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CAREER: Collaborative Learning with Classroom Networks: Integrating Technological and Pedagogical Innovations CAREER: Collaborative Learning with Classroom…
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Simulation and Modeling in Technology Education (SMTE) Simulation and Modeling in Technology Education (SMTE) 0821965 This…
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Closing the Math Achievement Gap for English Language Learners: Technology Resources for Pre-algebra Closing the Math Achievement Gap for English Language…
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SAVE Science: Situated Assessment Using Virtual Environments for Science Content and Inquiry SAVE Science: Situated Assessment Using Virtual Environments for…
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Developing Contingent Pedagogies: Integrating Technology-enhanced Feedback into a Middle School Science Curriculum to Improve Conceptual Teaching and Learning…
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Scaffolding Understanding by Redesigning Games for Education (SURGE) Scaffolding Understanding by Redesigning Games for Education (SURGE)…
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Measurement Approach to Rational Number (MARN) Measurement Approach to Rational Number (MARN) 1020154 This project is…
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Zydeco: A Mobile "Nomadic Inquiry" System to Support and Bridge Science Inquiry Between Classroom and Museum Contexts Zydeco: A Mobile "Nomadic…
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CAREER: Supporting Middle School Students' Construction of Evidence-Based Arguments CAREER: Supporting Middle School Students' Construction of Evidence-…
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Embodied STEM Learning Across Technology-Based Learning Environments Embodied STEM Learning Across Technology-Based Learning Environments…
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The Evidence Games: Collaborative Games Engaging Middle School Students in the Evaluation of Scientific Evidence The Evidence Games: Collaborative Games Engaging…
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INK-12: Teaching and Learning Using Interactive Ink Inscriptions in K-12 (Collaborative Research: Koile) INK-12: Teaching and Learning Using Interactive Ink…
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Expanding PhET Interactive Science Simulations to Grades 4-8: A Research-Based Approach Expanding PhET Interactive Science Simulations to Grades 4-8: A Research-…
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Cyber-Enabled Learning: Digital Natives in Integrated Scientific Inquiry Classrooms (Collaborative Research: Wang) Cyber-Enabled Learning: Digital Natives in…