Projects

08/15/2005

This study investigates the impact of the wireless environment on high school science using a purposeful sampling of schools with high implementers. Five schools will be examined and extensive data in multiple forms will be collected on each. The project uses in-depth case studies to examine context factors and critical interactions that may influence science instructional practice in wireless high school science classrooms. The study will result in an evidence-based and theoretically-grounded professional development model.

09/01/2008

The SAVE Science project is creating an innovative system using immersive virtual environments for evaluating learning in science, consistent with research- and policy-based recommendations for science learning focused around the big ideas of science content and inquiry for middle school years. Motivation for this comes not only from best practices as outlined in the National Science Education Standards and AAAS' Project 2061, but also from the declining interest and confidence of today's student in science.

09/01/2008

This project is focusing on the redesign of popular commercial video games to support students’ understanding of Newtonian mechanics. In support of this goal, SURGE develops and implements design principles for game-based learning environments, integrating research on conceptual change, cognitive processing-based design, and socio-cognitive scripting. These enhanced games bridge the gap between student learning in non-formal game environments and the formalized knowledge structures learned in school by leveraging and integrating the strengths of each.

09/01/2012

This study addresses the question: Does gaining admission to a selective STEM specialty school improve students' academic success on the SAT, SAT II, and Advanced Placement exams? Other portions of the investigation follow additional student outcomes, including: participation and success in STEM competitions; STEM publications; intentions for postsecondary STEM education and STEM careers; and initial postsecondary STEM education. This study seeks to inform considerations of the cost/benefit of directing resources to support such schools.

10/01/2017

This project focuses on the research and develop an engineering education technology and pedagogy that will support project-based learning of science, engineering, and computation concepts and skills underlying the strategically important "smart" and "green" aspects of the infrastructure. The project will develop transformative technologies and curriculum materials to turn the campus of a high school or a geographical information system such as Google Maps into an engineering laboratory with virtually unlimited opportunities for learning and exploration.

09/15/2009

The goals of STEM instruction are to educate a populace that is scientifically and mathematically literate and who can solve real-world problems by applying science and mathematics. This exploratory project is designed to study the effectiveness of professional development focused on the integration of mathematics and science instruction, mediated by technology tools, to improve middle school teachers' ability to teach scientific inquiry and mathematical problem solving.

09/01/2008

This project aims to develop, pilot, and evaluate a model of instruction that advances the scientific literacy of high school students by involving them in science journalism, and to develop research tools for assessing scientific literacy and engagement. We view scientific literacy as public understanding of and engagement with science and technology, better enabling people to make informed science-related decisions in their personal lives, and participate in science-related democratic debates in public life.

 

07/15/2016

This project will investigate the effectiveness of a teacher academy resident model to recruit, license, induct, employ, and retain middle school and secondary teachers for high-need schools in the South. It will prepare new, highly-qualified science and mathematics teachers from historically Black universities in high-needs urban and rural schools with the goal of increasing teacher retention and diversity rates.

09/01/2007

This project employs sensing technologies to help transform students' physical actions during play into a set of symbolic (computer) representations in a physics simulation and to engage the children in a developmentally appropriate and powerful form of scientific modeling. The students are in grades K–1 at UCLA's elementary school, and the intervention is based on the existing content unit on Force and Motion.

09/15/2010

This project leverages curricular module development to design, develop, and test new cyberlearning modules that integrate multiple (circulation, respiration, and digestion) systems of the human body. The project aims to deepen science content knowledge, science inquiry skills, and model-based reasoning skills for high school biology students. The project will use simulations showing how individual systems function, how they work together, and how the integration of all three creates a dynamic and reactive biological system.

08/01/2008

This project develops and researches the academic potential of a hybrid instructional model that infuses computer simulations, modeling, and educational gaming into middle school technology education programs. These prototypical materials use 3-D simulations and educational gaming to support students’ learning of STEM content and skills through developing solutions to design challenges.

06/15/2015

This project investigates how real time formative feedback can be automatically composed from the results of computational analysis of student design artifacts and processes with the envisioned SmartCAD software. The project conducts design-based research on SmartCAD, which supports secondary science and engineering with three embedded computational engines capable of simulating the mechanical, thermal, and solar performance of the built environment.

