toward the natural and designed world. To study the effect of the curricula on over 1,100 high school students, researchers will use a pre-post design with validated measures to determine whether the curricula are associated with greater understanding and use of the engineering design process; ability to generate well-formulated engineering design problems; engineering self-efficacy; attitudes toward the natural and designed world; sustainability awareness; and intent to persist in engineering. Subsequently, a quasi-experimental design with a matched comparison group will enable the researchers to determine whether the treatment group outperformed the comparison group on pre-post measures. Qualitative analysis of focus groups and interviews with a sub-set of high school girls will indicate whether and how the curricula supported their sense of belonging in engineering. This project is designed to advance knowledge and practice in engineering education for high school students, especially among girls, ultimately resulting in broadening participation in engineering pathways.

Developing and Investigating Unscripted Mathematics Videos

This project will use an alternative model for online videos to develop video units that feature the unscripted dialogue of pairs of students. The project team will create a repository of 6 dialogic mathematics video units that target important Algebra 1 and 2 topics for high school and upper middle school students, though the approach can be applied to any STEM topic, for any age level.

Lead Organization(s): 
Award Number: 
1907782
Funding Period: 
Sun, 09/01/2019 to Thu, 08/31/2023
Full Description: 

This project responds to the recent internet phenomenon of widespread accessibility to online instructional videos, which offer many benefits, such as student control of the pace of learning. However, these videos primarily focus on a single speaker working through procedural problems and providing an explanation. While the immense reach of free online instructional videos is potentially transformative, this potential can only be attained if access transcends physical availability to also include entry into important disciplinary understandings and practices, and only if the instructional method pushes past what would be considered outdated pedagogy in any other setting than a digital one. This project will use an alternative model for online videos, originally developed for a previous exploratory project, to develop 6 video units that feature the unscripted dialogue of pairs of students. The project team will use the filming and post-production processes established during the previous grant to create a repository of 6 dialogic mathematics video units that target important Algebra 1 and 2 topics for high school and upper middle school students, though the approach can be applied to any STEM topic, for any age level. They will also conduct 8 research studies to investigate the promise of these unscripted dialogic videos with a diverse population to better understand the vicarious learning process, which refers to learning from video- or audio-taped presentations of other people learning. Additionally, the project team will provide broader access to the project videos and support a variety of users, by: (a) subtitling the videos and checking math task statements for linguistic accessibility; (b) representing diversity of race, ethnicity, and language in both the pool of students who appear in the videos and the research study participants; (c) providing teachers with an array of resources including focus questions to pose in class with each video, printable task worksheets, specific ways to support dialogue about the videos, and alignment of the video content with Common Core mathematics standards and practices; and (d) modernizing the project website and making it functional across a variety of platforms.

The videos created for this project will feature pairs of students (called the talent), highlighting their unscripted dialogue, authentic confusion, and conceptual resources. Each video unit will consist of 7 video lessons (each split into 4-5 short video episodes) meant to be viewed in succession to support conceptual development over time. The project will build upon emerging evidence from the exploratory grant that as students engage with videos that feature peers grappling with complex mathematics, they can enter a quasi-collaborative relationship with the on-screen talent to learn complex conceptual content and engage in authentic mathematical practices. The research focuses on the questions: 1. What can diverse populations of vicarious learners learn mathematically from dialogic videos, and how do the vicarious learners orient to the talent in the videos? 2. What is the nature of vicarious learners' evolving ways of reasoning as they engage with multiple dialogic video lessons over time and what processes are involved in vicarious learning? and, 3. What instructional practices encourage a classroom community to adopt productive ways of reasoning from dialogic videos? To address the first question, the project team will conduct two Learning Outcomes and Orientation Studies, in which they analyze students' learning outcomes and survey responses after they have learned from one of the video units in a classroom setting. Before administering an assessment to a classroom of students, they will first conduct an exploratory Interpretation Study for each unit, in which they link the mathematical interpretations that VLs generate from viewing the project videos with their performance on an assessment instrument. Both types of studies will be conducted twice, once for each of two video units - Exponential Functions and Meaning and Use of Algebraic Symbols. For the second research question, the project team will identify a learning trajectory associated with each of four video units. These two learning trajectories will inform the instructional planning for the classroom studies by identifying what meaningful appropriation can occur, as well as conceptual challenges for VLs. By delivering learning trajectories for two additional units, the project can contribute to vicarious learning theory by identifying commonalities in learning processes evident across the four studies. For the final research question, the project team will investigate how instructors can support students with the instrumental genesis process, which occurs through a process called instrumental orchestration, as they teach the two videos on exponential functions and algebraic symbols.

Pages

Subscribe to Students