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This conference paper explains how EarSketch affects student persistence. McKlin, T., Magerko, B., Lee, T., Wanzer, D., Edwards, D., & Freeman, J. (2018). Authenticity and personal creativity: How…
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In this paper, authors explore collaborative music live coding (CMLC) using the live coding environment and pedagogical tool EarSketch. In particular, we examine the use of turn-taking and a customized chat window inspired…
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In this paper, authors present the causal loop diagrams developed to explain the relationships between the actors and attributes involved in implementing EarSketch in a particular school setting. The diagram allows us to…
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This article introduces CAT as explored through the Supporting Computational Algorithmic Thinking (SCAT) project, an ongoing longitudinal between-subjects research project and enrichment program that guides African-…
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This article explores middle school girls' reflections about the difficulties they faced while using computational algorithmic thinking capabilities as they engaged in collaborative game design for social change. Authors…
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This paper explores African American middle-school girls' perspectives of their experience with the Supporting Computational Algorithmic Thinking (SCAT) project and perceptions of themselves as game designers…
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Paper from the 2016 Advancing Social Justice from Classroom to Community Conference. Computer Science Technology Broadening Participation Gaming/…
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This paper explores the CAT Capability Flow, which begins to describe the processes and sub-skills and capabilities involve in computational algorithmic thinking (CAT). To do this, authors engage in an approach which…
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To learn more, visit https://cue.org/fall/ Computer-Using Educators (CUE) Conference Computer Science Technology…
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Due to the COVID-19 pandemic, this conference will be held virtually. To learn more, visit http://www.cvent.com/events/spring-cue-2020-conference/event-summary-c3… Computer-Using Educators (CUE…
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Due to the COVID-19 pandemic, this conference will be held virtually. To learn more, visit http://www.csedu.org/Home.aspx Conference Computer Science Technology…
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Due to the COVID-19 pandemic, this symposium is cancelled. To learn more, visit https://sigcse2020.sigcse.org/ Special Interest Group on Computer Science Education (SIGCSE…
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Learn more at https://www.nsf.gov/funding/pgm_summ.jsp?pims_id=5467&org=DRL&sel_org=D… National Science Foundation (NSF) Funding Opportunity…
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Learn more at https://www.nsf.gov/funding/pgm_summ.jsp?pims_id=504984&org=EHR&sel_org… National Science Foundation (NSF) Funding Opportunity…
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To learn more, visit https://sigcse.org/sigcse/. Special Interest Group on Computer Science Education (SIGCSE) Conference Computer Science…
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The CS-STEM Network offers research-based curricula created by Carnegie Mellon Robotics Academy that focus on teaching big ideas with robotics. Over 20 curriculum options provide support for LEGO, VEX, Arduino, and Virtual…
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To learn more, visit https://web.cvent.com/event/10254fc1-3423-4ffc-a5e0-dbcf477b964d/websit…. Computer-Using Educators (CUE) Conference…
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To learn more, visit https://csedu.scitevents.org/. Conference Computer Science Technology Fri, 04/21/2023 - 00:00 - Sun, 04/23/2023…
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This webinar provided early career data science education researchers with information on the state of the field; tools, curricula, and other resources for researchers; and insight into funding opportunities and proposal…
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This report takes stock of what we currently know as well as what we need to know to make classroom assessment maximally beneficial for the teaching and learning of STEM subject matter in K–12 classrooms…
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To learn more, visit https://cue.org/page/conferences. Computer-Using Educators (CUE) Conference Computer Science Technology…
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To learn more, visit https://csedu.scitevents.org/Home.aspx. Conference Computer Science Technology Thu, 05/02/2024 - 00:00 - Sat, 05…
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The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and…
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Stahl, G. (2012f). A view of computer-supported collaborative learning research and its lessons for future-generation collaboration systems. Future Generation Computer Systems. ABSTRACT: This is a review of research on…
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In this poster, we describe the goals of our research, our proposed model for professional development, our framing of design-based approaches to learning, and our framing of computational thinking…
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The purpose of the study is to investigate the popular assumption that the "digital natives" generation surpasses the previous "digital immigrants" generation in terms of their technology experiences, because they grow up…
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Using Google Earth, Cyber Databases, and Geotagged Photos to Enhance Students’ Scientific Practices and Understanding of Darwin’s Theory of Evolution Wang, S.-K. Hsu, H.-Y. & Jean Posada. (2014).…
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This paper employs meta-analysis to determine the influence of computer-based scaffolding characteristics and study and test scorequality on cognitive outcomes in science, technology, engineering, and mathematics education…