01/01/2008

This project creates materials for grades 5-8 that address and assess STEM concepts through a robotics curriculum. The curriculum addresses STEM standards through such documents as the NCTM Focal Points and the Atlas of Science Literacy. Students can use the TekBot robotics platform in three problem-based ways: building, moving, and programming. The intent is to scale up to a cyber-infrastructure that supports the national distribution and implementation of the curriculum.

09/01/2019

This project will capitalize on the STEM for All Video Showcase and extend its impact by creating a STEM for All Multiplex. The Multiplex will draw on past and future Video Showcase videos to create a multimedia environment for professional and public exchange, as well as to provide a way for anyone to search the growing database of videos, create thematic playlists, and re-use the content in new educational and research contexts.

08/15/2007

This project revises and tests integrated STEM modules and an accompanying professional development component that promote differentiated instruction in order to facilitate high school teachers' instruction of 21st century skills and integrated STEM content. STEM Fusion is a multi-tiered project focusing on the refinement of draft professional resources and the development of teacher skills related to differentiated instruction within integrated STEM instruction.

09/01/2011

This project uses green school buildings as an opportunity to involve students in STEM activities in their environment. The goal is to produce an action plan for transforming the middle school science and mathematics curriculum by rethinking the content that is taught, the ways in which students and teachers can engage effectively with that content, and the role that technology can play to ensure wide access to the data and to the new curriculum.

04/01/2019

This project provides middle school students in a high poverty rural area in Northern Florida an opportunity to pursue post-secondary study in STEM by providing quality and relevant STEM design. The project will integrate engineering design, technology and society, electrical knowledge, and computer science to improve middle school students' spatial reasoning through experiences embedded within engineering design challenges.

10/01/2016

This project supports the expansion of an interactive, online STEM Videohall where hundreds of NSF-funded researchers share their work through brief video narratives and interactive discussion.

08/01/2015

This project will use video case studies to identify key strategies used by exemplary teachers to guide class discussions. The project will study teachers in the areas of high school mechanics and electricity, and middle school life sciences, and is designed to develop the constructs and language that will enable us to describe key discussion leading strategies.

08/01/2024

Although there is a push to integrate artificial intelligence (AI) in K-12 education, the novelty of AI means that little is known about what schools, teachers, students, and parents know, need, and expect regarding AI in classrooms. The lack of access to AI knowledge and training is especially significant in rural high-needs communities where schools are under-resourced. This year-long partnership development project will seek to strengthen and expand existing research-practice partnerships (RPPs) with East Tennessee teachers and school leaders, develop new RPPs with parents and students enrolled in East Tennessee middle and high schools, and co-construct a shared vision for AI that aligns with the needs and assets of the partner community.

07/01/2018

This project is developing and studying high school curriculum modules that integrate social justice topics with statistical data investigations to promote skills and interest in data science among underrepresented groups in STEM.

09/01/2019

This project will explore how a nationally implemented professional development model is applied in two distinct Indigenous communities, the impact the model has on teacher practice in Native-serving classrooms, and the model's capacity to promote the integration of culturally responsive approaches to STEM teaching.

01/01/2010

This project is examining the relationship between specific technology-based motivational activities and grade 5 to 9 student interest in STEM careers through a variety of classroom-based experiences. The project will test a series of specific hypotheses relating motivation, self-efficacy, STEM career interest, and mathematics learning to activity assignment.

09/01/2010

This project is using innovative Geospatial Information Technology-based learning in high school environmental science studies with a focus on the meteorological and ecological impacts of climate change. The resources developed are using ArcGIS Explorer Desktop and Google Earth software applications to increase students' learning and interest in science and careers and will be adaptable for teachers to improve classroom implementation.

09/01/2016

This project will conduct a study to identify instructional practices and professional development approaches for teachers and the policies needed to support ELLs' accomplishments in science and math. The study will synthesize research relevant to improving ELLs' STEM learning, offer insight into how to support both English language development and science and math learning, and provide a framework for future research to help identify the most relevant and pressing questions for the field.