For this project, researchers will iteratively develop simulations to include sonifications, non-speech sounds that represent visual information, aimed at enhancing accessibility for all learners, but particularly for those with visual impairments to produce sonified simulations, professional development resources, design guidelines and exemplars, and publications.
Projects
This project leverages curricular module development to design, develop, and test new cyberlearning modules that integrate multiple (circulation, respiration, and digestion) systems of the human body. The project aims to deepen science content knowledge, science inquiry skills, and model-based reasoning skills for high school biology students. The project will use simulations showing how individual systems function, how they work together, and how the integration of all three creates a dynamic and reactive biological system.
This project will collaborate with Indigenous communities to create educational resources serving Inupiaq middle school students and their teachers. The Cultural Connections Process Model (CCPM) will formalize, implement, and test a process model for community-engaged educational resource development for Indigenous populations. The project will contribute to a greater understanding of effective natural science teaching and science career recruitment of minority students.
This project's approach uses two types of embodied performances: experiential performances that engage learners in using their bodies to physically experience scientific phenomena (e.g., the increase of heart rate during exercise), and dramatic performances where learners act out science ideas (e.g., the sources and impact of air pollution) with gestures, body movement, dances, role-plays, or theater productions. The project is adding to the limited science education literature on the use, value, and impact of embodied performances in science classrooms, and on the brilliance, ingenuity, and science knowledge that all youth, and particularly historically marginalized young people, have and can further develop in urban school classrooms.
Science in the Learning Gardens (SciLG) designs and implements curriculum aligned with Next Generation Science Standards (NGSS) and uses school gardens as learning contexts in grade 6 (2014-2015), grade 7 (2015-2016) and grade 8 (2016-2017) in two low-income urban schools. The project investigates the extent to which SciLG activities predict students’ STEM identity, motivation, learning, and grades in science using a theoretical model of motivational development.
This project will document factors explaining variations in science achievement across schools enrolling ethnically and linguistically diverse students. The research question is: what leadership and organizational features at the school level are associated with mitigating science achievement gaps? Researchers, in collaboration with school districts, will identify school leadership practices that can be connected with reductions in achievement gaps related to student ethnicity, English fluency, and social status.
This project will document factors explaining variations in science achievement across schools enrolling ethnically and linguistically diverse students. The research question is: what leadership and organizational features at the school level are associated with mitigating science achievement gaps? At the conclusion of the five-year project, the findings will take the form of recommendations about leadership practices and school organization that can be implemented in other school settings.
The project will use a quasi-experimental design to explore students' knowledge of core algebraic concepts in middle grades (grade 6), one year after their completion of 3-year, grades 3-5 early algebra intervention. The research questions are: (1) how well students who received a specific intervention retain their understanding of algebraic concepts in future years; and (2) whether and how the intervening year of regular classroom instruction in grade 6 influences the algebra understanding of both intervention and comparison students.
This project seeks to support emergent bilingual students in high school biology classrooms. The project team will study how teachers make sense of and use an instructional model that builds on students' cultural and linguistic strengths to teach biology in ways that are responsive. The team will also study how such a model impacts emergent bilingual students' learning of biology and scientific language practices, as well as how it supports students' identities as knowers/doers of science.
This research project will produce curricular materials designed to help students learn about viral epidemics as both a scientific and social issue. It will engage students in scientific modeling of the epidemic and in critical analyses of media and public health information about the virus. This approach helps students connect their classroom learning experiences with their lives beyond school, a key characteristic of science literacy.
This project is studying three models of professional development (PD) to test the efficacy of a practicum for grade 3-5 in-service teachers organized in three cohorts of 25. There will be 75 teachers and their students directly impacted by the project. Additional impacts of the project are research results and professional development materials, including a PD implementation guide and instructional videos.
This project will develop a Universal Design for Learning, project-based inquiry science program that includes virtual learning environments, virtual laboratories, and digital scaffolds and supports that promote scientific learning for incarcerated youth.
This project will develop, test, and refine a "train-the-trainer" professional development model for rural teacher-leaders. The project goal is to design and develop a professional development model that supports teachers integrating culturally relevant computer science skills and practices into their middle school social studies classrooms, thereby broadening rural students' participation in computer science.
