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This paper explores the potential of integrating critical and place-based perspectives supported by mobile, digital technologies in secondary mathematics. The paper describes two curricular modules: Local Lotto,…
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Williams, S., Deahl, E., Rubel, L., & Lim, V. (2014). City Digits: Developing Socially-Grounded Data Literacy Using Digital Tools. Journal of Digital and Media Literacy, 2(2). www.jodml.org…
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The Innovative Technology in Science Inquiry (ITSI) project is a learning portal with hundreds of free, customizable science, math, and engineering activities funded by the National Science Foundation…
To customize or not to customize? Exploring science teacher customization in an online lesson portal
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New technologies are increasingly giving science teachers the ability to access and customize science lessons. However, there is substantial debate in the literature about whether and under what…
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Code and Tell: Assessing Young Children’s Learning of Computational Thinking Using Peer Video Interviews with ScratchJr
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‘‘I want my robot to look for food’’: Comparing Kindergartner’s programming comprehension using tangible, graphic, and hybrid user interfaces
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Robotics in the early childhood classroom: learning outcomes from an 8-week robotics curriculum in pre-kindergarten through second grade
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An electronic teacher guide (eTG) was developed to determine whether a digital guide could better support teachers in implementing an inquiry-based curriculum and in enhancing their practice. Developed as a proof-of-…
Integrating Computing Across the Curriculum: The Impact of Internal Barriers and Training Intensity on Computer Integration in the Elementary School Classroom
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This study examines the relationship between internal barriers, professional development, and computer integration outcomes among a sample of fourth- and fifth-grade teachers in an urban, low-income school district in the…
Invaluable values: an expectancy-value theory analysis of youths’ academic motivations and intentions
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While Science, Technology, Engineering, and Math (STEM) fields have increased in importance over the past decade, minorities have remained traditionally underrepresented in these fields. In this study we seek to better…
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The logic underlying inclusive STEM high schools (ISHSs) posits that requiring all students to take advanced college preparatory STEM courses while providing student-centered, reform-oriented instruction, ample student…
The Impact of Information and Communication Technology (ICT) Usage on Psychological Well-Being among Urban Youth
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Information and communication technology (ICT) usage is pervasive among present day youth, with about 95% of youth ages 12-17 years reporting use of the Internet. Due to the proliferation of ICT use among this generation,…
Threatened by Stereotype: An investigation of the effect of stereotype threat on female and minority students’ STEM learning in the context of a computer intervention
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To contribute to the growing field of STEM education, we examined the presence of stereotype threat for
female and African American students during a large-scale computing intervention. Namely, this paper
examines whether…
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This paper makes a significant contribution to the growing field of digital inequality research by developing an operational definition of emotional costs. To examine this understudied aspect of digital inequalities, we…
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This brief explores factors that contribute to opportunity gaps in STEM education based on race, ethnicity, gender, ability, and socioeconomic status. It showcases the work of several DR K-12 projects and describes…
Partnership Building as a Broadening-Participation Strategy: Helping Researchers and Developers Bridge the Gaps in STEM Education
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This brief examines the continued underrepresentation of African Americans, Latinos, Native Americans, and women of all racial and ethnic backgrounds in STEM fields; explains the benefits of collaboration around broadening…
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How can research-based findings and advances help society to re-envision STEM learning and education? This report captures key takeaways, strategies, and challenges identified during the November 2015 workshop, including:…
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If you are developing a project communication plan, use these guiding questions to help you plan your approach and timeline for communicating about your work.
It is important to start thinking early…
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This paper traces the research-design-develop-test cycle of a haptically-enhanced science simulation designed to teach upper-elementary students core ideas about matter, phase change, and the role of intermolecular forces…
Assessment design patterns for computational thinking practices in secondary computer science: A first look
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This report gives an overview of a principled approach to designing assessment tasks that can generate valid evidence of students’ abilities to think computationally.
This report gives an overview of a…
STEM starts early: Grounding science, technology, engineering, and math education in early childhood
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This report summarizes the latest research findings on the importance and impact of early STEM across the child's ecological systems, as well as the critical importance of framing communications about early STEM in an…
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No longer only for the elite, a new generation of science high schools could help low-income and minority students get better jobs.
No longer only for the elite, a new generation of science high schools…
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This Sprout Pro in a classroom handbook is designed to give you a starting point for integrating Sprout Pro into your learning environment and igniting your students’ creativity.
Sprout Pro was…
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This article describes a new open-source systems modeling tool called SageModeler and a curricular approach designed to support students and teachers in engaging in systems modeling.
Systems are a…
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This study tests that logic model by comparing the high school experiences and achievement of students in ISHSs and comparison schools in North Carolina.
The logic underlying inclusive STEM high schools…
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In this study, we analyze log data to examine the granularity of students’ interactions with automated scores and feedback and investigate the association between various students’ behaviors and their science performance…
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This framework offers a clear picture of what exactly inclusive STEM schools are and common language for both researchers and practitioners.
Background Inclusive STEM (traditionally known to stand for “…
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This study investigates student interactions with simulations, and teacher support of those interactions, within naturalistic high school classroom settings.
