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The project will establish a sustained community of practice for high school teachers skilled in the VisChem Approach and a group of new teaching and research scholars with expertise in building conceptual…
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This project will engage teams of students and teachers of grades 7-12 in four competitive Challenges to design innovative strategies for carbon mitigation in areas such as transportation, agriculture or energy…
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The project addresses the relatively poor mathematics achievement of students who are not proficient in English. It includes research on how English language learners in beginning algebra classes solve math word…
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Building Base Line Objectives for Children’s Knowledge Skills for Science (BLOCKS)is a 4-year project that integrates research and applied teaching to take a close look inside prekindergarten classrooms. The…
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This project aims to support stronger student outcomes in the teaching and learning of geometry in the middle grades through engaging students in animated contrasting cases of worked examples. The project will…
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This project will provide structured and meaningful scaffolds for teachers in examining two research-based teaching strategies hypothesized to positively impact mathematics achievement in the areas of…
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The aim of this project is to enact and study a process in which middle school teachers of mathematics and visual arts co-design and teach activities that combine math and art to teach data science…
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The aim of this project is to enact and study a process in which middle school teachers of mathematics and visual arts co-design and teach activities that combine math and art to teach data science…
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This project aims to enact and study the co-design of classroom activities by mathematics and visual arts teachers to promote middle school students' data literacy. The aim of this…
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This project will develop and research AquaLab 9, an online video game to engage middle school students in learning science research practices in life sciences content. By engaging in science research practices…
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This project will develop and research AquaLab 9, an online video game to engage middle school students in learning science research practices in life sciences content. By engaging in science research practices…
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This project will develop and research AquaLab 9, an online video game to engage middle school students in learning science research practices in life sciences content. By engaging in science research practices…
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This project addresses a gap between vision and implementation of state science standards by designing a coordinated suite of instructional, assessment and teacher professional learning materials that attempt to…
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This purpose of this project is to develop and validate a range of assessments with a focus on academic preparedness for higher education. The team will explore relevant qualities of assessments such as their…
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This project will develop, evaluate, and compare the effectiveness of newly-designed online learning platform with traditional face-to-face PD in supporting rural high school science teachers' implementation of…
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This project will use an alternative model for online videos to develop video units that feature the unscripted dialogue of pairs of students. The project team will create a repository of 6 dialogic mathematics…
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In this project, high school engineering teachers will spend five weeks in a research lab devoted to biologically-inspired design, as they partner with cutting-edge engineers and scientists to study animal…
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This project will address STEM learning through classroom implementation at two project partner schools in North Carolina, one urban and the other rural, with culturally diverse student populations. The project…
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This project investigates the potential of online role-playing games for scientific literacy through the iterative design and research of Saving Lake Wingra, an online role-playing game around a controversial…
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The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part…
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The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part…
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This project will develop a cloud-based platform that enables high school students, teachers, and scientists to conduct original neuroscience research in school classrooms. Current priorities…
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In this project, Student Reporting Labs will develop an online curriculum delivery platform called StoryMaker and a unique set of tools called Storymaker:STEM that will supply in-demand interdisciplinary, multi-…
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This project is developing a system for producing automated professional mentoring while students play computer games based on STEM professions. The project explores a specific hypothesis about STEM mentoring: A…
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This project uses a mixed-methods design to test the hypothesis that key approaches to high school reform grease the mathematics and science pipelines for all students in reforming high schools. This study is…
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This project investigates how high school students' understanding about design thinking compares to that of experienced practitioners and whether participation in a multiyear sequence of courses focused on…
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This project is focusing on the redesign of popular commercial video games to support students’ understanding of Newtonian mechanics. In support of this goal, SURGE develops and implements design principles for…
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This project will develop a research-practice partnership to plan and pilot a linguistically and culturally relevant computer science curriculum in middle school with the goal of broadening the participation of…
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This project has pioneered simulation-based assessments of model-based science learning and inquiry practices for middle school physical and life science systems. The assessment suites include curriculum-…
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This project focuses on fostering equitable and inclusive STEM contexts with attention to documenting and reducing adolescents' experiences of harassment, bias, prejudice and stereotyping. This research will…
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This project is creating five video-case modules for use in professional development of middle school mathematics teachers. The materials are designed to develop teachers' understanding of mathematics knowledge…
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This research project will produce curricular materials designed to help students learn about viral epidemics as both a scientific and social issue. It will engage students in scientific modeling of the epidemic…
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This project will study the aspects of genetics instruction that affect students' beliefs in neurogenetic essentialism, which is implicated in lowering girls' sense of STEM abilities, feeling of belonging in…
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This award will support teacher practitioners from the U.S. to attend the 2020 International Mind, Brain, and Education Society (IMBES) conference. The IMBES conference is an opportunity for scholars and…
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The goal of this project is to study how the integration of an online curriculum, scientist mentoring of students, and professional development for both teachers and scientist mentors can improve student…
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This project will develop a set of educative resources, assessment tools and teacher professional development (PD) activities to support teachers in developing knowledge of CS standards and improving their…
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This exploratory study involves a long-term partnership between the principal investigator (PI) and a middle school teacher and her students. Two major goals of the study are to describe how students learn to…
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This exploratory project will design, pilot, and evaluate a 10-week, energy literacy curriculum unit for a program called Energy and Your Environment (EYE). In the EYE curriculum, students will study energy use…
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This project seeks to support emergent bilingual students in high school biology classrooms. The project team will study how teachers make sense of and use an instructional model that builds on students'…
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This project addresses the pressing need to more effectively organize STEM (science, technology, engineering, and mathematics) teaching and learning around "big ideas" that run through science disciplines.…
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This project addresses the pressing need to more effectively organize STEM (science, technology, engineering, and mathematics) teaching and learning around "big ideas" that run through science disciplines.…
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Through this project, researchers will develop internet-based assessments designed to capture learning outcomes that (a) measure the higher order cognitive skills that are essential to current reform efforts,…
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The Illinois Physics and Secondary Schools (IPaSS) Partnership Program responds to disparities in student access to high-quality, advanced physics instruction by bringing together Illinois high school physics…
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This project uses a new theoretical framework that specifies criteria for developing scientific thinking skills that include the value that people place on scientific aims, the cognitive engagement needed to…
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This project will create two curriculum units that use sophisticated simulations designed for students in secondary schools that integrate the study of the tectonic system and the rock genesis system. The…
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The goal of this project is to develop learning progressions and assessment items targeting computational thinking. The items will be used for a test of college-ready critical reasoning skills and will be…
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This project investigates how to support sustained engagement in computational modeling in middle school classrooms in two ways: 1) Design and develop an accessible modeling toolkit and accompanying thematically…
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This project explores how teachers can use activities with young children to develop their knowledge of numbers and patterns. Part of the study examines how much guidance teachers should provide to students. The…
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This project addresses the need to make science relevant for school students and to support student interpretation of large data sets by leveraging citizen science data about ecology and developing instruction…
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This project addresses the need to make science relevant for school students and to support student interpretation of large data sets by leveraging citizen science data about ecology and developing instruction…