Projects

07/01/2020

This project will study the aspects of genetics instruction that affect students' beliefs in neurogenetic essentialism, which is implicated in lowering girls' sense of STEM abilities, feeling of belonging in STEM classes, and interest in pursuing further education in STEM fields. The goal of the project is to answer important questions about how to teach genetics at the high school level in a manner that is scientifically accurate but does not have these detrimental side effects.

09/01/2025

Coding is a key part of computer science, and promoting opportunities that engage learners in coding is vital to the U.S. workforce development. This project builds upon prior research that created a free coding app, OctoStudio, which is widely available for use in elementary and secondary schools. The goals of the project are twofold: First, the team will develop and design features that broaden the technology so that it is more accessible for more users. Second, the team will explore the usability of these new features across potential users. The new features will have potential to allow blind and low vision users to meaningfully engage in coding, which ultimately benefits society by broadening the STEM workforce and bringing coding to a greater population of students.

07/15/2020

The goal of this project is to expand high school student participation in the peer-review process and in publishing in JEI, a science journal dedicated to mentoring pre-college students through peer-reviewed publication. By publishing pre-college research in an open access website, the project will build understanding of how engaging in these activities can change high school students' perceptions and practices of scientific inquiry.

09/01/2016

This project will provide a virtual environment for completing the Food, Energy, and Water (FEW) graduate student experience. The proposed work facilitates a transition from interdisciplinary to transdisciplinary training of existing faculty and current graduate students through a virtual resource center to help develop systematic processes for interdisciplinary thinking about large societal problems, especially those at the nexus of food, energy, and water.

09/01/2010

This is a continuing research project that supports (1) creation of what are termed "ink inscriptions"--handwritten sketches, graphs, maps, notes, etc. made on a computer using a pen-based interface, and (2) in-class communication of ink inscriptions via a set of connected wireless tablet computers. The primary products are substantiated research findings on the use of tablet computers and inscriptions in 4th and 5th grade math and science, as well as models for teacher education and use.

09/01/2013

This project is designing and conducting a crowd-sourced open innovation challenge to young people of ages 13-18 to mitigate levels of greenhouse gases. The goal of the project is to explore the extent to which the challenge will successfully attract, engage and motivate teen participants to conduct sustained and meaningful scientific inquiry across science, technology and engineering disciplines.

09/15/2016

This project will create technology-enhanced classroom activities and resources that increase student learning of science practices in high school biology, chemistry, and physics. InquirySpace will incorporate several innovative technological and pedagogical features that will enable students to undertake scientific experimentation that closely mirrors current science research and learn what it means to be a scientist.

08/15/2017

This project will design, develop, and test a new curriculum unit for high school chemistry courses that is organized around the question, "How does chemistry shape where I live?" The new unit will integrate relevant Earth science data, scientific practices, and key urban environmental research findings with the chemistry curriculum to gain insights into factors that support the approach to teaching and learning advocated by current science curriculum standards.

09/01/2010

This project is developing and testing curriculum materials and a professional development model designed to explore the potential for introducing engineering concepts in grades 3 - 5 through design challenges based on stories in popular children's literature. The research team hypothesizes that professional development for elementary teachers using an interdisciplinary method for combining literature with engineering design challenges will increase the implementation of engineering in 3-5 classrooms and have positive impacts on students.

06/15/2022

This project is developing curricular materials that utilize best teaching practices in improving student understanding of statistics and data science for use in high school Algebra I, Algebra II, and Geometry courses.  Although teachers are encouraged to integrate statistics and data science in these kinds of high school courses, teachers do not have sufficient access to resources to accomplish this effectively. The distinctive feature of these curricular materials is the use of simulation-based inference methods, data visualization, and the entire statistical investigation process to improve students’ understanding of the relevance and power of statistics because these approaches are central to statistical thinking and practice.

09/01/2017

This project will investigate the integration of engineering design, practices, and thinking into middle school life science curriculum while providing opportunities for students to foster knowledge of and increase interest in life and biosciences. The project will specifically respond to the need to create, implement, and evaluate a model intervention that will advance the knowledge base for establishing and retaining underrepresented minorities in STEM fields.

07/15/2023

The project aims to develop and research Intelligent Science Stations, a new genre of interactive science experiences. The Intelligent Science Stations will provide students in kindergarten to 4th grade with hands-on science experiences, augmented by an intelligent agent that offers feedback based on artificial intelligence computer vision. This innovative approach offers evidence-based, personalized support and feedback to children, while also assisting teachers in integrating more inquiry-based science learning into their classrooms. By modeling behaviors like asking questions, making predictions, and explaining scientific phenomena, the interactive AI system helps teachers enhance their classroom experiences.