This study investigates student interactions…
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This brief article provides an overview of how to use the SageModeler systems modeling tool with an ocean acidification model as an example.
This brief article provides an overview of how to use the…
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Supporting Secondary Students in Building External Models is a collaborative project with Michigan State University and the Concord Consortium, funded by the National Science Foundation (NSF) to examine how to support…
Family-School Partnerships in a Context of Urgent Engagement: Rethinking Models, Measurement, and Meaningfulness
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This commentary highlights key themes across the five chapters of this volume, as well as offers specific recommendations concerning future directions for inquiry on the issue of family–school connections…
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Three middle school science curricular units on the topics of genetics, ocean biodiversity & discourse, and solar ovens & design critiques.
Three middle school science curricular units on the…
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This article features EarSketch -a STEAM learning intervention that combines a programming environment and API for Python and JavaScript, a digital audio workstation, an audio loop library, and a standards-aligned…
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This conference paper explains how EarSketch affects student persistence.
McKlin, T., Magerko, B., Lee, T., Wanzer, D., Edwards, D., & Freeman, J. (2018). Authenticity and personal creativity: How…
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In this paper, authors explore collaborative music live coding (CMLC) using the live coding environment and pedagogical tool EarSketch. In particular, we examine the use of turn-taking and a customized chat window inspired…
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In this paper, authors present the causal loop diagrams developed to explain the relationships between the actors and attributes involved in implementing EarSketch in a particular school setting. The diagram allows us to…
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This brief draws on research supported by the National Science Foundation to highlight important considerations for educators and others who design and provide STEM educational experiences for young children…
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The goal of this paper is to examine whether having female robotics teachers positively impacts girls’ performance on programming and robotics tasks.
Aim/Purpose: The goal of this paper is to examine…
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The current study investigates two questions: (1) Do screen size and grid density impact a user's accuracy on pattern-matching tasks? (2) Do screen size and grid density impact a user's time on task?…
Touchscreen-Based Haptic Information Access for Assisting Blind and Visually-Impaired Users: Perceptual Parameters and Design Guidelines
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This paper studies key usability parameters governing accurate rendering of haptically-perceivable graphical materials
Touchscreen-based smart devices, such as smartphones and tablets, offer great…
Principles for Designing Large-Format Refreshable Haptic Graphics Using Touchscreen Devices: An Evaluation of Nonvisual Panning Methods
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This article describes the development of four novel non-visual panning methods designed from the onset with consideration of these perceptual and cognitive constraints.
Touchscreen devices, such as…
Integrating STEM into Preschool Education: Designing a Professional Development Model in Diverse Settings
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In this article, the authors outline the main components and the iterative design process we undertook to ensure that the professional supports are relevant and effective for teachers and children.
High…
Understanding the Difficulties African-American Middle School Girls Face While Enacting Computational Algorithmic Thinking in the Context of Game Design
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This article introduces CAT as explored through the Supporting Computational Algorithmic Thinking (SCAT) project, an ongoing longitudinal between-subjects research project and enrichment program that guides African-…
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In this study, authors use Phenomenological Variant Ecological Systems Theory as a strengths‐based approach to investigate 10 undergraduate Black women’s perceptions of race and gender on their STEM identity development…
Exploring the Difficulties African-American Middle School Girls Face Enacting Computational Algorithmic Thinking over three Years while Designing Games for Social Change
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This article explores middle school girls' reflections about the difficulties they faced while using computational algorithmic thinking capabilities as they engaged in collaborative game design for social change. Authors…
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This paper explores African American middle-school girls' perspectives of their experience with the Supporting Computational Algorithmic Thinking (SCAT) project and perceptions of themselves as game designers…
A Training Ground for Women of Color in STEM: Spelman College Tackles the STEM Pipeline as a Social Justice Issue
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Paper from the 2016 Advancing Social Justice from Classroom to Community Conference.
Computer Science
Technology
Broadening Participation
Gaming/…
The Computational Algorithmic Thinking (CAT) Capability Flow: An Approach to Articulating CAT Capabilities over Time in African-American Middle-school Girls
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This paper explores the CAT Capability Flow, which begins to describe the processes and sub-skills and capabilities involve in computational algorithmic thinking (CAT). To do this, authors engage in an approach which…
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In recent years, prominent organizations have released large-scale policy reports on the state of science, technology, engineering, and mathematics (STEM) education in the United States, with particular emphasis on…
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This paper illustrates how the combination of teacher and computer guidance can strengthen collaborative revision and identifies opportunities for teacher guidance in a computer-supported collaborative learning environment…
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In this article, authors demonstrate that line following via multimodal feedback is possible on touchscreens and present guidelines for the presentation of such non-visual graphical concepts.
While text…
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This lesson plan template centers the importance of including Elders and Environment in Indigenous STEM teaching and learning, and is a way for teachers to weave Traditional Ecological Knowledge (TEK) and Western Science…
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This mixed-method study was designed to examine whether middle school students’ in-game actions are likely to promote certain types of learning engagement (i.e., content and cognitive engagement).
