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On February 10th, 2012, five Fellows presented on the work of their projects. Many thanks to the presenters and to the audience of Fellows who followed up each presentation with great questions and discussion. Due to…
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About this Playbook The Digital Textbook Playbook is a guide to help K-12 educators and administrators advance the conversation toward building a rich digital learning experience. This Playbook offers information about…
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The purpose of this compendium is to provide an overview on the current status of STEM instrumentation commonly used in the U.S and to provide resources for research and evaluation professionals. Part 1 of a two-part…
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This brief suggests practical ways of engaging teachers and other “end-users” in projects that develop materials for education in the areas of science, technology, engineering, and math (STEM). Projects described in this…
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Technology Presentation Elementary Kimberle Koile Andee Rubin 2010…
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Join the panelists from the plenary presentation to continue conversations about common standards in each of the STEM disciplines. Assessment Curriculum Equity…
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Professional development environments that include digital video allow for the examination of children at work, opportunities to look at students over time, and analysis of the teacher’s decision making. This observation…
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The National Science Foundation (NSF) Division of Research on Learning in Formal and Informal Settings (DRL) maintains a portfolio of complementary programs aimed at improving science, technology, engineering, and…
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This report is an overview of the projects in the DR K-12 portfolio. This report is an overview of the projects in the DR K-12 portfolio. Engineering…
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Cyberlearning Environmental Science Science Pedagogy Statistics Technology Presentation…
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Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process…
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Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process…
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Earth Science Technology Presentation High Robert Ross 2009
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This practice brief makes a case for substantive partnerships between STEM education R&D projects and districts and schools. Produced by a CADRE work group of NSF-supported researchers and…
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DRK–12 projects at all stages, from early design work through completion, can benefit from an awareness and understanding of the challenges of knowledge use, so that what is designed can be suitably adapted and scaled…
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Technology Presentation Elementary Middle High Kimberle Koile…
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Educational Technology Technology Presentation Elementary Middle High…
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America is home to extraordinary assets in science, engineering, and mathematics that, if properly applied within the educational system, could revitalize student interest and increase proficiency in these subjects and…
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As part of the Data Games project, we are researching how students record and organize multivariate data. This research is informing the design of new software interfaces for Fathom and TinkerPlots that will allow students…
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In this poster, we describe the goals of our research, our proposed model for professional development, our framing of design-based approaches to learning, and our framing of computational thinking…
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The goal of this study is to assess the educational, career, and social impacts of disseminating an innovative technology, the XO laptop computer, to minority 4th and 5th grade students in Birmingham City Schools (BCS) in…
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This is the final poster that was presented at the PI conference in Washington, DC. it was part of the DRK 12 Sims & Games session proposal of 12 posters. Assessment Gaming/…