Students

A Research-Practice Partnership for Developing Computational Thinking through Linguistically and Culturally Relevant CS Curriculum in Middle School

This project will develop a research-practice partnership to plan and pilot a linguistically and culturally relevant computer science curriculum in middle school with the goal of broadening the participation of emergent bilingual (or English learner) students and Latino/a students in computer science education.

Project Email: 
Partner Organization(s): 
Award Number: 
1923586
Funding Period: 
Tue, 10/01/2019 to Thu, 09/30/2021
Project Evaluator: 
Full Description: 

The University of Texas at El Paso (UTEP), together with El Paso Independent School District (EPISD), will develop a research-practice partnership (RPP) to plan and pilot a linguistically and culturally relevant computer science curriculum in middle school with the goal of broadening the participation of emergent bilingual (or English learner) students and Latino/a students in computer science (CS) education. The project will focus on the development of an RPP that can effectively help teachers use bilingual and culturally relevant tools to develop the computational thinking (CT) skills of middle school students in EPISD. By bringing together the promise of culturally relevant CS education and of dual language instruction, this project will seek an innovative solution to the problem of underrepresentation of Latinas/os and emergent bilingual students/English learners in CS education and careers. It does so through a research-practice partnership that ensures responsiveness to the needs of educational practitioners and facilitates the integration of prior NSF-funded research with existing classroom curriculum and practice. The project, together with future scaling work, potentially can serve as a model in at least two existing large networks-the NSF-funded National CAHSI INCLUDES Alliance and the New Tech Network-strengthening efforts in both to broaden participation and engagement of underrepresented students, with particular focus on CS. Through dissemination across the 60 CAHSI institutions, the proposed linguistically and culturally relevant approach could potentially contribute to broadening Hispanic and emergent bilingual participation much beyond the El Paso region. The curriculum developed collaboratively by the RPP would also be disseminated through the national New Tech Network repository of PBL curriculum, accessible to other NTN schools across the country. The model of integrating culturally responsive CT/CS instruction and linguistically responsive dual language instruction has potential to significantly advance efforts to reach, support, and engage more Hispanic youth in CS learning and careers.

The project builds upon research showing that culturally relevant CS education is a promising approach to broadening participation of minoritized students in CS and that dual language bilingual education is a successful approach to improving participation and academic achievement of emergent bilingual (or English learner) students by taking a culturally and linguistically relevant approach to CT/CS instruction for emergent bilingual and Latina/o students. Specifically, the project develops an RPP to plan, co-design, pilot, and refine a curriculum module that is bilingual (Spanish and English) and employs an existing NSF-funded culturally-relevant game-based learning platform, Sol y Agua (Akbar, et al., 2018), that uses locally familiar El Paso area geography and ecology to teach computational thinking. The project will address the following research questions: (1) In what ways and to what extent do teachers demonstrate understanding of computational thinking principles and components and of dual language principles and instructional strategies? (2) How do teachers implement a linguistically and culturally relevant PBL module using Sol y Agua game-based learning platform? And (3) In what ways and to what extent do students demonstrate learning of computational thinking principles and components during and after participating in a linguistically and culturally relevant PBL module using Sol Y Agua? The project will deploy a range of data collection including pre-post testing of teachers' knowledge and implementation of instruction, observation, video recordings of classrooms, and student written assessments and language tracking data from the software tool Sol y Agua. The research team will analyze the data using qualitative data analysis techniques as well as data mining and classification.

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PBS NewsHour Student Reporting Labs StoryMaker: STEM-Integrated Student Journalism

In this project, Student Reporting Labs will develop an online curriculum delivery platform called StoryMaker and a unique set of tools called Storymaker:STEM that will supply in-demand interdisciplinary, multi-modal, STEM-infused teaching and learning tools to classrooms across the country. The project aims to produce unique STEM stories from a teen perspective and partners with local public media stations to provide mentorship and amplify the voices of young people.

