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Teacher education has begun to embrace the use of 360 videos to improve preservice teachers' (PSTs) engagement and immersion. While recent research on such use is promising overall, there are specific questions that have…
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Professional noticing involves attending to and interpreting children’s mathematical reasoning. In a similar manner, pedagogical content knowledge (PCK) is defined as the knowledge teachers need to interpret and respond to…
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A growing body of research has supported the implementation of innovative and immersive video for teaching and learning across the lifespan. Immersive video, delivered through eXtended Reality (XR) tools like 360 video,…
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Unified systems for multi-sensor devices, particularly eye-tracking in Virtual Reality (VR), are intricate and often require the listening and streaming of multichannel data. In this project, we propose a visual analysis…
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Extended reality (XR) is increasingly used to support preservice and inservice teacher training. Its use in teacher education has shown promise in improving future educators’ engagement, self-confidence, and noticing…
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The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. In this paper we present a simple, reusable process…
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In this paper we use an existing history learning game with an active audience as a research platform for exploring how humor and "snarkiness" in the dialog script affect students' progression and attitudes about the game…
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Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a…
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AI in education has many potential uses as well as limits, challenges, and dangers. In this brief, the authors explore how to promote equitable and just educational futures with AI. AI in education has…
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Young children are naturally interested in light and shadows, thus providing a meaningful context to introduce preschool science investigations. As children explore how shadows are made and change, they also have…
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From the experiential learning perspective, this study investigates middle and high school students (n = 1009) who used an online module to learn about wildfire hazards, risks, and impacts through computational simulations…
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The Spiral Notebook app is a digital portfolio tool that enables teachers to efficiently capture multiple representations of classroom practice via documents, images, and videos, and organize, share, and discuss evidence…
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In this free life sciences learning game, middle school students can play as a young scientist faced with scientific challenges across multiple oceanic ecosystems. Wake: Tales from the Aqualab addresses the NGSS practices…
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StoryMaker is a powerful learning platform developed by PBS NewsHour Student Reporting Labs to build the next generation of media creators through media-making projects. These lesson plans and activities provide a strong…
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Engineering projects, such as designing a solar farm that converts solar radiation shined on the Earth into electricity, engage students in addressing real-world challenges by learning and applying geoscience knowledge. To…
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This study leverages natural language processing (NLP) to deepen our understanding of how students integrate their ideas about genetic inheritance while engaging in an adaptive dialog. …
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This study takes advantage of advances in Natural Language Processing (NLP) to build an idea detection model that can identify ideas grounded in students’ linguistic experiences. This study takes…
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We present a detailed empirical investigation of feature-based, recurrent neural network, and pre-trained transformer models on scoring content in real-world formative assessment data. We demonstrate that recent neural…
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We use natural language processing (NLP) to identify student ideas in science explanations. The identified ideas, along with Knowledge Integration (KI) pedagogy, informed the design of a question bank to support students…
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Students benefit from dialogs about their explanations of complex scientific phenomena, and middle school science teachers cannot realistically provide all the guidance they need. We study ways to extend generative teacher…
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This paper describes how plate tectonics and rock genesis, two topics that are typically addressed separately in secondary Earth science classes, can be taught together as an integrated system. This…
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Mathematics is a core component of cognition. Unfortunately, most young children and teachers cannot access research-based early childhood mathematics resources. Building on a quarter-century of research, we are developing…
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In this study, we used Epistemic Network Analysis (ENA) to represent data generated by Natural Language Processing (NLP) analytics during an activity based on the Knowledge Integration (KI) framework. The activity features…
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We discuss transforming STEM education using three aspects: learning progressions (LPs), constructed response performance assessments, and artificial intelligence (AI). Using LPs to inform instruction, curriculum, and…
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The changing landscape of geoscience learning has initiated growing interest in engaging science learners with climate data. One approach to teaching climate is the application of broadly accessible digital science…
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Elementary teachers require support through professional learning activities to enhance their climate change literacy and bolster their self-efficacy for teaching climate change. This study explores methods for supporting…
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Research incorporating either eye-tracking technology or immersive technology (virtual reality and 360 video) into studying teachers’ professional noticing is recent. Yet, such technologies allow a better understanding of…
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This study employs the Experiential Learning Theory framework to investigate students’ use of a wildfire simulation. We analyzed log files automatically generated by middle and high school students (n = 1515) as they used…
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Engineering design that requires mathematical analysis, scientific understanding, and technology is critical for preparing students for solving engineering problems. In simulated design environments, students are expected…
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As use of artificial intelligence (AI) has increased, concerns about AI bias and discrimination have been growing. This paper discusses an application called PyrEval in which natural language processing (NLP) was used to…
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Students Elementary School Teachers Middle School Achievement Educational Technology Multilingual Learners…
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Elementary School Middle School High School Educational Technology Mathematics Gaming/Virtual Environments…
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High School Educational Technology Science Technology June Foster Ruth Krumhansl…
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Teachers Middle School High School Cyberlearning Educational Technology Professional Development…
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Students Middle School Educational Technology Multilingual Learners Science Technology…
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Middle School Earth Science Educational Technology Science Technology Heather Almquist…
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Middle School High School Educational Technology Science Technology Nancy Trautmann
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Middle School High School Assessment Educational Technology Science Barbara Buckley…
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Middle School High School Assessment Curriculum Educational Technology Science Technology…
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Teachers Middle School Educational Technology Mathematics Science Technology Pradeep…
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Middle School Assessment Educational Technology Science Technology Janice Gobert…
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Middle School High School Assessment Educational Technology Mathematics Science William…
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Kali, Y., & Ronen-Fuhrmann, T., (2011). Teaching to design educational technologies. The International Journal of Learning Technology (IJLT). 6(1), 4-23 ABSTRACT: Finding ways to support novice educational technology…
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Varma, K. & Linn, M. C. (2011). "Using Interactive Technology to Support Students’ Understanding of the Greenhouse Effect and Global Warming." Journal of Science Education and Technology. DOI: 10.1007/s10956-011-9337-9…
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About this Playbook The Digital Textbook Playbook is a guide to help K-12 educators and administrators advance the conversation toward building a rich digital learning experience. This Playbook offers information about…
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  This report provides recommendations and best practices suggestions for the use of metricsin digital library project evaluation, formulated by the National Science Digital Library(NSDL) Metrics Working Group. In…
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Loving, C. C., Schroeder, C., Kang, R., Shimek, C., & Herbert, B. (2007). Blogs: Enhancing links in a professional learning community of science and mathematics teachers. Contemporary Issues in Technology and Teacher…
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Project Summary During the lifetimes of our current middle and high school students, it is likely that our planet will undergo more anthropogenic change than it has during all of human history to date. The project is…
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In this session, the presenters discuss findings and experiences regarding technology-embedded assessment and how to support teachers in using it effectively. Assessment…