Game-…
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This conversion mixed method study analyzed student work samples and teacher lesson plans from seven exemplary inclusive STEM high schools to better understand at what level teachers at these schools are engaging and…
Fostering Video Sharing and Discourse Among STEM Educational Researchers in a Multimodal Environment
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This article looks at the 2017 STEM for All Video Showcase, a multimodal environment, that enabled educational researchers to share and discuss short videos depicting their federally-funded work to improve STEM education.…
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In this article, authors use meta-analysis to analyze 42 design and comparison studies involving data from 7699 students spanning over 35 years.
Graph technologies are now widely available in K-12…
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Authors investigate ways to support students in integrating their understanding of density concepts through a graph that is linked to a simulation depicting the relationship between mass, volume, and density…
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A workshop to be presented at the Association of Science Teacher Educators International Conference.
Hapgood, S., Wilson, G., Heuring, J. & Czerniak, C. M. (Accepted for January 2020). 3DLA: Three…
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A poster to be presented at the Association of Science Teacher Educators International Conference.
Hapgood, S., Heuring, J. & Wilson, G., Czerniak, C. (Accepted for January 2020). Early Childhood…
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Paper presented at the European Science Education Research Association.
Czerniak, C. M., Kaderavek, J., Paprzycki, P., Hapgood, S., Mentzer, G., Molitor, S., & Mendenhall, R. (2019). Longitudinal…
Longitudinal Impact of Early Childhood Science Instruction on Middle Grades Literacy and Mathematics
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Paper presented at the Global Conference on Education and Research.
Czerniak, C. M., Paprzycki, P., Hapgood, S., & Kaderavek, J. (2019). Longitudinal Impact of Early Childhood Science Instruction on…
Scientific Inquiry for Young Children: Linking Teacher Professional Development and Family Engagement to Improve Student Achievement
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Paper presented at the Society for Research on Child Development Conference.
Hapgood, S., Paprzycki, P., Czerniak, C.M. (2019). Scientific Inquiry for Young Children: Linking Teacher Professional…
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Free, standards-aligned, and research-based inquiry curricula that address NGSS 3D proficiency. Includes Interactive scientific models plus hands-on activities, personalized guidance, and rich embedded…
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This resource contains advice from CAREER awardees in the DRK-12 portfolio about how to develop a competitive proposal and successfully manage a CAREER project based on their experience.
This resource…
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This study explores the pathways to K–12 Science, Technology, Engineering and Mathematics instruction among Black/African American males in the Discovery Research Education for African American Men in STEM to Teach (DREAMS…
“You are Never too Little to Understand Your Culture”: Strengthening Early Childhood Teachers through the Diné Institute for Navajo Nation Educators
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This article describes one effort to strengthen early childhood teaching in schools on the Navajo Nation that centers the work of two teachers within a program attempting to support teachers in the development of…
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The purpose of this study was to develop and validate a self‐assessment using critical components of successful inclusive STEM high schools for school personnel and educational researchers who wish to better understand…
Impacts of Attending an Inclusive STEM High School: Meta-analytImpacts of Attending an Inclusive STEM High School: Meta-analytic Estimates from Five Studiesic Estimates from Five Studies
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This study uses a meta-analytic approach to investigate the relationship between attending an inclusive STEM high school and a set of high school outcomes known to predict college entry and declaration of a STEM college…
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This paper explores the theoretical connection between STEM and emergent technologies, with a focus on learner behaviors and the potential of technology-mediated experiences with computational participation (CP) in shaping…
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This theoretical paper summarizes of technology initiatives across science and STEM education from the past 30 years to present perspectives on the role of technology in science-focused STEM education.…
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Research has provided evidence of the value of producing multiple representationsof content for learners (e.g., verbal, visual, etc.). However, much of the research has acknowledged changes in visual technologies while not…
Situating Presence Within Extended Reality for Teacher Training: Validation of the eXtended Reality Presence Scale (XRPS) in Preservice Teacher Use of Immersive 360 Video
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The purpose of this study was to adapt and validate an instrument for assessing immersive 360 video use in an undergraduate preservice teacher university training program.
