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Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes Taking Games to School: Exploratory Study to…
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Supporting Students' Language, Knowledge, and Culture Through Science Supporting Students' Language, Knowledge, and Culture Through Science…
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Supporting High School Students and Teachers with a Digital, Localizable, Climate Education Experience Supporting High School Students and Teachers with a Digital…
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STEM Practice-Rich Investigations for NGSS Teaching (SPRINT) STEM Practice-Rich Investigations for NGSS Teaching (SPRINT) 1503153…
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SimScientists Games: Development of Simulation-Based Game Designs to Enhance Formative Assessment and Deep Science Learning in Middle School SimScientists Games:…
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PBS NewsHour STEM Student Reporting Labs: Broad Expansion of Youth Journalism to Support Increased STEM Literacy Among Underserved Student Populations and Their Communities…
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Pandemic Learning Loss in U.S. High Schools: A National Examination of Student Experiences Pandemic Learning Loss in U.S. High Schools: A National Examination of…
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Integrating Computing Across the Curriculum (ICAC): Incorporating Technology into STEM Education Using XO Laptops Integrating Computing Across the Curriculum (…
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GeniVille: Exploring the Intersection of School and Social Media GeniVille: Exploring the Intersection of School and Social Media 1238625…
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Exploring Ways to Transform Teaching Practices to Increase Native Hawaiian Students' Interest in STEM Exploring Ways to Transform Teaching Practices to…
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Designing and Researching a Program for Preparing Teachers as Facilitators of Computational Making Activities in Classroom and Informal Learning Environments…
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CLUSTER: Investigating a New Model Partnership for Teacher Preparation (Collaborative Research: Steinberg) CLUSTER: Investigating a New Model Partnership for…
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Changing Culture in Robotics Classroom (Collaborative Research: Shoop) Changing Culture in Robotics Classroom (Collaborative Research: Shoop)…