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This project designs, develops and tests a digital gaming environment for high school students that fosters and measures science learning within alternate reality games about saving Earth's ecosystems. Players…
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This project recruited high school African American males to begin preparation for science, technology, engineering and mathematics teaching careers. The goal of the program was to recruit and prepare students…
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This project is developing a model for integrating best practices in technology-supported instructional design and formative assessment for genetics instruction in upper elementary, middle and high school. Using…
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The aim of this project is to examine opportunity structures provided to students by inclusive STEM-focused high schools, with an emphasis on studying schools that serve students from underrepresented groups.…
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This project is focused on creating, testing, refining, and studying a computer-based, individualized, interactive learning system for intermediate/middle school students or by teachers in classrooms. This…
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This development and research project designs, develops, and tests a digital game-based learning environment for supporting, assessing and analyzing middle school students' conceptual knowledge in learning…
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This five-year project investigates how to provide continuous assessment and feedback to guide students' understanding during science inquiry-learning experiences, as well as detailed guidance to teachers and…
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LOCUS (Levels of Conceptual Understanding in Statistics) is an NSF Funded DRK12 project (NSF#118618) focused on developing assessments of statistical understanding. These assessments will measure students’…
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This project will design, develop, and test an online collaborative learning environment where students and teachers solve mathematical problems and communicate their thinking.  This online collaborative…
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This project designs, constructs, and field-tests a web-based, online collaborative environment for supporting the teaching and learning of inquiry-based high school physics. Based on an interactive digital…
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CyberSTEM is developing and testing an integrated digital gaming network that spans homes, schools, and informal learning settings, offering a suite of digital games based on cutting-edge discoveries in the life…
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This exploratory project is to enhance the ability of teachers to provide high quality STEM education for all students by developing research-based materials that enable teachers to facilitate students' progress…
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This project is building a set of software tools, including a tool for annotating screen recordings of activities in games, a teacher data dashboard for information about students' in-game learning, and tools to…
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This project will study the influence on positive student achievement and engagement (particularly among populations traditionally under-represented in computer science) of an intervention that integrates a…
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This project will (1) develop and test a modeling tool and accompanying instructional materials, (2) explore how to support students in building and using models to explain and predict phenomena across a range…
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Computational and algorithmic thinking are new basic skills for the 21st century. Unfortunately few K-12 schools in the United States offer significant courses that address learning these skills. However many…
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The Internship-inator is an authorware system for developing and testing virtual internships in multiple STEM disciplines. In a virtual internship, students are presented with a complex, real-world STEM problem…
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The Graphing Research on Inquiry with Data in Science (GRIDS) project will investigate strategies to improve middle school students' science learning by focusing on student ability to interpret and use graphs.…
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This project responds to the need for technology-enhanced assessments that promote the critical practice of scientific argumentation--making and explaining a claim from evidence about a scientific question and…
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Despite the tremendous growth in the availability of mathematics videos online, little research has investigated student learning from them. The goal of this exploratory project is to create, investigate, and…
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This project will develop curricula for environmental/geoscience disciplines for high-school classrooms. The Model My Watershed (MMW) v2 app will bring new environmental datasets and geospatial capabilities into…
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This project will develop curricula for environmental/geoscience disciplines for high-school classrooms. The Model My Watershed (MMW) v2 app will bring new environmental datasets and geospatial capabilities into…
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This project will develop and research the transformational potential of geodynamic models embedded in learning progression-informed online curricula modules for middle school teaching and learning of Earth…
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This project will develop a comprehensive framework to inform and guide the analytic design of teacher professional development studies in mathematics. An essential goal of the research is to advance a science…
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This project will address the need for high quality evidence-based models, practices, and tools for high school teachers and the development of students' problem solving and analytical skills by leveraging novel…
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This project will create technology-enhanced classroom activities and resources that increase student learning of science practices in high school biology, chemistry, and physics. InquirySpace will incorporate…
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This project will design, develop, and examine the learning outcomes of a new curriculum unit for biology that embodies the conceptual framework of the Next Generation Science Standards (NGSS). The curriculum…
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For this project, researchers will iteratively develop simulations to include sonifications, non-speech sounds that represent visual information, aimed at enhancing accessibility for all learners, but…