Cognitive Science

Supporting Teachers in Responsive Instruction for Developing Expertise in Science (Collaborative Research: Linn)

This project takes advantage of advanced technologies to support science teachers to rapidly respond to diverse student ideas in their classrooms. Students will use web-based curriculum units to engage with models, simulations, and virtual experiments to write multiple explanations for standards-based science topics. The project will also design planning tools for teachers that will make suggestions relevant research-proven instructional strategies based on the real-time analysis of student responses.

Partner Organization(s): 
Award Number: 
1813713
Funding Period: 
Sat, 09/01/2018 to Wed, 08/31/2022
Full Description: 

Many teachers want to adapt their instruction to meet student learning needs, yet lack the time to regularly assess and analyze students' developing understandings. The Supporting Teachers in Responsive Instruction for Developing Expertise in Science (STRIDES) project takes advantage of advanced technologies to support science teachers to rapidly respond to diverse student ideas in their classrooms. In this project students will use web-based curriculum units to engage with models, simulations, and virtual experiments to write multiple explanations for standards-based science topics. Advanced technologies (including natural language processing) will be used to assess students' written responses and summaries their science understanding in real-time. The project will also design planning tools for teachers that will make suggestions relevant research-proven instructional strategies based on the real-time analysis of student responses. Research will examine how teachers make use of the feedback and suggestions to customize their instruction. Further we will study how these instructional changes help students develop coherent understanding of complex science topics and ability to make sense of models and graphs. The findings will be used to refine the tools that analyze the student essays and generate the summaries; improve the research-based instructional suggestions in the planning tool; and strengthen the online interface for teachers. The tools will be incorporated into open-source, freely available online curriculum units. STRIDES will directly benefit up to 30 teachers and 24,000 students from diverse school settings over four years.

Leveraging advances in natural language processing methods, the project will analyze student written explanations to provide fine-grained summaries to teachers about strengths and weaknesses in student work. Based on the linguistic analysis and logs of student navigation, the project will then provide instructional customizations based on learning science research, and study how teachers use them to improve student progress. Researchers will annually conduct at least 10 design or comparison studies, each involving up to 6 teachers and 300-600 students per year. Insights from this research will be captured in automated scoring algorithms, empirically tested and refined customization activities, and data logging techniques that can be used by other research and curriculum design programs to enable teacher customization.

Engaging High School Students in Computer Science with Co-Creative Learning Companions (Collaborative Research: Magerko)

This research investigates how state-of-the-art creative and pedagogical agents can improve students' learning, attitudes, and engagement with computer science. The project will be conducted in high school classrooms using EarSketch, an online computer science learning environments that engages learners in making music with JavaScript or Python code.

Award Number: 
1814083
Funding Period: 
Sat, 09/15/2018 to Wed, 08/31/2022
Full Description: 
This research investigates how state-of-the-art creative and pedagogical agents can improve students' learning, attitudes, and engagement with computer science. The project will be conducted in high school classrooms using EarSketch, an online computer science learning environments that engages over 160,000 learners worldwide in making music with JavaScript or Python code. The researchers will build the first co-creative learning companion, Cai, that will scaffold students with pedagogical strategies that include making use of learner code to illustrate abstraction and modularity, suggesting new code to scaffold new concepts, providing help and hints, and explaining its decisions. This work will directly address the national need to develop computing literacy as a core STEM skill.
 
The proposed work brings together an experienced interdisciplinary team to investigate the hypothesis that adding a co-creative learning companion to an expressive computer science learning environment will improve students' computer science learning (as measured by code sophistication and concept knowledge), positive attitudes towards computing (self-efficacy and motivation), and engagement (focused attention and involvement during learning). The iterative design and development of the co-creative learning companion will be based on studies of human collaboration in EarSketch classrooms, the findings in the co-creative literature and virtual agents research, and the researchers' observations of EarSketch use in classrooms. This work will address the following research questions: 1) What are the foundational pedagogical moves that a co-creative learning companion for expressive programming should perform?; 2) What educational strategies for a co-creative learning companion most effectively scaffold learning, favorable attitudes toward computing, and engagement?; and 3) In what ways does a co-creative learning companion in EarSketch increase computer science learning, engagement, and positive attitudes toward computer science when deployed within the sociocultural context of a high school classroom? The proposed research has the potential to transform our understanding of how to support student learning in and broaden participation through expressive computing environments.