Project Email: 
Award Number: 
1908515
Funding Period: 
Sun, 09/01/2019 to Thu, 08/31/2023
Project Evaluator: 
Full Description: 

PBS NewsHour's Student Reporting Labs (SRL) is a youth journalism program that creates transformative educational experiences through video production and community engagement. The program aims to produce unique STEM stories from a teen perspective and partners with local public media stations to provide mentorship and amplify the voices of young people. In this project, Student Reporting Labs will develop an online curriculum delivery platform called StoryMaker and a unique set of tools called Storymaker:STEM that will supply in-demand interdisciplinary, multi-modal, STEM-infused teaching and learning tools to classrooms across the country. SRL StoryMaker:STEM will be a free, self-directed online curriculum delivery system designed to guide educators working with middle and high school-age students through videojournalism experiences that highlight and integrate STEM skills, concepts, issues, and potential solutions into the learning process. This program will also develop mentoring connections with 40 journalism professionals and STEM professionals to provide supports for participating teachers and students. The project will recruit and work with about 100 teachers and their students over the course of the project to inform, test, implement and provide feedback on the SRL StoryMaker:STEM platform and resources. The associated research will explore evidence-based strategies for structuring co-learning and mentorship connections for students and teachers with journalists and science content experts around SRL StoryMaker:STEM to best support student and teacher outcomes.

The four-year associated research study will contribute to understanding how teachers collaborate on teaching STEM across academic disciplines through a series of interviews, surveys, and site visits with the pilot teachers and their students using SRL StoryMaker:STEM. The analysis of the data will focus on identifying the benefits of developing a community of teachers who collaborate on teaching STEM across the academic discipline through journalism practice. Specifically, a combination of quantitative and qualitative methods will be used to examine the following research questions: What teacher affordances are necessary for using journalism practices to support STEM learning across academic disciplines? How do teacher perceptions of their school constraints influence their use of STEM-based learning activities? How do teachers from different disciplines teach numerical reasoning, communicating with data, and the other essential STEM thinking skills? How might an online support community be structured to encourage teacher-to-teacher scaffolding related to STEM content given variation in their pedagogical training? Meanwhile, front-end evaluation will identify barriers and opportunities specific to this project. Formative evaluation will focus on how each specific iteration is meeting teachers' needs and aspirations, and summative evaluation will examine teachers' STEM learning and teachers' perception of students' STEM outcomes.

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Teaching Science Outdoors: A Next Generation Approach for Advancing Elementary Science Teaching in Urban Communities

This project project is designed to enhance the capacity of elementary teachers in high-poverty urban communities for enacting Next Generation Science Standards (NGSS)-aligned science approaches using the outdoors as part of their classroom. The goal of the project is to advance elementary teachers' pedagogical practices and determine how this affects cognitive and non-cognitive learning outcomes of their students, particularly those who are traditionally marginalized in science classrooms.

Lead Organization(s): 
Award Number: 
1907506
Funding Period: 
Mon, 07/01/2019 to Fri, 06/30/2023
Full Description: 

This project addresses a long-standing challenge in science education centered on providing meaningful science education opportunities to students living in communities of high poverty and attending under-resourced elementary schools. These students are significantly less likely to receive high-quality science learning opportunities and to be encouraged to engage in (rather than simply learn about) science. This Michigan State University research project is designed to enhance the capacity of elementary teachers in high-poverty urban communities for enacting Next Generation Science Standards (NGSS)-aligned science approaches using the outdoors as part of their classroom. It builds on and advances prior outdoor education work for the current context of science education that requires elementary teachers to engage students in making sense of phenomena using next generation science and engineering practices. The goal of this project is to advance elementary teachers' pedagogical practices and determine how this affects cognitive and non-cognitive learning outcomes of their students, particularly those who are traditionally marginalized in science classrooms. It also will advance knowledge on ways to bridge informal and formal learning environments. To achieve these goals, the project will develop, enact and study a program that involves a scaffolded series of summer professional development sessions focused on outdoor learning and school year follow-up meetings and classroom-based coaching for elementary teachers and informal educators from two high-need districts.

Design-based research will be utilized to: 1) foster teacher practices and study how these develop over time, 2) work with teachers to measure student outcomes, and 3) determine what aspects of this formal/informal approach are productive, measures of student engagement and student learning artifacts--will be analyzed. The project will serve as a model for developing partnerships between informal science organizations, educators, and K-12 programs. Revised measures and outcomes of teacher practices and student learning; outdoor-focused lesson plans; cases illustrating how elementary teachers develop and enact NGSS-aligned outdoor lessons; a revised informal-formal theoretical model; and information about dissemination of products including facilitation guidelines and coaching approaches will be developed and disseminated.

