Projects

10/15/2006

This project will develop 15 modules for high school students that connect biology, computation, and mathematics with corresponding teacher materials and professional development activities. The modules will draw on an approach to biological phenomena as involving information processing, in three illustrative areas conducive to learning at the high school level: Bioinformatics and Computational Biology, Mathematical Methods in Epidemiology, and Mathematical Methods in Ecology.

09/15/2010

This project continues research and development work on high school instructional materials that integrate biology, computing, and mathematics. The project goal is to develop and test a one-semester high school course. The course consists of some modules developed under a previous NSF grant as well as some new material. Intended deliverables include up to five new instructional modules and a coherent one-semester course suitable for the increasing state requirements for a fourth year of mathematics.

07/01/2006

This project is designed to assist K-3 teachers in teaching life and physical science for conceptual understanding. It integrates videos, stills and voice-over into one multimedia web-based tool. The program provides teachers with experiences in understanding details related to the \"how\" of high quality science teaching. The professional development activities illuminate what happens in planning and in arranging science classrooms to promote student learning.

09/01/2011

In this project, investigators are laying the foundation for a rigorous quasi-experiment to test the effects of attending such a school using longitudinal student records, surveys, and interviews. By documenting survey response rates, student location rates, and rates for successful matching of student administrative and survey data, this project is demonstrating that it is possible to collect data that would enable a large-scale study to be launched with the necessary instruments and experience in hand.

08/01/2023

This synthesis study includes a comprehensive systematic review and meta-analysis of research published since 2001 evaluating the impact of family engagement interventions on student STEM outcomes. The goal of this project is to (a) determine the effectiveness of family engagement interventions on STEM outcomes, (b) identify practices/components within interventions that are most effective for promoting STEM outcomes, and (c) reveal the extent to which the effects of family engagement interventions vary as a function of study quality and/or certain child, family, and community characteristics.

08/15/2010

This project develops a series of interactive on-line games and investigates the effect these games have on increasing middle school science students' and teachers' knowledge and skills of scientific argumentation. There are four areas of argumentation addressed by the games: (1) understanding a claim, (2) judging the evidence about a claim based on type and quality (objectivity, reliability or validity), (3) analyzing the reasoning applied to the claim, and (4) evaluating the claim.

09/15/2007

This project is developing and testing a website, software application, and supplemental instructional materials that use publicly accessible genomics data to foster scientific inquiry among high schools students. Outcomes for students and teachers include developing knowledge, skills, and understandings related to genetic inheritance; data investigation and analysis; the process of scientific inquiry; and collaboration.

03/01/2021

This study will build upon the team's prior research from early in the pandemic. Researchers will continue to collect data from families and aims to understand parents’ perspectives on the educational impacts of COVID-19 by leveraging a nationally representative, longitudinal study, the Understanding America Study (UAS). The study will track educational experiences during the Spring and Summer of 2021 and into the 2021-22 school year.

03/15/2022

Building on the team's prior research from early in the pandemic, this project team will continue to collect data from families and aims to understand parents’ perspectives on the educational impacts of COVID-19 by leveraging a nationally representative, longitudinal study, the Understanding America Study (UAS). The study will track educational experiences during the spring and summer of 2022 and into the 2022-23 school year. The team will analyze student and family overall and for key demographic groups of interest as schooling during the pandemic continues. This RAPID project allows critically important data to continue to be collected and contribute to continued understanding of the impacts of and responses to the pandemic by American families.

08/15/2010

The Math, Engineering, Science Achievement (MESA) outreach programs are partnerships between K-12 schools and higher education that for over forty years introduce science, mathematics and engineering to students traditionally underrepresented in the discipline. This project examines the influences MESA activities (field trips, guest lecturers, design competitions, hands-on activities and student career and academic advisement) have on students' perception of engineering, their self-efficacy and interest in engineering, and their subsequent decisions to pursue careers in engineering.

10/01/2006

This project is developing a learning progression in scientific inquiry about the nature of matter. The effort will result in a research-guided system of curriculum, assessment and professional development focusing on the transition from a macroscopic to a microscopic understanding of matter that occurs in upper elementary and middle school. The project has a close collaboration with scientists and urban schools.

08/15/2010

The project designs and implements technologies that combine artificial intelligence in the form of intelligent tutoring systems with multimedia interfaces (i.e., an electronic science notebook and virtual labs) to support children in grades 4-5 learning science. The students use LEONARDO's intelligent virtual science notebooks to create and experiment with interactive models of physical phenomena.