Design and Development of Transmedia Narrative-based Curricula to Engage Children in Scientific Thinking and Engineering Design (Collaborative Research: Ellis)

This project will address the need for engineering resources by applying an innovative pedagogy called Imaginative Education (IE) to create middle school engineering curricula. In IE, developmentally appropriate narratives are used to design learning environments that help learners engage with content and organize their knowledge productively. This project will combine IE with transmedia storytelling.

Lead Organization(s): 
Award Number: 
1814033
Funding Period: 
Sun, 07/15/2018 to Thu, 06/30/2022
Full Description: 

Engineering is an important component of the Next Generation Science Standards (NGSS). However, resources for supporting teachers in implementing these standards are scarce. This project will address the need for resources by applying an innovative pedagogy called Imaginative Education (IE) to create middle school engineering curricula. In IE, developmentally appropriate narratives are used to design learning environments that help learners engage with content and organize their knowledge productively. To fully exploit the potential of this pedagogy, this project will combine IE with transmedia storytelling. In transmedia storytelling, different elements of a narrative are spread across a variety of formats (such as books, websites, new articles, videos and other media) in a way that creates a coordinated experience for the user. Once created, the curricula will be implemented in classrooms to research its impact on (1) increasing learners' capacities to engage in both innovative and direct application of engineering concepts, and (2) improving learners' science, technology, engineering, and mathematics (STEM) identity. 

This research will be led by Smith College and Springfield Technical Community College in collaboration with Springfield (MA) Public Schools (SPS). Additional expertise in evaluating the findings will be provided by the Collaborative for Educational Services and an external advisory board of leaders in STEM education and transmedia storytelling. The project will result in the development of a transmedia learning environment that includes two NGSS-aligned, interdisciplinary engineering units and seven lessons that integrate science and engineering. The research study will be implemented in four phases in eight SPS middle schools. Approximately 900 students will participate each year. In Phase 1, the project team will collaborate with SPS teachers to create engineering units, lessons, and standards-based achievement measures. In Phase 2, teachers in the treatment group will participate in professional development (PD) workshops covering IE, transmedia learning environments, structure of the curriculum, and connections to NGSS. In Phase 3 the curricula will be implemented in treatment classrooms and both treatment and control group students will be assessed. In Phase 4, testing and assessment will continue in SPS schools and will be expanded to rural and suburban classrooms. Teachers in these classrooms will use online multimedia PD that will ensure scalability and mirrors the structure and content of in-person PD. Data analysis will provide evidence of whether this imaginative and transmedia educational approach improves students' capacities for using engineering concepts and enhances their STEM identity.

Design and Development of Transmedia Narrative-based Curricula to Engage Children in Scientific Thinking and Engineering Design (Collaborative Research: McGinnis-Cavanaugh)

This project will address the need for engineering resources by applying an innovative pedagogy called Imaginative Education (IE) to create middle school engineering curricula. In IE, developmentally appropriate narratives are used to design learning environments that help learners engage with content and organize their knowledge productively. This project will combine IE with transmedia storytelling.

Partner Organization(s): 
Award Number: 
1813572
Funding Period: 
Sun, 07/15/2018 to Thu, 06/30/2022
Project Evaluator: 
Collaborative for Educational Services (CES)
Full Description: 

Engineering is an important component of the Next Generation Science Standards (NGSS). However, resources for supporting teachers in implementing these standards are scarce. This project will address the need for resources by applying an innovative pedagogy called Imaginative Education (IE) to create middle school engineering curricula. In IE, developmentally appropriate narratives are used to design learning environments that help learners engage with content and organize their knowledge productively. To fully exploit the potential of this pedagogy, this project will combine IE with transmedia storytelling. In transmedia storytelling, different elements of a narrative are spread across a variety of formats (such as books, websites, new articles, videos and other media) in a way that creates a coordinated experience for the user. Once created, the curricula will be implemented in classrooms to research its impact on (1) increasing learners' capacities to engage in both innovative and direct application of engineering concepts, and (2) improving learners' science, technology, engineering, and mathematics (STEM) identity. 

