This project is designing, developing, and studying an innovative model for professional development (PD) of teachers who use the Scratch computer programming environment to help their students learn computational thinking. The fundamental hypothesis of the project is that engagement in workshops and on-line activities of the ScratchEd professional development community will enhance teacher knowledge about computational thinking, their practice of design-based instruction, and their students' learning of key computational thinking concepts and habits of mind.
Projects
This project investigates the potential of online role-playing games for scientific literacy through the iterative design and research of Saving Lake Wingra, an online role-playing game around a controversial development project in an urban area. Saving Lake Wingra positions players as ecologists, department of natural resources officials, or journalists investigating a rash of health problems at a local lake, and then creating and debating solutions.
The goal of this research is to investigate whether the integration of real data from cutting-edge scientific research in grade 6-10 classrooms will increase students’ quantitative reasoning ability in the context of science. We will adapt the materials to address current science and mathematics standards, including key concepts from develop a professional development program for teachers, and test the efficacy of the materials through a quasi-experiment.
This project will collaborate with Indigenous communities to create educational resources serving Inupiaq middle school students and their teachers. The Cultural Connections Process Model (CCPM) will formalize, implement, and test a process model for community-engaged educational resource development for Indigenous populations. The project will contribute to a greater understanding of effective natural science teaching and science career recruitment of minority students.
This project will develop and test a biology teacher professional model that employs analysis of videotaped lessons to promote increased biology content knowledge and pedagogical content knowledge among practicing biology teachers. The content of the professional development activities will focus on the crosscutting concepts of stability and change that link core ideas in three areas of biology: cell biology, heredity, and evolution.
This is a full research and development project addressing challenge question: How can promising innovations be successfully implemented, sustained, and scaled in schools and districts? The promising innovation is the Science Teachers Learning from Lesson Analysis (STeLLA) professional development (PD) program, which supports 4th- and 5th-grade teachers in teaching concepts in biology (food webs), physical science (phase changes), and earth science (earth’s changing surface, weather).
This project aims to develop, pilot, and evaluate a model of instruction that advances the scientific literacy of high school students by involving them in science journalism, and to develop research tools for assessing scientific literacy and engagement. We view scientific literacy as public understanding of and engagement with science and technology, better enabling people to make informed science-related decisions in their personal lives, and participate in science-related democratic debates in public life.
This project is developing and implementing a rigorous eighth grade physical science program that utilizes engineering design, LEGO™ robotics and mechanics, and a problem-based learning approach to teach mechanics, waves, and energy.
This project's approach uses two types of embodied performances: experiential performances that engage learners in using their bodies to physically experience scientific phenomena (e.g., the increase of heart rate during exercise), and dramatic performances where learners act out science ideas (e.g., the sources and impact of air pollution) with gestures, body movement, dances, role-plays, or theater productions. The project is adding to the limited science education literature on the use, value, and impact of embodied performances in science classrooms, and on the brilliance, ingenuity, and science knowledge that all youth, and particularly historically marginalized young people, have and can further develop in urban school classrooms.
Science in the Learning Gardens (SciLG) designs and implements curriculum aligned with Next Generation Science Standards (NGSS) and uses school gardens as learning contexts in grade 6 (2014-2015), grade 7 (2015-2016) and grade 8 (2016-2017) in two low-income urban schools. The project investigates the extent to which SciLG activities predict students’ STEM identity, motivation, learning, and grades in science using a theoretical model of motivational development.
This project focuses on the research and develop an engineering education technology and pedagogy that will support project-based learning of science, engineering, and computation concepts and skills underlying the strategically important "smart" and "green" aspects of the infrastructure. The project will develop transformative technologies and curriculum materials to turn the campus of a high school or a geographical information system such as Google Maps into an engineering laboratory with virtually unlimited opportunities for learning and exploration.
This project will document factors explaining variations in science achievement across schools enrolling ethnically and linguistically diverse students. The research question is: what leadership and organizational features at the school level are associated with mitigating science achievement gaps? At the conclusion of the five-year project, the findings will take the form of recommendations about leadership practices and school organization that can be implemented in other school settings.
This project aims to (1) investigate whether or not it is possible to successfully scale-up and adapt the Capacity Building Systems Model used in the Gadsden Mathematics Initiative and improve mathematics achievement for all students in a larger school district, and (2) replicate success in broadening the participation of underrepresented groups in entering STEM field by closing the achievement gap and raising the achievement level of underrepresented students in mathematics.