The use of video is…
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The CHALK tool is a progressive web application that guides educators to improve instructional quality in early education settings. CHALK provides targeted observation tools that allow instructional coaches to easily track…
“Zooming In” on Robotics during COVID-19: A Preservice Teacher, an Engineering Student, and a 5th Grader Engineer Robotic Flowers via Zoom
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An NSF-funded program partnering preservice teachers and undergraduate engineering students to teach robotics to fifth graders was adapted to a virtual format via Zoom. A case study intimately explored one team’s…
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This exploratory study aimed to (1) identify the barriers to moving STEM enrichment programming in a rural environment from in-person to virtual activities during the COVID-19 pandemic, (2) describe key decisions…
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This paper puts forth a detailed conceptual framework for K-12 integrated STEM education that can be used by researchers, educators, and curriculum developers as a common vision
Given the large…
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The CS-STEM Network offers research-based curricula created by Carnegie Mellon Robotics Academy that focus on teaching big ideas with robotics. Over 20 curriculum options provide support for LEGO, VEX, Arduino, and Virtual…
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The construct of active learning permeates undergraduate education in science, technology, engineering, and mathematics (STEM), but despite its prevalence, the construct means different things to different people, groups,…
Conceptualizing a Shared Definition and Future Directions for Extended Reality (XR) in Teacher Education
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Scholarship on extended reality (XR) in teacher education is emerging at an increasing rate. As additional forms of XR become more common in the profession, there is a need for teacher educators to consider how the various…
Beyond Content: The Role of STEM Disciplines, Real-World Problems, 21st Century Skills, and STEM Careers within Science Teachers’ Conceptions of Integrated STEM Education
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This study used an exploratory case study design to investigate conceptions of 19 K-12 science teachers after participating in an integrated STEM-focused professional development and implementing integrated STEM lessons…
Eliciting and Refining Conceptions of STEM Education: A Series of Activities for Professional Development
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Integrated STEM (science, technology, engineering, and mathematics) education is becoming increasingly common in K–12 classrooms. However, various definitions of STEM education exist that make it challenging for teachers…
Improving Integrated STEM Education: The Design and Development of a K-12 STEM Observation Protocol (STEM-OP) (RTP)
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The work presented here describes in detail the development of an integrated STEM observation instrument - the STEM Observation Protocol (STEM-OP) - that can be used for both research and practice. Over a period of…
Using Machine Learning to Predict Engineering Technology Students’ Success with Computer-Aided Design
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Computer-aided design (CAD) programs are essential to engineering as they allow for better designs through low-cost iterations. While CAD programs are typically taught to undergraduate students as a job skill, such…
Classroom Orchestration of Computer Simulations for Science and Engineering Learning: A Multiple-Case Study Approach
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This multiple case study focused on the implementation of a computer-aided design (CAD) simulation to help students engage in engineering design to learn science concepts. Our findings describe three case studies that…
Examining Temporal Dynamics of Self-Regulated Learning Behaviors in STEM Learning: A Network Approach
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From a network perspective, self-regulated learning (SRL) can be conceptualized as networks of mutually interacting self-regulatory learning behaviors. Nevertheless, the research on how SRL behaviors dynamically interact…
We Strive: Initial Explorations of STEM Teachers' Successes and Challenges in Implementing Socioscientific Issues
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This study explores two teachers participating in professional development workshops implementing SocioScientific Issues (SSI) into STEM classrooms. Two research questions were investigated: (a) To what extent did teachers…
The Role of Inclusion, Discrimination, and Belonging for Adolescent Science, Technology, Engineering and Math Engagement In and Out of School
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Women and ethnic minoritized individuals are underrepresented in science, technology, engineering, and mathematics (STEM) domains in postsecondary education and in the workforce. The aim of the current study was to examine…
Strengthening Teaching in “Rural,” Indigenous-Serving Schools: Lessons from the Diné Institute for Navajo Nation Educators
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This article reports on the first three years of a teacher-led professional development program on the Navajo Nation. We draw on both quantitative and qualitative data from our end-of-year surveys to highlight some of the…
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This article introduces a new framework for articulating how educational assessments can be related to teacher uses in the classroom. It articulates three levels of assessment: macro (use of standardized tests), meso (…
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This article presents a vision for 2025 to implement low cost and effective extended reality (XR) technologies to supplement teacher education field experiences, regardless of if and when another global or local crisis…
Preservice Teachers’ Focus in 360 Videos: Understanding the Role of Presence, Ambisonic Audio, and Camera Placement
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Immersive 360 videos are increasingly being used in pre-service teachers (PST) education. There is preliminary evidence that this technology may benefit future educators’ focus and attention to classroom settings and…
Professional Noticing as Student-Centered: Pre-service Teachers’ Attending to Students’ Mathematics in 360 Video
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Teachers’ professional noticing has been described as transitioning from descriptions of general pedagogy to analysis of students’ mathematical procedures and conceptual reasoning. Such a shift is described as a transition…
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Involving students in scientific modeling practice is one of the most effective approaches to achieving the next generation science education learning goals. Given the complexity and multirepresentational features of…
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To best support students in developing competence, assessments that allow students to use knowledge to solve challenging problems and make sense of phenomena are needed. These assessments need to be designed and tested to…
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MindHive is an online, open science, citizen science platform co-designed by a team of educational researchers, teachers, cognitive and social scientists, UX researchers, community organizers, and software developers to…
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This webinar provided early career data science education researchers with information on the state of the field; tools, curricula, and other resources for researchers; and insight into funding opportunities and proposal…
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This article pilots ChatGPT in tackling the most challenging part of science learning and found it successful in automation of assessment development, grading, learning guidance, and recommendation of learning materials…
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Artificial Intelligence (AI) is prevalent in nearly every aspect of our lives. However, recent studies have found a significant amount of confusion and misunderstanding surrounding AI. To develop effective educational…
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This report takes stock of what we currently know as well as what we need to know to make classroom assessment maximally beneficial for the teaching and learning of STEM subject matter in K–12 classrooms…
Can Generative AI and ChatGPT Outperform Humans on Cognitive-Demanding Problem-Solving Tasks in Science?
