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This project will focus on understanding how educational games, designed according to research-based learning and assessment design principles, can better assess and promote students' science knowledge,…
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This project brings together leaders in simulation design and accessibility to develop and study interactive science simulations for diverse middle school students including those with sensory, mobility, or…
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This project aims to create a web-based STEM Career Exploration and Readiness Environment (CEE-STEM) that will support opportunities for youth ages 16-24 who are neither in school nor are working, in rebuilding…
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This project's first goal is to study the national landscape of mathematics intervention classes, which are additional classes provided to struggling students, including learners with and without identified…
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For this project, researchers will iteratively develop simulations to include sonifications, non-speech sounds that represent visual information, aimed at enhancing accessibility for all learners, but…
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This project lays the foundation and framework for enabling digital, multimodal tactile graphics on touchscreens for individuals with visual impairments (VI). Given the low-cost, portability, and wide…
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This project lays the foundation and framework for enabling digital, multimodal tactile graphics on touchscreens for individuals with visual impairments (VI). Given the low-cost, portability, and wide…
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This project lays the foundation and framework for enabling digital, multimodal tactile graphics on touchscreens for individuals with visual impairments (VI). Given the low-cost, portability, and wide…
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This project lays the foundation and framework for enabling digital, multimodal tactile graphics on touchscreens for individuals with visual impairments (VI). Given the low-cost, portability, and wide…
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The purpose of this project is to design and empirically evaluate a second grade science program, Scientific Explorers, aimed at promoting an early foundation for learning science among all students, including…
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The primary aim of this study is to develop mathematics screening assessment tools for Grades K-2 over the course of four years that measure students' abilities in numeric relational reasoning and spatial…
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This project will research, design, and develop adaptive accessibility features for interactive science simulations. The proposed research will lay the foundation that advances the accessibility of complex…
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Project researchers are training pre-service teachers to tutor students with learning disabilities in Algebra 1, combining principles from special education, mathematics education, and cognitive psychology. The…
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This project will collaborate with Indigenous communities to create educational resources serving Inupiaq middle school students and their teachers. The Cultural Connections Process Model (CCPM) will formalize,…
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This project takes advantage of advanced technologies to support science teachers to rapidly respond to diverse student ideas in their classrooms. Students will use web-based curriculum units to engage with…
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The purpose of this project is to develop and refine an innovative Google-platform based application called CORGI for use with middle school students in physical, life, and earth science classrooms. The new…
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This project investigates how to use new touch technologies, like touchscreens, to create graphics and simulations that can be felt, heard, and seen. Using readily available, low-cost systems, the principal…
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Math Pathways & Pitfalls lessons for students boost mathematics achievement for diverse students, including English Learners, English Proficient students, and Latino students. This project develops modules…
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This project focuses on fostering equitable and inclusive STEM contexts with attention to documenting and reducing adolescents' experiences of harassment, bias, prejudice and stereotyping. This research will…
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This project aims to support the mathematics learning of students with disabilities through the development and use of mixed reality simulations for elementary mathematics teacher preparation. These simulations…
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This project aims to support the mathematics learning of students with disabilities through the development and use of mixed reality simulations for elementary mathematics teacher preparation. These simulations…
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As a result of the COVID-19 pandemic, schools across much of the U.S. have been closed since mid-March of 2020 and many students have been attempting to continue their education away from schools. Student…
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This study will build upon the team's prior research from early in the pandemic. Researchers will continue to collect data from families and aims to understand parents’ perspectives on the educational impacts of…
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This research project aims to enhance elementary teacher education in science and computational thinking pedagogy through the use of Culturally Relevant Teaching, i.e. teaching in ways that are relevant to…
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Understanding of algebra concepts is necessary for students to gain access to STEM pathways. However, recent efforts in education have failed to improve algebra outcomes for many students, especially those with…
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Tutoring programs that are jointly supported by schools and universities can offer benefits to both parties. The programs, however, are only helpful to the extent they respond to the needs and interests of the…
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The goal of this project is to develop and validate a middle school physical science assessment strand composed of four suites of simulation-based assessments for integrating into balanced (use of multiple…
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The goals of this nine-week summer program are to develop undergraduates' knowledge and skills in biology education research, encourage undergraduates to pursue doctoral study of biology teaching and learning,…
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This project is examining an innovative model of situated Professional Development (PD) and the contribution of controlled teaching experiences to teacher learning and, as a result, to student learning. The…
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This project will produce insights into the challenges teachers face in modifying their teaching in the substantial and complex ways demanded by the Next Generation Science Standards. This project will develop…
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Given the changes in instructional practices needed to support high quality mathematics teaching and learning based on college and career readiness standards, school districts need to provide professional…
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This project will examine the relationship between teacher professional development associated with newly developed modules in urban ecology and the achievement and engagement of long-term English learners (LTEL…
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This project will design and develop specialized instructional materials and guidelines for teaching secondary algebra in linguistically diverse classrooms. These materials will incorporate current research on…
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This project aims to develop an innovative field-based science learning approach that will support the capacity of culturally diverse students in Grades K-3 to engage in complex ecological reasoning and related…
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This project engages children in classrooms across the country in an authentic investigation of Devonian fossils. Goals include supporting children in the use of evidence in constructing explanations of natural…
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This project will study implementation of an effective professional learning model for elementary science teachers that includes teacher leaders, administrators and university educators in a system perspective…
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This project builds on a line of work that has developed and studied the Model Based Educational Resource (MBER), a year-long curriculum for high school biology. The project will generate rigorous causal…
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This project will refine, expand, and validate a formative assessment tool called Math Habits Tool (MHT) for kindergarten through 8th grade classrooms. MHT is intended to capture and understand patterns of in-…
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This project will study the activities of a Networked Improvement Community (NIC) as a vehicle to bridge gaps across four identified steps along the science teacher training and development pathways within local…
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This project will develop and research AquaLab 9, an online video game to engage middle school students in learning science research practices in life sciences content. By engaging in science research practices…
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This project will develop and research AquaLab 9, an online video game to engage middle school students in learning science research practices in life sciences content. By engaging in science research practices…
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This project will develop and research AquaLab 9, an online video game to engage middle school students in learning science research practices in life sciences content. By engaging in science research practices…
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This project addresses a gap between vision and implementation of state science standards by designing a coordinated suite of instructional, assessment and teacher professional learning materials that attempt to…
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The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part…
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The project will develop and research a new Mixed Reality environment (MR), called GEM-STEP, that leverages play and embodiment as resources for integrating computational modeling into the modeling cycle as part…
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This project will test and refine a teaching model that brings together current research about the role of language in science learning, the role of cultural connections in students' science engagement, and how…
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The purpose of this project is to rigorously test the efficacy of the Precision Mathematics First-Grade (PM-1) intervention on the mathematics outcomes of English learners (ELs) who face mathematics difficulties…
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Through the integration of STEM content and literacy, this project will study the ways teachers implement project practices integrating literacy activities into STEM learning. Teachers will facilitate…
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This project will provide a field-based science and mathematics teacher education program that supports teaching focused on students’ affective development through culturally responsive practices. The project's…
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This project addresses a longstanding problem in informal science education: how to increase the likelihood of consequential STEM learning from short duration experiences such as field trips. The project seeks…