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This project studies teaching practices in a year-long high school algebra course that integrates hand-held and other electronic devices. Of particular interest is how these technologies can support learners'…
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The project draws upon intelligent tutoring and narrative-centered learning technologies to produce a suite of intelligent game-based learning environments for upper elementary school science students. The games…
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This project develops and researches the academic potential of a hybrid instructional model that infuses computer simulations, modeling, and educational gaming into middle school technology education programs.…
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The project addresses the relatively poor mathematics achievement of students who are not proficient in English. It includes research on how English language learners in beginning algebra classes solve math word…
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The SAVE Science project is creating an innovative system using immersive virtual environments for evaluating learning in science, consistent with research- and policy-based recommendations for science…
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SRI International developed a formative assessment intervention that integrates classroom network technologies and contingent curriculum activities to help middle school teachers adjust instruction to improve…
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This project is focusing on the redesign of popular commercial video games to support students’ understanding of Newtonian mechanics. In support of this goal, SURGE develops and implements design principles for…
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This project will investigate the potential of a novel approach to mathematics intervention that leverages the affordances of technology and evidence-based pedagogy to improve mathematics learning for middle…
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The project aims to develop and research Intelligent Science Stations, a new genre of interactive science experiences. The Intelligent Science Stations will provide students in kindergarten to 4th grade with…
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
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This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the…
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The goal of this project is to study how secondary students come to understand better an underlying logic of natural sciences—the relation between construction of new ideas and critique of them. Science…
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The goal of this project is to study how secondary students come to understand better an underlying logic of natural sciences—the relation between construction of new ideas and critique of them. Science…
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In this project, the investigators will explore different ways that elementary school teachers participate in online learning in a platform that includes videos, discussions, and other resources for mathematics…
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In this project, the investigators will explore different ways that elementary school teachers participate in online learning in a platform that includes videos, discussions, and other resources for mathematics…
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In this project, the investigators will explore different ways that elementary school teachers participate in online learning in a platform that includes videos, discussions, and other resources for mathematics…
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This project will build an interactive and integrated curricular and professional development technological system: the Building Blocks Toolset (BBToolset). The BBToolset is designed to benefit all early…
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Teachers are extraordinarily important to student learning, but researchers have surprisingly little data about what teachers do moment-to-moment with students. What are the instructional moves and…
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This project envisions a future of work where advanced technologies provide automated, job-embedded, individualized feedback to drive professional learning of the future worker. To achieve this goal, it…
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This project envisions a future of work where advanced technologies provide automated, job-embedded, individualized feedback to drive professional learning of the future worker. To achieve this goal, it…