Why Build K-12 Data Literacy When the Path Is Unclear, There’s No Time, and the Machines Are Coming Anyway?
According to one source, the world will have gathered 181 zettabytes of data by the end of 2025 (Bartley, 2025). Unknown to me previously, I learned that a zettabyte equals 1 sextillion bytes of data, or roughly what can be stored on 250 billion DVDs.
Artificial intelligence can strengthen the role of narratives in games for learning.
If you are as old as I am, or at least familiar with games as old as I am, you’ll know that many of the early computer games were text adventures. These games involved setting you on a narrative drive quest, with the ability to provide two-word commands on how to interact with the environment. Commands like “GO WEST” and “LIFT TABLE” were quite common. To me, these worlds were equally fascinating and frustrating.
Translating the latest science into education is always a challenge, particularly in physics. A key aspect of exemplary science education is that the students are doing science, not just reading or hearing about science. Physics ideas are often complex and far removed from everyday experience, making it difficult to turn developments in physics into instructional materials appropriate for the classroom.
This conversation and summary were originally released in the August 2022 CADRE Newsletter and are being repromoted on the Community Voices blog to provide continued support to prospective DRK-12 awardees during the proposal devleopment process.