09/01/2004

This project will develop a Professional Learning Community (PLC) model for engaging science and education researchers from a university with science and mathematics faculty at community colleges to increase the number, quality and diversity of middle school and high school mathematics and science teachers; apply design-based research to assess the effectiveness and replicability of the PLC model; and disseminate replicable project and research findings.

09/01/2008

This project aims to determine whether curricula designed to support teacher and student learning have positive impacts on teacher knowledge, attitudes, and instructional practices; to what degree educative curricula help teachers with more and less experience teaching ELLs and how level of teaching experience relates to teacher knowledge, attitudes, and instructional practices; and the effects of the educative curricula in high implementation settings on ELLs knowledge and attitudes in science, and developing English proficiency.

08/15/2019

Focusing on the Southwest Desert ecoregion, this conference addresses the need for research on effective instructional methods that can be used to support students' science learning in school gardens. The conference will lead to the development of an ecoregional model for garden-based science teaching (GBST) that builds on regional ecological and cultural resources to engage teachers and students in richer and more relevant science learning experiences.

07/01/2011

The Science and Mathematics Simulated Interaction Model (SIM) project will design and clinically test simulations for teachers. The hypothesis is that simulations will identify strengths and misconceptions in teachers' understanding of content and pedagogy, increase instructional capacity, and advance student achievement. The SIM will be for pre-service and induction-stage teachers. The simulations will focus on common problems of practice, challenges, dilemmas, issues that mathematics and science teachers encounter at the secondary level.

10/01/2006

The Science of Atoms and Molecules is supplemental material, constituting about 10% of the course work and providing a progressive understanding of the centrality of atomic scale phenomena and their implications in each discipline. Upgrading the computational models developed in the Molecular Workbench, the materials allow students to experience the atomic world and build models that can be used to understand and predict macroscopic phenomena.

08/01/2009

Current curriculum materials for elementary science students and teachers fail to provoke the following essential questions during science instruction: What is evidence? Why do you need evidence? The goal of this project is to identify whether and how elementary school students formulate answers to these questions and develop concepts of evidence and understandings of the nature of scientific evidence.

05/01/2018

This project proposes to design, implement, and investigate the impact on students of an innovative curriculum supplement called the Spectrum Laboratory. The Spectrum Lab will be an online, interactive learning environment that enables students to make use of the database of publicly available spectra from research scientists, as well as from students.

07/01/2010

This project is developing and testing a set of 12 curriculum modules designed to engage high school students and their teachers in the process of applying computational concepts and methods to problem solving in a variety of scientific contexts. The project perspective is that computational thinking can be usefully thought of as a specialized form of mathematical modeling.

07/01/2015

This project will develop and study three week-long middle school lab units designed to teach spatial abilities using a blend of physical and virtual (computer-based) models. "ThinkSpace" labs will help students explore 3-dimensional astronomical phenomena in ways that will support both understanding of these topics and a more general spatial ability. Students will learn both through direct work with the lab unit interface and through succeeding discussions with their peers.

07/01/2015

This project will develop and study three week-long middle school lab units designed to teach spatial abilities using a blend of physical and virtual (computer-based) models. "ThinkSpace" labs will help students explore 3-dimensional astronomical phenomena in ways that will support both understanding of these topics and a more general spatial ability. Students will learn both through direct work with the lab unit interface and through succeeding discussions with their peers.

01/01/2007

This project is developing a data literacy curriculum for 7th grade students which is composed of four two-week units to be taught in social studies, mathematics, science and English courses. The curriculum utilizes data on water use and quality in Ohio, chosen because other communities will have comparable data to modify the curriculum to meet their needs. Central to the curriculum are the issue of fairness and how data are used to make societal decisions.

09/15/2008

The goal of this project is to accelerate the progress of early-career and pre-service science teachers from novice to expert-like pedagogical reasoning and practice by developing and studying a system of discourse tools. The tools are aimed at developing teachers' capabilities in shaping instruction around the most fundamental science ideas; scaffolding student thinking; and adapting instruction to diverse student populations by collecting and analyzing student data on their thinking levels.

10/01/2012

This project supports the development of technological fluency and understanding of STEM concepts through the implementation of design collaboratives that use eCrafting Collabs as the medium within which to work with middle and high school students, parents and the community. The examine how youth at ages 10-16 and families in schools, clubs, museums and community groups learn together how to create e-textile artifacts that incorporate embedded computers, sensors and actuators.