Assessment as a Critical Element in Advancing STEM Education: Expanding the R&D Knowledge Base?
When we developed the CADRE report Classroom-based STEM Assessment: Contemporary Issues and Perspectives (Harris, Wiebe, Grover & Pellegrino, 2023), we explicitly noted the NSF DRK–12 program’s position on issues of assessment: “For assessment to be a driving knowledge engine that moves STEM education forward it must be integrated with systems of learning and teaching, w
Artificial intelligence can strengthen the role of narratives in games for learning.
If you are as old as I am, or at least familiar with games as old as I am, you’ll know that many of the early computer games were text adventures. These games involved setting you on a narrative drive quest, with the ability to provide two-word commands on how to interact with the environment. Commands like “GO WEST” and “LIFT TABLE” were quite common. To me, these worlds were equally fascinating and frustrating.
Translating the latest science into education is always a challenge, particularly in physics. A key aspect of exemplary science education is that the students are doing science, not just reading or hearing about science. Physics ideas are often complex and far removed from everyday experience, making it difficult to turn developments in physics into instructional materials appropriate for the classroom.