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This study aimed to examine an assumption regarding whether generative artificial intelligence (GAI) tools can overcome the cognitive intensity that humans suffer when solving problems. We examine the performance of…
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In this report section, we discuss the importance of aligning classroom assessments with learning goals and instructional practices to both shape and evaluate students’ learning opportunities.
In this…
Scaling STEM-ID—Research Strategies to Inform Initial Scaling of Middle School Engineering Curricula
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This work-in-progress paper discusses a three-year middle school Engineering and Technology course sequence that integrates foundational mathematics and science in an engineering context through challenges that introduce…
Justice-Centered STEM Education with Multilingual Learners: Conceptual Framework and Initial Inquiry into Pre-service Teachers’ Sense-Making
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Our conceptual framework for justice-centered STEM education engages all students in multiple STEM subjects, including data science and computer science, to explain and design solutions to pressing societal challenges and…
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This section presents an overview of critical developments in technology-driven, classroom-based innovative assessment practices. It uses a framework organized around cognitive constructs, assessment functionality, and…
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A curriculum developer on the DataPBL project details his journey searching for data about the Japanese American internment for 8th grade students to explore with CODAP.
A curriculum developer on the…
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The DataPBL project enlisted a team of teachers, data science educators, and researchers to co-design data experiences for the eighth grade Japanese American Internment curriculum module developed by EL Education…
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Rachel Folger laughs when she recounts the time one of the students in her eighth grade social studies class exclaimed, “Whoa, Ms. Folger! Did you know that this is just what we’re doing in math?” Rachel is thrilled that…
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The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and…
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This is the project-created training course for new users to learn about the STEM-OP and how to use it.
This is the project-created training course for new users to learn about the STEM-OP and how to…
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This book is a guide for K-12 school leaders and educators who are planning to implement new bilingual and dual language (BDL) elementary programs for multilingual learners in the United States, focusing on the integration…
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The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. In this paper we present a simple, reusable process…
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In this paper we use an existing history learning game with an active audience as a research platform for exploring how humor and "snarkiness" in the dialog script affect students' progression and attitudes about the game…
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Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a…
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This site provides three synchronous and six asynchronous culturally responsive lessons for integrating engineering in elementary classes.
This site provides three synchronous and six asynchronous…
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This collection provides K-12 math and science curriculum units and practice guides authored by INE educators, as well as culturally responsive resources for educators and counselors.
This collection…
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StoryMaker is a powerful learning platform developed by PBS NewsHour Student Reporting Labs to build the next generation of media creators through media-making projects. These lesson plans and activities provide a strong…
Using Artificial Intelligence Teaching Assistants to Guide Students in Solar Energy Engineering Design
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Engineering projects, such as designing a solar farm that converts solar radiation shined on the Earth into electricity, engage students in addressing real-world challenges by learning and applying geoscience knowledge. To…
Getting Unstuck Together: Creating Personally Authentic Programming Projects in a 4th Grade Classroom
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Teachers play a central role in designing structures which encourage the development of students’ individual creative capacity and the classroom’s sense of community. We offer considerations for designing engaging and…
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In this CADRE brief, the authors Jeremy Price and Shuchi Grover explore the exciting possibilities and critical challenges of generative AI (GenAI) for STEM teaching. They examine how GenAI may shape STEM classrooms in the…
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In this brief, The Potential of Using AI to Improve Student Learning in STEM: Now and in the Future, the authors examine the promise of AI as learning partner for students that offers personalized support and scaffolding…
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Students benefit from dialogs about their explanations of complex scientific phenomena, and middle school science teachers cannot realistically provide all the guidance they need. We study ways to extend generative teacher…
Unpacking the Nuances: An Exploratory Multilevel Analysis on the Operationalization of Integrated STEM Education and Student Attitudinal Change
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Integrated STEM education (iSTEM) is recognized for its potential to improve students’ scientific and mathematical knowledge, as well as to nurture positive attitudes toward STEM, which are essential for motivating…
Employing Automatic Analysis Tools Aligned to Learning Progressions to Assess Knowledge Application and Support Learning in STEM
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We discuss transforming STEM education using three aspects: learning progressions (LPs), constructed response performance assessments, and artificial intelligence (AI). Using LPs to inform instruction, curriculum, and…
Transforming Teachers’ Roles and Agencies in the Era of Generative AI: Perceptions, Acceptance, Knowledge, and Practices
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This paper explores the transformative impact of generative artificial intelligence (GenAI) on teachers’ roles and agencies in education, presenting a comprehensive framework that addresses teachers’ perceptions, knowledge…