Crowdsourcing Neuroscience: An Interactive Cloud-based Citizen Science Platform for High School Students, Teachers, and Researchers

This project will develop a cloud-based platform that enables high school students, teachers, and scientists to conduct original neuroscience research in school classrooms.

Lead Organization(s): 
Award Number: 
1908482
Funding Period: 
Thu, 08/01/2019 to Mon, 07/31/2023
Full Description: 

Current priorities in school science education include engaging students in the practices of science as well as the ideas of science. This project will address this priority by developing a cloud-based platform that enables high school students, teachers, and scientists to conduct original neuroscience research in school classrooms. Before students and teachers initiate their own studies using the system, they will participate in existing research studies by contributing their own data and collaborating with researchers using the online, interactive system. When experienced with the system, students and teachers will become researchers by developing independent investigations and uploading them to the interactive platform. Both student-initiated and scientist-initiated proposals will be submitted to the platform, peer-reviewed by students and scientists, revised, and included in the online experimental bank. In addition to conducting their own studies using the platform, scientists will act as educators and mentors by populating the experiment bank with studies that can serve as models for students and provide science content for the educational resource center. This online system addresses a critical need in science education to involve students more fully and authentically in scientific inquiry where they gain experience in exploring the unknown rather than confirming what is already known.

This early stage design and development study is guided by three goals: 1) Develop an open-science citizen science platform for conducting human brain and behavior research in the classroom, 2) Develop a remote neuroscience Student-Teacher-Scientists (STS) partnership program for high schools, and 3) Evaluate the design, development, and implementation of the program and its impacts on students and tachers. In developing this project, the project team will link two quickly emerging trends, one in science education, and one in the sciences. Consistent with current priorities in science education, the project will engage students and their teachers in authentic, active inquiry where they learn scientific practices by using them to conduct authentic inquiry where a search for knowledge is grounded in finding evidence-based answers to original questions. On the science side, students and their science partners will participate in an open science approach by pre-registering their research and committing to an analysis plan before data are collected. In this project, students will primarily be using reaction time and online systems to do research that includes study of their own brain function. The project research is guided by three research questions. How does an online citizen neuroscience STS platform: a) impact students' understanding of, and abilities to apply neuroscience and experimental design concepts? b) Impact students' interests in, and attitudes toward science, including an awareness of science careers and applications? and c) Affect teachers' attitudes towards neuroscience teaching, and the use of inquiry-based strategies? A design-based research approach will be used to iteratively design a sustainable and scalable inquiry-based neuroscience curriculum with teachers as design partners.

Designing for Science Learning in Schools by Leveraging Participation and the Power of Place through Community and Citizen Science (Collaborative Research: Ballard)

This project responds to these priorities by developing and testing a place-based environmental science research and monitoring program for elementary school students and their teachers.

Project Email: 
Partner Organization(s): 
Award Number: 
1908915
Funding Period: 
Thu, 08/01/2019 to Mon, 07/31/2023
Project Evaluator: 
Full Description: 

Current priorities in science education include efforts to engage students in scientific reasoning and using the knowledge and practices of science to understand natural phenomena and constructively respond to local and global challenges. This project responds to these priorities by developing and testing a place-based environmental science research and monitoring program for elementary school students and their teachers. Students will investigate locally-relevant phenomena related to forest health, such as fire management and invasive species. The students will collect and analyze data related to resource management issues and share findings with community scientists and stakeholders. The project will develop and test a reproducible and adaptable place-based instructional model for schools, districts, and counties having underserved rural populations.

