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Code and Tell: Assessing Young Children’s Learning of Computational Thinking Using Peer Video Interviews with ScratchJr
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‘‘I want my robot to look for food’’: Comparing Kindergartner’s programming comprehension using tangible, graphic, and hybrid user interfaces
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Robotics in the early childhood classroom: learning outcomes from an 8-week robotics curriculum in pre-kindergarten through second grade
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Association for the Advancement of Computing in Education 2016 E-Learn World Conference on E-Learning; Washington, DC
Event
To learn more, visit http://www.aace.org/conf/elearn/default.htm.
Association for the Advancement of Computing in Education (AACE)
Conference…
Association for the Advancement of Computing in Education 2017 E-Learn World Conference on E-Learning; Vancouver, BC, Canada
Event
To learn more, visit http://www.aace.org/conf/.
Association for the Advancement of Computing in Education (AACE)
Conference
Computer…
Association for the Advancement of Computing in Education 2017 EdMedia World Conference on Education Media & Technology; Washington, DC
Event
To learn more, visit http://www.aace.org/conf/.
Association for the Advancement of Computing in Education (AACE)
Conference
Computer…
Resource
In this webinar, presenters describe how the study of Complex Adaptive Systems through computer modeling and simulation fits into existing science frameworks and classes, share information about their program and curricula…
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This appendix of the California Science Framework focuses on Computer Science in Science.
This appendix of the California Science Framework focuses on Computer Science in Science.
Citation: Lee, I.2016…
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Chapter 7 of the publication Engineering Instruction for High-Ability Learners in K-8 Classrooms, this chapter written by Irene Lee and April DeGennaro focuses on computer science, coding, and project-based learning for…
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This article, Reclaiming the Roots of CT, is part of a CSTA Voice bi-monthly publication, where Lee argues for a focused definition of CT that clearly distinguishes it from other forms of thinking.
This…
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Chapter 7 of the publication Engineering Instruction for High-Ability Learners in K-8 Classrooms, this chapter written by Irene Lee and April DeGennaro focuses on computer science, coding, and project-based learning for…
Resource
Chapter 7 of the publication Engineering Instruction for High-Ability Learners in K-8 Classrooms, this chapter written by Irene Lee and April DeGennaro focuses on computer science, coding, and project-based learning for…
Resource
In this webinar, presenters describe how the study of Complex Adaptive Systems through computer modeling and simulation fits into existing science frameworks and classes, share information about their program and curricula…
Event
The second webinar in a new eColloq Series on Cyberlearning featured presentations by Katie Headrick Taylor and Tom Moher on their research, followed by discussion. The eColloq will be chaired by Michael…
Resource
This conference paper explains how EarSketch affects student persistence.
McKlin, T., Magerko, B., Lee, T., Wanzer, D., Edwards, D., & Freeman, J. (2018). Authenticity and personal creativity: How…
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In this paper, authors explore collaborative music live coding (CMLC) using the live coding environment and pedagogical tool EarSketch. In particular, we examine the use of turn-taking and a customized chat window inspired…
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In this paper, authors present the causal loop diagrams developed to explain the relationships between the actors and attributes involved in implementing EarSketch in a particular school setting. The diagram allows us to…
Event
Learn more and register at: https://circlcenter.org/events/webinar-neuroscience-and-cyberlearning/
Webinar
Computer Science
Tue, 02/19/2019 - 15:00…
Event
To learn more, visit https://www.cscl2019.com/en/-home/4.
DRK-12 Presenters:
Camillia Matuk*, New York University
Nadav Ehrenfeld and Ilana Horn, Vanderbilt University
*Denotes CADRE Fellow or Fellows alumnus…
Understanding the Difficulties African-American Middle School Girls Face While Enacting Computational Algorithmic Thinking in the Context of Game Design
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This article introduces CAT as explored through the Supporting Computational Algorithmic Thinking (SCAT) project, an ongoing longitudinal between-subjects research project and enrichment program that guides African-…
Exploring the Difficulties African-American Middle School Girls Face Enacting Computational Algorithmic Thinking over three Years while Designing Games for Social Change
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This article explores middle school girls' reflections about the difficulties they faced while using computational algorithmic thinking capabilities as they engaged in collaborative game design for social change. Authors…
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This paper explores African American middle-school girls' perspectives of their experience with the Supporting Computational Algorithmic Thinking (SCAT) project and perceptions of themselves as game designers…
A Training Ground for Women of Color in STEM: Spelman College Tackles the STEM Pipeline as a Social Justice Issue
Resource
Paper from the 2016 Advancing Social Justice from Classroom to Community Conference.
Computer Science
Technology
Broadening Participation
Gaming/…
The Computational Algorithmic Thinking (CAT) Capability Flow: An Approach to Articulating CAT Capabilities over Time in African-American Middle-school Girls
Resource
This paper explores the CAT Capability Flow, which begins to describe the processes and sub-skills and capabilities involve in computational algorithmic thinking (CAT). To do this, authors engage in an approach which…
Event
To learn more, visit https://cue.org/fall/
Computer-Using Educators (CUE)
Conference
Computer Science
Technology…
Event
Due to the COVID-19 pandemic, this conference will be held virtually.