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Socioscientific issues (SSI) are problems involving the deliberate use of scientific topics that require students to engage in dialogue, discussion, and debate. The purpose of this project is to utilize issues that are…
STEM Teacher Characteristics and Mobility: Longitudinal Evidence from the American Midwest, 2010 Through 2023
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This study examines the demographics, qualifications, and turnover of STEM teachers in Kansas and Missouri—two contiguous, predominantly rural states in the Midwestern region of the United States. The existing literature…
Expanding Uses of the STEM Observation Protocol (STEM-OP): Secondary Science Teachers’ Reflections on Integrated STEM Practice
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There are few guidelines related to how to implement integrated STEM education in the K-12 science classroom. It is important that teachers have opportunities to reflect on integrated STEM instruction when implemented so…
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The recent surge of artificial intelligence (AI) in science education has heightened interest among the NARST community—a curiosity about how technology can transform education that has lasted for decades. This growing…
Unveiling Scoring Processes: Dissecting the Differences Between LLMs and Human Graders in Automatic Scoring
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Large language models (LLMs) have demonstrated strong potential in performing automatic scoring for constructed response assessments. While constructed responses graded by humans are usually based on given grading rubrics…
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This chapter features intersections of art, literacy, and creative computing. As a component of STEAM, creative computing augments story creation, or storymaking (Buganza et al., 2023; Compton & Thompson, 2018),…
Asset-based Computational Thinking in Early Childhood Classrooms: Centering Students’ Expertise in a Community of Learners
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Computational thinking CT is central to computer science, yet there is a gap in the literature on the best ways to implement CT in early childhood classrooms. The purpose of this qualitative study was to explore how early…
Early Childhood Teachers’ Use of Asset-based Computational Thinking Pedagogy: Centering Students’ Expertise and Life Experiences
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Computational thinking (CT) is central to computer science, yet there is a gap in the literature on how CT emerges and develops in early childhood especially for children from historically marginalized communities.…
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For the promotion of youth voice to be successful, out-of-school-time (OST) program facilitators and classroom teachers need a common understanding of what quality looks and sounds like and support for implementing higher-…
The Role of Discrimination and Barriers in the Perceptions of Adolescents With and Without Disabilities of STEM Classes and Jobs
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In STEM (science, technology, engineering, and math) fields, people with disabilities are underrepresented. This study aimed to determine what barriers might prevent students with and without disabilities from pursuing…
Solarizing Your School: Engineering Design in Students’ Authentic Epistemic Practices of Adopting Renewable Energy
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Engineering design has been widely implemented in K-12 curricula to cultivate future workforce. In this study, seventh-grade students participated in the Solarizing Your School curriculum, an action-oriented…
Pathways into the CTE Teaching Profession: A Descriptive Analysis of Degrees, Licenses, and Race in Maryland
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Despite significant interest in Career and Technical Education (CTE), little is known about CTE teachers. Using ten years of Maryland administrative data, we find that almost one-fifth of CTE teachers enter the profession…
A View of Computer-Supported Collaborative Learning Research and its Lessons for Future-Generation Collaboration Systems
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Stahl, G. (2012f). A view of computer-supported collaborative learning research and its lessons for future-generation collaboration systems. Future Generation Computer Systems.
ABSTRACT:
This is a review of research on…
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Jiang, Z., White, A. & Rosenwasser, A. (2011). Randomized Control Trials on the Dynamic Geometry Approach. Journal of Mathematics Education at Teachers College, Vol. 2, No. 2.
ABSTRACT:
The project reported…
Can Dynamic Visualizations Improve Middle School Students’ Understanding of Energy in Photosynthesis?
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Ryoo, K. & Linn, M.C. (2012). Can Dynamic Visualizations Improve Middle School Students’ Understanding of Energy in Photosynthesis? Journal of Research in Science Teaching, 49(2), 218-243.
ABSTRACT:
Dynamic…
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Previous research suggests the value of technology-enhanced materials that guide learners to use dynamic, interactive visualizations of science phenomena. The power of these visualizations to improve student understanding…
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Gerard, L.F., Varma, K., Corliss, S., & Linn, M.C (2011). Professional development in technology-enhanced science. Review of Educational Research. 81(3), 408 – 448
ABSTRACT:
The knowledge integration framework is used…
Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters
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McElhaney, K.W. & Linn, M.C. (2011). Investigations of a Complex, Realistic Task: Intentional, Unsystematic, and Exhaustive Experimenters. Journal of Research in Science Teaching, 48(7), 745-770.
ABSTRACT:
This study…
School Principals’ Influence on Science Teachers’ Technology Implementation: A Retrospective Analysis
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Peled, Y. Kali, Y. & Dori Y.J. (2011). School principals' influence on science teachers' technology implementation: A retrospective analysis. International Journal of Leadership in Education, 14(2), 229-245.
ABSTRACT…
Using Interactive Technology to Support Students’ Understanding of the Greenhouse Effect and Global Warming
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Varma, K. & Linn, M. C. (2011). "Using Interactive Technology to Support Students’ Understanding of the Greenhouse Effect and Global Warming." Journal of Science Education and Technology. DOI: 10.1007/s10956-011-9337-9…
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On February 10th, 2012, five Fellows presented on the work of their projects. Many thanks to the presenters and to the audience of Fellows who followed up each presentation with great questions and discussion.