This project brings together leaders in simulation design and accessibility to develop and study interactive science simulations for diverse middle school students including those with sensory, mobility, or learning disabilities. The resulting simulations and research findings will help to address the significant disparity that exists between the achievement in science by students with and without disabilities.
This project will study learning associated with elementary teachers' engagement in professional learning and elementary students' learning related to quantum science, quantum thinking, and careers. The knowledge base required for elementary teachers and students to learn quantum will be identified in order to explore and compare how elementary students and teachers conceptualize and make sense of quantum science concepts.
This effectiveness study focuses on the scale-up of a model of curricular and teacher professional development intervention aimed at improving science achievement of all students, especially English language learners (ELLs). The model consists of three basic components: (a) inquiry-oriented science curriculum, (b) teacher professional development for science instruction with these students, and (c) school resources for science instruction.
The project plans to develop and study a series of metacognitive strategies that support learning and engagement for struggling middle school students during makerspace experiences. The study will focus narrowly on establishing a foundational understanding of how to ameliorate barriers to engaging in design learning through the use of metacognitive strategies. The project plans to translate and apply research on the use of metacognitive strategies in supporting struggling learners to develop approaches that teachers can implement to increase opportunities for students who are the most difficult to reach academically.
Project Accelerate blends the supportive structures of a student's home school, a rigorous online course designed specifically with the needs of under-served populations in mind, and hands-on laboratory experiences, to make AP Physics accessible to under-served students. The project could potentially lead to the success of motivated but under-served students who attend schools where the opportunity to engage in a rigorous STEM curriculum is not available.
To help address the need for science classrooms that support language learning for all students, this project will rigorously study the Science and Integrated Language (SAIL) curriculum, a year-long fifth-grade curriculum aligned to current science curriculum standards with a focus on English learners.
This project will investigate the professional development supports needed for teaching bioinformatics at the high school level. The project team will work with biology and mathematics teachers to co-design instructional modules to engage students with core bioinformatics concepts and computational literacies, by focusing on local community health issues supported through mobile learning activities. The overarching goal of the project is to help create an engage population of informatics-informed students who are capable of critically analyzing information and able to solve local problems related to their health and well-being.
This project will research and develop instructional materials and conduct professional development for teachers to help students understand energy flow. The project will create a model for secondary science teacher professional development that integrates science concepts with equity education. This model promotes a key epistemological issue: that science concepts are not culture-free or socially neutral ideas, but rather are concepts created and sustained by people in specific times and places for the purposes of addressing specific social needs and empowering people or groups of people.
This project will research and develop instructional materials and conduct professional development for teachers to help students understand energy flow. The project will create a model for secondary science teacher professional development that integrates science concepts with equity education. This model promotes a key epistemological issue: that science concepts are not culture-free or socially neutral ideas, but rather are concepts created and sustained by people in specific times and places for the purposes of addressing specific social needs and empowering people or groups of people.
The objective of this project is to develop a toolkit of resources and practices that will help inservice middle grades mathematics teachers support mathematical argumentation throughout the school year. A coherent, portable, two-year-long professional development program on mathematical argumentation has the potential to increase access to mathematical argumentation for students nationwide and, in particular, to address the needs of teachers and students in urban areas.
To support equitable access to place-based science learning opportunities, Maine Mathematics and Science Alliance in collaboration with BSCS Science Learning, will develop and test a model to support 3rd-5th grade teachers in incorporating locally or culturally relevant place-based phenomena into rigorously tested curricular units that meet the expectations of the NGSS. The project team will develop two units that could be used in any region across the country with built-in opportunities and embedded supports for teachers to purposefully adapt curriculum to include local phenomena. In-person and virtual professional learning experiences will further help teachers who have limited district support for science to incorporate place-based approaches. Participating teachers will range from rural and urban settings in California, Colorado, and Maine to ensure the end products of this project are relevant, scalable, appropriate for a wide range of students across the country.
This project lays the foundation and framework for enabling digital, multimodal tactile graphics on touchscreens for individuals with visual impairments (VI). Given the low-cost, portability, and wide availability of touchscreens, this work promotes the use of vibrations and sounds on these readily available platforms for addressing the graphical access challenge for individuals with VI. An open-source vibration library has been created and fundamental perceptual building blocks (e.g.\ shapes, lines, critical points, line width and gaps, etc.) guiding how basic graphical components should be rendered on these platforms is being disseminated.