This early stage design and development project for students and teachers of grades 3-5 addresses two major goals: 1) Design and implement a science education program focused on local forest management issues to promote community-relevant learning and agency, and 2) Conduct design-based research to identify effective approaches to engaging young students in purposeful data collection and interpretation, and informed interaction with local stakeholders. The study includes 15 comprehensive public schools and charter schools in 12 school districts in a rural region having limited access to the formal and informal science learning opportunities typically available in urban centers. Research activities are guided by two research questions: 1) To what extent and in what ways do students participating in a school-based, community-engaged, place-based, environmental-focused program develop environmental science agency? And 2) Which design variations of the three Central Design Features foster the three science learning outcomes for students? The three Central Design Features are: 1) Collecting place-relevant environmental data, 2) Facilitated meaning-making with collected data embedded within larger data sets, and 3) Community-engaged, place-based projects and interactions. A design-based research approach will be used to determine how the planned design variations impact learning. The project will involve three design cycles of two-years each, with adjustments being based on insights gained during each implementation cycle. Pre- and post-program sureveys will be used to track changes in student environmental science agency (ESA), and field observations, semi-structured interviews with students and teachers, and examination of student work and artifacts will be used to gather data used to answer the research questions.

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Designing for Science Learning in Schools by Leveraging Participation and the Power of Place through Community and Citizen Science (Collaborative Research: Henson)

This project responds to these priorities by developing and testing a place-based environmental science research and monitoring program for elementary school students and their teachers.

Lead Organization(s): 
Award Number: 
1908670
Funding Period: 
Thu, 08/01/2019 to Mon, 07/31/2023
Full Description: 

Current priorities in science education include efforts to engage students in scientific reasoning and using the knowledge and practices of science to understand natural phenomena and constructively respond to local and global challenges. This project responds to these priorities by developing and testing a place-based environmental science research and monitoring program for elementary school students and their teachers. Students will investigate locally-relevant phenomena related to forest health, such as fire management and invasive species. The students will collect and analyze data related to resource management issues and share findings with community scientists and stakeholders. The project will develop and test a reproducible and adaptable place-based instructional model for schools, districts, and counties having underserved rural populations.

This early stage design and development project for students and teachers of grades 3-5 addresses two major goals: 1) Design and implement a science education program focused on local forest management issues to promote community-relevant learning and agency, and 2) Conduct design-based research to identify effective approaches to engaging young students in purposeful data collection and interpretation, and informed interaction with local stakeholders. The study includes 15 comprehensive public schools and charter schools in 12 school districts in a rural region having limited access to the formal and informal science learning opportunities typically available in urban centers. Research activities are guided by two research questions: 1) To what extent and in what ways do students participating in a school-based, community-engaged, place-based, environmental-focused program develop environmental science agency? And 2) Which design variations of the three Central Design Features foster the three science learning outcomes for students? The three Central Design Features are: 1) Collecting place-relevant environmental data, 2) Facilitated meaning-making with collected data embedded within larger data sets, and 3) Community-engaged, place-based projects and interactions. A design-based research approach will be used to determine how the planned design variations impact learning. The project will involve three design cycles of two-years each, with adjustments being based on insights gained during each implementation cycle. Pre- and post-program sureveys will be used to track changes in student environmental science agency (ESA), and field observations, semi-structured interviews with students and teachers, and examination of student work and artifacts will be used to gather data used to answer the research questions.

Ed+gineering: An Interdisciplinary Partnership Integrating Engineering into Elementary Teacher Preparation Programs

In this project, over 500 elementary education majors will team with engineering majors to teach engineering design to over 1,600 students from underrepresented groups. These standards-based lessons will emphasize student questioning, constructive student-to-student interactions, and engineering design processes, and they will be tailored to build from students' interests and strengths.

Lead Organization(s): 
Award Number: 
1908743
Funding Period: 
Sun, 09/01/2019 to Thu, 08/31/2023
Full Description: 

Engineering education, with its emphasis on developing creative solutions to relevant problems, is a promising approach to increasing elementary students' interest in scientific fields. Despite its potential, engineering education is often absent from elementary classes because many teachers feel underprepared to integrate it into their instruction. This project addresses this issue through an innovative approach to undergraduate elementary education programs. In this approach, called Ed+gineering, undergraduate elementary education majors team with undergraduate engineering majors to develop and teach engineering lessons to elementary students in out-of-school settings. In this project, over 500 elementary education majors will team with engineering majors to teach engineering design to over 1,600 students from underrepresented groups. These standards-based lessons will emphasize student questioning, constructive student-to-student interactions, and engineering design processes, and they will be tailored to build from students' interests and strengths. The research team will study whether Ed+gineering is correlated with positive outcomes for the elementary education majors. They will also study whether and how the elementary education majors subsequently provide engineering instruction during their first year of licensed teaching. This project will advance knowledge by resulting in a model for teacher education that has the potential to improve future elementary teachers' confidence and ability to teach engineering. In turn, more elementary students may have opportunities to experience engineering as they discover how innovative applications of science can be used to solve problems in the world around them.

