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Effect and Influence of Ambisonic Audio in Viewing 360 Video Publication Technology Educational Technology Gaming/…
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Classroom Orchestration of Computer Simulations for Science and Engineering Learning: A Multiple-Case Study Approach Publication Engineering…
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Examining Temporal Dynamics of Self-Regulated Learning Behaviors in STEM Learning: A Network Approach Publication Engineering…
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Using the COVID-19 Pandemic to Create a Vision for XR-based Teacher Education Field Experiences Publication Mathematics Technology…
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Preservice Teachers’ Focus in 360 Videos: Understanding the Role of Presence, Ambisonic Audio, and Camera Placement Publication Mathematics…
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Professional Noticing as Student-Centered: Pre-service Teachers’ Attending to Students’ Mathematics in 360 Video Publication Mathematics…
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MindHive: An Online Citizen Science Tool and Curriculum for Human Brain and Behavior Research Publication Science Technology…
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Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design Publication Science Technology…
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Exploring Players' Experience of Humor and Snark in a Grade 3-6 History Practices Game Publication Social Science Technology…
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A Pilot Study on Teacher-Facing Real-Time Classroom Game Dashboards Publication Technology Educational Technology Gaming…
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Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding with Innovative Media Elementary School Middle School High School…
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Research on Student Understanding of Data Organization Presentation Curriculum Cyberlearning Educational Technology…
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Dissemination Toolkit: Social Media Outreach Tool Technology Cyberlearning Educational Technology Gaming/…