Due to…
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About this Playbook The Digital Textbook Playbook is a guide to help K-12 educators and administrators advance the conversation toward building a rich digital learning experience. This Playbook offers information about…
Compendium of Research Instruments for STEM Education, PART I: Teacher Practices, PCK, and Content Knowledge
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The purpose of this compendium is to provide an overview on the current status of STEM instrumentation commonly used in the U.S and to provide resources for research and evaluation professionals. Part 1 of a two-part…
Partnering with Users to Develop STEM Education Materials: Insights from Discovery Research K-12 Projects
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This brief suggests practical ways of engaging teachers and other “end-users” in projects that develop materials for education in the areas of science, technology, engineering, and math (STEM). Projects described in this…
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Technology
Presentation
Elementary
Kimberle Koile
Andee Rubin
2010…
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Join the panelists from the plenary presentation to continue conversations about common standards in each of the STEM disciplines.
Assessment
Curriculum
Equity…
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Professional development environments that include digital video allow for the examination of children at work, opportunities to look at students over time, and analysis of the teacher’s decision making. This observation…
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The National Science Foundation (NSF) Division of Research on Learning in Formal and Informal Settings (DRL) maintains a portfolio of complementary programs aimed at improving science, technology, engineering, and…
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This report is an overview of the projects in the DR K-12 portfolio.
This report is an overview of the projects in the DR K-12 portfolio.
Engineering…
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Cyberlearning
Environmental Science
Science
Pedagogy
Statistics
Technology
Presentation…
Educational Game Design Model at NMSU Learning Games Lab (Part of the Gaming to Learn Panel at 2010 K12 PI Meeting)
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Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process…
Educational Game Design Model at NMSU Learning Games Lab (Part of the Gaming to Learn Panel at 2010 K12 PI Meeting)
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Barbara Chamberlin, with the NMSU Learning Games Lab, shares the Educational Game Design model developed at NMSU. The educational development studio involves content experts and game developers in their game design process…
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Earth Science
Technology
Presentation
High
Robert Ross
2009
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This practice brief makes a case for substantive partnerships between STEM education R&D projects and districts and schools.
Produced by a CADRE work group of NSF-supported researchers and…
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DRK–12 projects at all stages, from early design work through completion, can benefit from an awareness and understanding of the challenges of knowledge use, so that what is designed can be suitably adapted and scaled…
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Technology
Presentation
Elementary
Middle
High
Kimberle Koile…
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Educational Technology
Technology
Presentation
Elementary
Middle
High…
Prepare and Inspire: K-12 Education in Science, Technology, Engineering, and Math (STEM) for America's Future
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America is home to extraordinary assets in science, engineering, and mathematics that, if properly applied within the educational system, could revitalize student interest and increase proficiency in these subjects and…
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As part of the Data Games project, we are researching how students record and organize multivariate data. This research is informing the design of new software interfaces for Fathom and TinkerPlots that will allow students…
ScratchEd: Working with Teachers to Develop Design-Based Learning Approaches to the Cultivation of Computational Thinking
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In this poster, we describe the goals of our research, our proposed model for professional development, our framing of design-based approaches to learning, and our framing of computational thinking…
SGER: Assessing the Educational, Career and Social Impacts of the XO Laptop Program in Birmingham, AL City Schools (Cotten)
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The goal of this study is to assess the educational, career, and social impacts of disseminating an innovative technology, the XO laptop computer, to minority 4th and 5th grade students in Birmingham City Schools (BCS) in…
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This is the final poster that was presented at the PI conference in Washington, DC. it was part of the DRK 12 Sims & Games session proposal of 12 posters.
Assessment
Gaming/…
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It seems like there are new tech and social media tools coming out every day. So what’s out there? And how can these tools be used to enhance your work?
Just Getting Started?
First, ask yourself if…
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Join the panelists from the plenary presentation to continue conversations about common
standards in each of the STEM disciplines.
21st Century Skills
Engineering…
SURGE: Connecting students' intuitive understandings about kinematics and Newtonian mechanics into explicit formalized frameworks (Clark)
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In this session, the presenters discuss findings and experiences regarding technology-embedded assessment and how to support teachers in using it effectively.
Assessment…
Using Teaching Routines with Classroom Network Technology to Support Improved Classroom Assessment (Penuel, Schank)
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This interactive workshop introduces participants to teaching routines for use with a classroom network technology called Group Scribbles, which supports teachers’ invention of classroom assessment activities in Earth…
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Digital pen-and-paper technology, although marketed commercially as a bridge between old and new notetaking capabilities, synchronizes the collection of both written and audio data. This manuscript describes how this…
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Learn more about the Plan, Teach and Reflect features of the electronic teacher guide.