Researchers at Old Dominion University will study whether a teacher preparation model is associated with positive outcomes for pre-service teachers while they are undergraduates and in their first year as professional teachers. Undergraduate elementary education majors and undergraduate engineering majors will work in interdisciplinary teams, comprised of four to six people, in up to three mandatory collegiate courses in their respective disciplinary programs. Each semester, these interdisciplinary teams will develop and teach a culturally responsive, engineering-based lesson with accompanying student materials during a field trip or after-school program attended by underrepresented students in fourth, fifth, or sixth grade. Using a quasi-experimental design with treatment and matched comparison groups, researchers will identify whether the teacher preparation model is associated with increased knowledge of engineering, beliefs about engineering integration, self-efficacy for engineering integration, and intention to integrate engineering, as determined by existing validated instruments as well as by new instruments that will be adapted and validated by the research team. Additionally, the researchers will follow program participants using surveys, interviews, and classroom observations to determine whether and how they provide engineering instruction during their first year as licensed teachers. Constant comparative analyses of these data will indicate barriers and enablers to engineering instruction among beginning teachers who participated in the Ed+gineering program. This project will result in an empirically-based model of teacher preparation, a predictive statistical model of engineering integration, field-tested engineering lesson plans, and validated instruments that will be disseminated widely to stakeholders.

Generalized Embodied Modeling to Support Science through Technology Enhanced Play (Collaborative Research: Danish)

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1908632
Funding Period: 
Thu, 08/01/2019 to Sun, 07/31/2022
Full Description: 

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students. GEM stands for Generalized Embodied Modeling. Through these embodied, play-as-modeling activities, students will learn the core concepts of science, and the conceptual skills of modeling and systematic measurement. MR environments use new sensing technologies to help transform young children's physical actions during pretend play into a set of symbolic representations and parameters in a science simulation. As students physically move around the classroom, the computer will track their motion and interactions with selected objects and translate their physical activity into a shared display. For example, students pretend they are water particles and work together to model different states of matter. The children see their activity projected onto a computer simulation where a model of a water particle is displayed over the video of themselves. As students collectively reflect upon the nature of a water molecule, they refine their understanding of water as ice, a liquid or a gas. The proposed innovation allows the students to program and revise their own mixed reality simulations as part of their modeling cycle. Embodied and computational modeling will help students to reflect on their models in a unique way that will make their models more computationally accurate and enhance their understanding of the underlying concepts.

The project will research how using the body as a component of the modeling cycle differs from and interacts with the articulation of a scientific model through more structured computational means. The project will investigate the benefits of combining embodiment with computational elements in GEM:STEP by studying the range of concepts that students can learn in this manner. Lessons will be developed to address different disciplinary core ideas, such as states of matter, pollination as a complex system, or decomposition, as well as cross-cutting concepts of systems thinking, and energy/matter flow, all of which link directly to upper elementary science curriculum. Project research will gather data to understand what kinds of models students develop, what learning processes are supported using GEM:STEP, and what learning results. The data will include: (1) documenting and analyzing what students modeled and how accurate the models are; (2) recording student activity using audio and voice to code their activity to document learning processes and to look at how different forms of modeling interact with one another to promote learning; and (3) pre-post content measures to assess learning. All of the software that is developed for GEM:STEP will be made available as Open Source projects, allowing other researchers to build upon and extend this work. The results of the research will be disseminated in academic conferences and peer reviewed journals. The motion tracking software is already available on Github, a popular open-source repository. Once developed, the aim is to implement GEM:STEP in a wide range of classroom contexts, supported by a user-friendly interface, teacher guides, and professional development.