To learn more, visit http://www.cvent.com/events/spring-cue-2020-conference/event-summary-c3…
Computer-Using Educators (CUE…
Conference on Computer Supported Education 12th International CSEDU Conference; Prague, Czech Republic - VIRTUAL
Event
Due to the COVID-19 pandemic, this conference will be held virtually.
To learn more, visit http://www.csedu.org/Home.aspx
Conference
Computer Science
Technology…
Special Interest Group on Computer Science Education 2020 SIGCSE Technical Symposium; Portland, OR - CANCELLED
Event
Due to the COVID-19 pandemic, this symposium is cancelled.
To learn more, visit https://sigcse2020.sigcse.org/
Special Interest Group on Computer Science Education (SIGCSE…
Event
Learn more at https://www.nsf.gov/funding/pgm_summ.jsp?pims_id=5467&org=DRL&sel_org=D…
National Science Foundation (NSF)
Funding Opportunity…
Event
Learn more at https://www.nsf.gov/funding/pgm_summ.jsp?pims_id=504984&org=EHR&sel_org…
National Science Foundation (NSF)
Funding Opportunity…
Event
Read the solicitation here: https://www.nsf.gov/pubs/2020/nsf20539/nsf20539.htm.
Learn more about the program here: https://www.nsf.gov/funding/pgm_summ.jsp?pims_id=505359
Funding Opportunity…
Helping K-12 Teachers Get Unstuck with Scratch: The Design of an Online Professional Learning Experience
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In this paper, authors describe the design and implementation of Getting Unstuck, a 21-day, email-based learning experience for K-12 teachers interested in developing greater familiarity and fluency with Scratch…
25th Annual Conference on Innovation and Technology in Computer Science Education (ITiCSE); Trondheim, Norway - CANCELLED
Event
Due to the COVID-19 pandemic, this conference is cancelled.
To learn mor, visit https://iticse.acm.org/.
Special Interest Group on Computer Science Education (SIGCSE)…
Event
Due to the COVID-19 pandemic, this conference will be held virtually.
To learn more, visit https://icer.acm.org/.
Special Interest Group on Computer Science Education (SIGCSE…
Special Interest Group on Computer Science Education 2021 SIGCSE Technical Symposium; Toronto, Canada - VIRTUAL
Event
To learn more, visit https://sigcse.org/sigcse/.
Special Interest Group on Computer Science Education (SIGCSE)
Conference
Computer Science…
Event
To learn more, visit https://web.cvent.com/event/2ad87c7f-c006-4002-bbe5-1c9199e56164/websit….
Computer-Using Educators (CUE)
Conference…
Event
To learn more, visit http://www.csedu.org/.
Conference
Computer Science
Fri, 04/23/2021 - 00:00
- Sun, 04/25/2021 - 23:59
Resource
Instructional modules that bring sustainability topics into classrooms in a way that emphasizes the methods and tools of mathematics and computing and illustrates their role in planning for sustainability. Through the…
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Getting Unstuck is a 10-module intermediate Scratch curriculum to help your students develop greater creative and conceptual fluency with code. The curriculum reimagines the classroom as a design studio: a culture of…
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The SchoolWide Lab middle school curriculum units are anchored in phenomena, aligned to the Next Generation Science Standards(NGSS) and purposefully integrate Computational Thinking (CT). To date, four units have been…
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EarSketch helps you learn core topics in computer science, music, and music technology in a fun, engaging environment. You learn to code in Python or JavaScript, two of the most popular programming languages in the world,…
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The CS-STEM Network offers research-based curricula created by Carnegie Mellon Robotics Academy that focus on teaching big ideas with robotics. Over 20 curriculum options provide support for LEGO, VEX, Arduino, and Virtual…
Association for Computing Machinery 18th Conference on International Computing Education Research; Lugano, Switzerland
Event
To learn more, visit https://icer2022.acm.org/.
Association for Computing Machinery (ACM)
Conference
Computer Science…
Standards-Aligned Instructional Supports to Promote Computer Science Teachers' Pedagogical Content Knowledge
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This position paper advocates supporting computer science (CS) teacher professional learning by supplementing existing curriculum-specific teacher professional development (PD) with standards-aligned PD that focuses on…
It's Challenging but Doable: Lessons Learned from a Remote Collaborative Coding Camp for Elementary Students
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This experience report describes lessons learned from a remote after-school camp with 24 elementary school students who participated in a series of individual and paired learning activities over three weeks. The report…
“I Remember How to Do It”: Exploring Upper Elementary Students’ Collaborative Regulation While Pair Programming Using Epistemic Network Analysis
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Students’ self-efficacy toward computing affect their participation in related tasks and courses. Self-efficacy is likely influenced by students’ initial experiences and exposure to computer science (CS) activities.…