Curriculum
Science
Technology
Presentation…
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“Recent research emphasizes that teacher quality alone cannot improve student achievement at scale. School leadership, staff collaboration, and a positive climate are among essential organizational elements that contribute…
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“Specialized schools still represent a tiny fraction of U.S. public education. However, they may not only produce better results than traditional programs; they also can serve as models for schools seeking to improve.”…
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“When students from non-mainstream backgrounds receive equitable learning opportunities, they are capable of attaining science outcomes comparable to their mainstream peers. The same is true for mathematics and, presumably…
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“Providing a richness of resources unavailable in any classroom, informal science institutions across the country have developed exemplary partnerships with public schools—and have room for more.” Read this brief to…
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STEM education-related publications that may be of interest to DRK-12 grantees.
This list contains STEM education-related publications that may be of interest to DRK-12 grantees for the purposes of (1)…
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A PPT presentation on Articulating the Components of Inclusive STEM High Schools. Presented at STEMx Conference.
A PPT presentation on Articulating the Components of Inclusive STEM High Schools.…
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“Workers in STEM fields play a direct role in driving economic growth. Yet, because of how the STEM economy has been defined, policymakers have mainly focused on supporting workers with at least a bachelor’s degree,…
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Current data on school readiness and early math and science achievement indicate we are not giving young children the support they need to be “STEM Smart”. Read this brief on nurturing STEM skills in young learners…
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"The majority of U.S. students, particularly low-income and minority youth, lacks foundational skills and knowledge in science, technology, engineering, and mathematics." Read the brief to learn more about preparing…
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A 2-page summary of the ASPECT project, including project goals, approach, year one accomplishments, early findings, current efforts, and early impacts.
Science
Technology…
Learning Technologies and the Body: Integration and Implementation In Formal and Informal Learning Environments
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This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation…
Lessons learned from an initial effort to bring a Quantified Self "meetup" experience to a new demographic
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Quantified Self “meetup” groups appear to be appeal largely to middle-aged white males. What happens when the target demographic is changed to high school-aged Latina girls? This paper summarizes two lessons learned from…
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Combining High-Speed Cameras and Stop-Motion Animation Software to Support Students’ Modeling of Human Body Movement
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Biomechanics, and specifically the biomechanics associated with human movement, is a potentially rich backdrop against which educators can design innovative science teaching and learning activities. Moreover, the use of…
An Investigation of Middle School Science Teachers and Students Use of Technology Inside and Outside of Classrooms: Considering whether digital natives are more technology savvy than their teachers
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The purpose of the study is to investigate the popular assumption that the "digital natives" generation surpasses the previous "digital immigrants" generation in terms of their technology experiences, because they grow up…
Professional Development to Enhance Teachers' Practices in Using Information and Communication Technologies (ICTs) as Cognitive Tools: Lessons Learned from a Design-Based Research Study
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Technology integration in K-12 classrooms is usually overly teacher-centered and has insufficient impact on students' learning, especially in enhancing students' higher-order cognitive skills. The purpose of this project…
Technologies and Reformed-Based Science Instruction: The Examination of a Professional Development Model Focused on Supporting Science Teaching and Learning with Technologies
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While access to computers, other technologies, and cyber-enabled resources that could be leveraged for enhancing student learning in science is increasing, generally it has been found that teachers use technology more for…
Use of Google Earth, Cyber Databases, and Geotagged Photos to Enhance Students’ Scientific Practices and Understanding
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Using Google Earth, Cyber Databases, and Geotagged Photos to Enhance Students’ Scientific Practices and Understanding of Darwin’s Theory of Evolution
Wang, S.-K. Hsu, H.-Y. & Jean Posada. (2014).…
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Robot-math is a term used to describe mathematics instruction centered on engineering, particularly robotics. This type of instruction seeks first to make the mathematics skills useful for robotics-centered…
Examining the Enactment of Web GIS on Students' Geospatial Thinking and Reasoning and Tectonics Understandings
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Geospatially enabled learning technologies may enhance Earth science learning by placing emphasis on geographic space, visualization, scale, representation, and geospatial thinking and reasoning (GTR) skills. This study…
Turning Transfer Inside Out: The Affordances of Virtual Worlds and Mobile Devices in Real World Contexts for Teaching About Causality Across Time and Distance in Ecosystems
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Reasoning about ecosystems includes consideration of causality over temporal and spatial distances; yet learners typically focus on immediate time frames and local contexts. Teaching students to reason…
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This paper employs meta-analysis to determine the influence of computer-based scaffolding characteristics and study and test scorequality on cognitive outcomes in science, technology, engineering, and mathematics education…
‘‘I Want My Robot to Look for Food’’: Comparing Kindergartner’s Programming Comprehension Using Tangible, Graphic, and Hybrid User Interfaces
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In recent years, educational robotics has become an increasingly popular research area. However, limited studies have focused on differentiated learning outcomes based on type of programming interface. This study aims to…
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The SAGE Encyclopedia of Educational Technology examines information on leveraging the power of technology to support teaching and learning. While using innovative technology to educate individuals is certainly not a new…
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This book examines visual data use with students (PK-16) as well as in pre-service in- service science teacher preparation. Each chapter includes discussion about the current state of the art with respect to science…
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The STEM School Study (S3) team sat down with inclusive STEM school leaders from over 25 inclusive STEM schools and asked them to describe the parts of their schools that are essential to their school models. We found that…