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This is an exploratory project that will research and develop resources and a model for professional learning needed to meet the demand of implementing the Next Generation Science Standards (NGSS). The…
SimScientists Games: Development of Simulation-Based Game Designs to Enhance Formative Assessment and Deep Science Learning in Middle School
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This project will focus on understanding how educational games, designed according to research-based learning and assessment design principles, can better assess and promote students' science knowledge,…
PBS NewsHour STEM Student Reporting Labs: Broad Expansion of Youth Journalism to Support Increased STEM Literacy Among Underserved Student Populations and Their Communities
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The production of news stories and student-oriented instruction in the classroom are designed to increase student learning of STEM content through student-centered inquiry and reflections on metacognition. This…
Exploring Ways to Transform Teaching Practices to Increase Native Hawaiian Students' Interest in STEM
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This project will integrate Native Hawaiian cross-cultural practices to explore ways to help teachers know about and know how to connect resources of students' familiar worlds to their science teaching. This…
Integrating Computing Across the Curriculum (ICAC): Incorporating Technology into STEM Education Using XO Laptops
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This project builds and tests applications tied to the school curriculum that integrate the sciences with mathematics, computational thinking, reading and writing in elementary schools. The investigative core of…
CLUSTER: Investigating a New Model Partnership for Teacher Preparation (Collaborative Research: Steinberg)
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This project integrates the informal and formal science education sectors, bringing their combined resources to bear on the critical need for well-prepared and diverse urban science teachers. The study is…
Designing and Researching a Program for Preparing Teachers as Facilitators of Computational Making Activities in Classroom and Informal Learning Environments
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This project will study a model of pre-service teacher preparation that is designed to to increase teachers' and students' skills and confidence with computational thinking and develop teachers as designers of…
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As a result of the COVID-19 pandemic, schools across much of the U.S. have been closed since mid-March of 2020 and many students have been attempting to continue their education away from schools. Student…
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This project will test and refine a teaching model that brings together current research about the role of language in science learning, the role of cultural connections in students' science engagement, and how…
Supporting High School Students and Teachers with a Digital, Localizable, Climate Education Experience
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This partnership of BSCS Science Learning, Oregon Public Broadcasting, and the National Oceanic and Atmospheric Administration advances curriculum materials development for high quality units that are…
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This project examines the design principles by which computer-based science learning experiences for students designed for classroom use can be integrated into virtual worlds that leverage students' learning of…
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Computational and algorithmic thinking are new basic skills for the 21st century. Unfortunately few K-12 schools in the United States offer significant courses that address learning these skills. However many…
Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes
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This project is building a set of software tools, including a tool for annotating screen recordings of activities in games, a teacher data dashboard for information about students' in-game learning, and tools to…