09/15/2025

While simulations are powerful tools for scientific inquiry, most students need scaffolding to engage productively in simulation-based inquiry. This project will develop and study an automated feedback system designed to support middle school students' simulation-based inquiry into wildfires, floods, and hurricanes. The system, called Hazbot, will leverage advanced artificial intelligence (AI) technologies—including machine learning and large language models (LLMs)—to provide timely, personalized feedback as students investigate the three different natural hazards.

09/01/2011

This project designs, constructs, and field-tests a web-based, online collaborative environment for supporting the teaching and learning of inquiry-based high school physics. Based on an interactive digital workbook environment, the team is customizing the platform to include scaffolds and other supports for learning physics, fostering interaction and collaboration within the classroom, and facilitating a design-based approach to scientific experiments.

03/15/2020

This award will support teacher practitioners from the U.S. to attend the 2020 International Mind, Brain, and Education Society (IMBES) conference. The IMBES conference is an opportunity for scholars and educators to come together to engage in reciprocal dialogue about research and practice in biology, education, and the cognitive and developmental sciences.

09/01/2007

This curriculum development and professional development program includes residential summer institutes with academic-year online communication for in-service teachers involved in professional development of their colleagues. During each summer institute, teachers will be introduced to sets of STEM Polar Connections Modules that will emphasize the process of scientific inquiry and will explore a variety of proven techniques for effective teaching, including inquiry-based teaching, cooperative learning, and methods for formative assessment of student learning.

03/15/2008

The goal of this workshop is to advance the construction of new knowledge through international cooperation with Chinese counterparts in the teaching and learning of math and science at the elementary level in four areas: curriculum design and assessment; teacher preparation and professional development; effective use of the former; and reaching gifted and underserved populations. Approximately 120 people will attend, including 50 senior U.S. researchers, 25 early career researchers, 15 graduate students and 5 undergraduates.

07/01/2020

This project aims to develop, implement, and evaluate an Internet of Things (IoT) based educational curriculum and technology that provides grades 9-12 students with Computer Science (CS) and Software Engineering (SE) education.

09/01/2009

This project operationalizes research in number, operation, and early algebra. It builds on the paradigm of Dynamic Geometry (the interactive and continuous manipulation of geometric shapes and constructions) with a new technological paradigm, Dynamic Number, centered on the direct manipulation of numerical representations and constructions. Using The Geometer’s Sketchpad as a starting point, KCP Technologies is developing new software tools to deepen students’ conceptions of number and early algebra in grades 2–8.

07/01/2023

Despite growing interest in supporting the integration of computational thinking (CT) in elementary education, there is not an agreed-upon definition of CT that is developmentally appropriate for early childhood, nor is there a clear understanding of how young children’s CT develops and which kinds of instructional approaches and practices truly support the development of CT. Early elementary educators need feasible research-based, developmentally appropriate CT curricula. This project will contribute to this critical STEM educational need by working with a design team of 5 elementary teachers to develop a research-based integrated mathematics and CT curriculum. The project will directly impact over 300 first- and second-grade students and 9 teachers in the Intermountain West.

09/01/2014

This project responds to the need for technology-enhanced assessments that promote the critical practice of scientific argumentation--making and explaining a claim from evidence about a scientific question and critically evaluating sources of uncertainty in the claim. It will investigate how to enhance this practice through automated scoring and immediate feedback in the context of two high school curriculum units--climate change and fresh-water availability--in schools with diverse student populations. 

07/01/2021

In this project, the team will address questions about how collaborative problem solving, learning progressions, and facilitation interact in the development of students’ mathematical learning. The work affords an opportunity to advance equitable access to high-quality education for all students by enhancing the quality of instruction for students lacking opportunities to learn key concepts of mathematics because of the inequitable structures of education in the country.

09/15/2024

The United States faces the critical need to prepare students and the future workforce for advances in Artificial Intelligence (AI). This project will develop curriculum that will engage middle-school students in learning science and basic AI concepts and in developing related career interests.

07/01/2014

This project will address two obstacles that hinder elementary science instruction: (1) a lack of content-specific teaching knowledge (e.g., research on effective topic-specific instructional strategies); and (2) the knowledge that does exist is often not organized for use by teachers in their lesson planning and instruction. The project will collect existing empirical literature for two science topics and synthesize it with an often-overlooked resource -- practice-based knowledge. 

09/01/2014

This project will develop a modified virtual world and accompanying curriculum for middle school students to help them learn to more deeply understand ecosystems patterns and the strengths and limitations of experimentation in ecosystems science. The project will build upon a computer world called EcoMUVE, a Multi-User Virtual Environment or MUVE, and will develop ways for students to conduct experiments within the virtual world and to see the results of those experiments.