Using Virtual Environments to Motivate Students to Pursue STEM Careers: An Expectancy-Value Model
Chen, J. A., Zap, N., & Dede, C. (2013). Using virtual environments to motivate students to pursue STEM careers: An expectancy-value model. In S. D’Agustino (Ed.), Immersive environments, augmented realities, and virtual worlds: Assessing future trends in education. Hershey, PA: IGI Global.
Lead Organization(s)
Year
2013
Short Description
The purpose of this chapter is to bring a rigorous and well-studied theoretical framework of motivation to the study and design of virtual learning environments.
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