The project describes and analyzes efforts made between 2002 and 2008 when the Chicago Public Schools (CPS) was clearly engaged in a process of systemic reform of K-12 math and science education aimed at improving students' and teachers' classroom experiences and academic performance. http://www.luc.edu/scaleup/index.php
This project is focusing on the redesign of popular commercial video games to support students’ understanding of Newtonian mechanics. In support of this goal, SURGE develops and implements design principles for game-based learning environments, integrating research on conceptual change, cognitive processing-based design, and socio-cognitive scripting. These enhanced games bridge the gap between student learning in non-formal game environments and the formalized knowledge structures learned in school by leveraging and integrating the strengths of each.
This project addresses tools to support students in reading and evaluating a variety of sources to compare various claims addressing socioscientific issues. It draws on literacy concepts from science education and social studies to develop and implement scaffolding tools that can support students' understanding of the links among data, evidence, and claims while considering the trustworthiness and plausibility of sources. The project will design and test such instructional scaffolds with the goal of helping middle and high school science and social studies students to deepen their evaluation skills as they make reasoned evaluations as expected of citizens in a functional democratic society.
This project addresses tools to support students in reading and evaluating a variety of sources to compare various claims addressing socioscientific issues. It draws on literacy concepts from science education and social studies to develop and implement scaffolding tools that can support students' understanding of the links among data, evidence, and claims while considering the trustworthiness and plausibility of sources. The project will design and test such instructional scaffolds with the goal of helping middle and high school science and social studies students to deepen their evaluation skills as they make reasoned evaluations as expected of citizens in a functional democratic society.
This project addresses tools to support students in reading and evaluating a variety of sources to compare various claims addressing socioscientific issues. It draws on literacy concepts from science education and social studies to develop and implement scaffolding tools that can support students' understanding of the links among data, evidence, and claims while considering the trustworthiness and plausibility of sources. The project will design and test such instructional scaffolds with the goal of helping middle and high school science and social studies students to deepen their evaluation skills as they make reasoned evaluations as expected of citizens in a functional democratic society.
This project addresses tools to support students in reading and evaluating a variety of sources to compare various claims addressing socioscientific issues. It draws on literacy concepts from science education and social studies to develop and implement scaffolding tools that can support students' understanding of the links among data, evidence, and claims while considering the trustworthiness and plausibility of sources. The project will design and test such instructional scaffolds with the goal of helping middle and high school science and social studies students to deepen their evaluation skills as they make reasoned evaluations as expected of citizens in a functional democratic society.
This project addresses tools to support students in reading and evaluating a variety of sources to compare various claims addressing socioscientific issues. It draws on literacy concepts from science education and social studies to develop and implement scaffolding tools that can support students' understanding of the links among data, evidence, and claims while considering the trustworthiness and plausibility of sources. The project will design and test such instructional scaffolds with the goal of helping middle and high school science and social studies students to deepen their evaluation skills as they make reasoned evaluations as expected of citizens in a functional democratic society.
The SAVE Science project is creating an innovative system using immersive virtual environments for evaluating learning in science, consistent with research- and policy-based recommendations for science learning focused around the big ideas of science content and inquiry for middle school years. Motivation for this comes not only from best practices as outlined in the National Science Education Standards and AAAS' Project 2061, but also from the declining interest and confidence of today's student in science.
The project will use a quasi-experimental design to explore students' knowledge of core algebraic concepts in middle grades (grade 6), one year after their completion of 3-year, grades 3-5 early algebra intervention. The research questions are: (1) how well students who received a specific intervention retain their understanding of algebraic concepts in future years; and (2) whether and how the intervening year of regular classroom instruction in grade 6 influences the algebra understanding of both intervention and comparison students.
This project aims to restructure middle school science education around Grand Challenges (GCs) such as pandemics, climate events, and diminishing biodiversity. Anchoring science education around grand challenges can motivate students learning and provide a meaningful context for science curriculum and assessment. By engaging in the units around GCs, middle school science teachers and students will have opportunities to work with real data, engage in argumentation based on evidence, and take part in solutions to the grand challenges.
This project seeks to support emergent bilingual students in high school biology classrooms. The project team will study how teachers make sense of and use an instructional model that builds on students' cultural and linguistic strengths to teach biology in ways that are responsive. The team will also study how such a model impacts emergent bilingual students' learning of biology and scientific language practices, as well as how it supports students' identities as knowers/doers of science.
This research project will produce curricular materials designed to help students learn about viral epidemics as both a scientific and social issue. It will engage students in scientific modeling of the epidemic and in critical analyses of media and public health information about the virus. This approach helps students connect their classroom learning experiences with their lives beyond school, a key characteristic of science literacy.