Generalized Embodied Modeling to Support Science through Technology Enhanced Play (Collaborative Research: Enyedy)

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1908791
Funding Period: 
Thu, 08/01/2019 to Sun, 07/31/2022
Full Description: 

The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part of science instruction for elementary students. GEM stands for Generalized Embodied Modeling. Through these embodied, play-as-modeling activities, students will learn the core concepts of science, and the conceptual skills of modeling and systematic measurement. MR environments use new sensing technologies to help transform young children's physical actions during pretend play into a set of symbolic representations and parameters in a science simulation. As students physically move around the classroom, the computer will track their motion and interactions with selected objects and translate their physical activity into a shared display. For example, students pretend they are water particles and work together to model different states of matter. The children see their activity projected onto a computer simulation where a model of a water particle is displayed over the video of themselves. As students collectively reflect upon the nature of a water molecule, they refine their understanding of water as ice, a liquid or a gas. The proposed innovation allows the students to program and revise their own mixed reality simulations as part of their modeling cycle. Embodied and computational modeling will help students to reflect on their models in a unique way that will make their models more computationally accurate and enhance their understanding of the underlying concepts.

The project will research how using the body as a component of the modeling cycle differs from and interacts with the articulation of a scientific model through more structured computational means. The project will investigate the benefits of combining embodiment with computational elements in GEM:STEP by studying the range of concepts that students can learn in this manner. Lessons will be developed to address different disciplinary core ideas, such as states of matter, pollination as a complex system, or decomposition, as well as cross-cutting concepts of systems thinking, and energy/matter flow, all of which link directly to upper elementary science curriculum. Project research will gather data to understand what kinds of models students develop, what learning processes are supported using GEM:STEP, and what learning results. The data will include: (1) documenting and analyzing what students modeled and how accurate the models are; (2) recording student activity using audio and voice to code their activity to document learning processes and to look at how different forms of modeling interact with one another to promote learning; and (3) pre-post content measures to assess learning. All of the software that is developed for GEM:STEP will be made available as Open Source projects, allowing other researchers to build upon and extend this work. The results of the research will be disseminated in academic conferences and peer reviewed journals. The motion tracking software is already available on Github, a popular open-source repository. Once developed, the aim is to implement GEM:STEP in a wide range of classroom contexts, supported by a user-friendly interface, teacher guides, and professional development.

Supporting Students' Science Content Knowledge through Project-based Inquiry

This project will address STEM learning through classroom implementation at two project partner schools in North Carolina, one urban and the other rural, with culturally diverse student populations. The project offers high school students the opportunity to be immersed in science content through engaging in globally-relevant learner-centered activities.

Award Number: 
1907895
Funding Period: 
Thu, 08/01/2019 to Sat, 07/31/2021
Full Description: 

The Project-Based Inquiry (PBI) Global initiative will address STEM learning through classroom implementation at two project partner schools in North Carolina, one urban and the other rural, with culturally diverse student populations. Both are innovative public high schools implementing the Early College High School model, preparing diverse students from populations underrepresented in STEM fields for college success. Because of the synergistic interaction of theory and practice, the project will produce substantial advances in the development of improved inquiry-based learning materials and research on the impact of these materials on students and teachers. The project offers high school students the opportunity to be immersed in science content through engaging in globally-relevant learner-centered activities. The following three research questions will be addressed: 1) How does inquiry through the PBI Global process support student science content knowledge? 2) How can students' motivation and engagement be characterized after participating in the PBI Global process? 3) To what degree do teachers' attitudes toward inquiry-based pedagogies change as a result of PBI Global professional development?

Project-Based Inquiry (PBI) Global responds to the need for research-informed and field-tested products with iterative development and implementation of a globally relevant, inquiry-based STEM curriculum. The project focuses on developing 9th grade student physical, biological, and environmental science content knowledge and science and engineering practices through the topics of global water and sanitation issues. Factors influencing student motivation and engagement, as well as teacher attitudes toward inquiry-based pedagogies will be investigated. The project will use a Design-Based Research (DBR) approach to develop and refine instructional materials and teacher professional development for the existing interdisciplinary PBI Global initiative. A mixed-methods research convergent parallel design will be used to explore the effects of the classroom implementation on student and teacher outcomes.

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