This research will be led by Smith College and Springfield Technical Community College in collaboration with Springfield (MA) Public Schools (SPS). Additional expertise in evaluating the findings will be provided by the Collaborative for Educational Services and an external advisory board of leaders in STEM education and transmedia storytelling. The project will result in the development of a transmedia learning environment that includes two NGSS-aligned, interdisciplinary engineering units and seven lessons that integrate science and engineering. The research study will be implemented in four phases in eight SPS middle schools. Approximately 900 students will participate each year. In Phase 1, the project team will collaborate with SPS teachers to create engineering units, lessons, and standards-based achievement measures. In Phase 2, teachers in the treatment group will participate in professional development (PD) workshops covering IE, transmedia learning environments, structure of the curriculum, and connections to NGSS. In Phase 3 the curricula will be implemented in treatment classrooms and both treatment and control group students will be assessed. In Phase 4, testing and assessment will continue in SPS schools and will be expanded to rural and suburban classrooms. Teachers in these classrooms will use online multimedia PD that will ensure scalability and mirrors the structure and content of in-person PD. Data analysis will provide evidence of whether this imaginative and transmedia educational approach improves students' capacities for using engineering concepts and enhances their STEM identity.

Developing a Generalized Storyline that Organizes the Supports for Evidence-based Modeling of Long-Term Impacts of Disturbances in Complex Systems

This project will support students to develop evidence-based explanations for the impact of disturbances on complex systems.

Lead Organization(s): 
Award Number: 
1813802
Funding Period: 
Sun, 07/15/2018 to Thu, 06/30/2022
Full Description: 

This project will support students to develop evidence-based explanations for the impact of disturbances on complex systems. The project will focus on middle school environmental science disciplinary core ideas in life, Earth, and physical sciences. There are a wide variety of complex systems principles at work in disturbance ecology. This project serves as a starting point on supporting students to coordinate different sources of information to parse out the direct and indirect effects of disturbances on components of a system and to examine the interconnections between components to predict whether a system will return to equilibrium (resilience) or the system will change into a new state (hysteresis). These same complex systems principles can be applied to other scientific phenomena, such as homeostasis and the spread of infectious disease. This project will bring the excitement of Luquillo Long Term Ecological Research (LTER) to classrooms outside of Puerto Rico, and has a special emphasis on low performing, low income, high minority schools in Chicago. Over 6000 students will directly benefit from participation in the research program. The units will be incorporated into the Journey to El Yunque web site for dissemination throughout Chicago Public Schools (CPS) and the LTER network. The units will be submitted for review at the Achieve network, thus extending the reach to teachers around the country. The project will impact science teachers and curriculum designers through an online course on storyline development. This project aims to improve students' ability to engage in argument from evidence and address what the literature has identified as a significant challenge, namely the ability to evaluate evidence. Researchers will also demonstrate how it is possible to make progress on implementing Next Generation Science Standards in low performing schools. Through the web-based platform, these results can be replicated across many other school districts.

Researchers will to use the scientific context of the LTER program to develop a generalized storyline template for using evidence-based modeling to teach basic principles of disturbance ecology. Though a co-design process with middle school teachers in CPS, researchers will test the application of learning principles to a generalized storyline template by developing and evaluating three units on disturbance ecology - one life science, one Earth system science, and one physical science. Through a task analysis, researchers have identified three key areas of support for students to be successful at explaining how a system will respond to a disturbance. First, students need to be able to record evidence in a manner that will guide them to developing their explanation. Causal model diagrams have been used successfully in the past to organize evidence, but little is known about how students can use their causal diagrams for developing explanations. Second, there have been a wide variety of scaffolds developed to support the evaluation of scientific arguments, but less is known about how to support students in organizing their evidence to produce scientific arguments. Third, evidence-based modeling and scientific argumentation are not tasks that can be successfully accomplished by following a recipe. Students need to develop a task model to understand the reason why they are engaged in a particular task and how that task will contribute to the primary goal of explanation.

Moving Beyond Pedagogy: Developing Elementary Teachers' Adaptive Expertise in Using the Epistemic Complexity of Science

The Next Generation Science Standards (NGSS) emphasize the integration of scientific knowledge and the practices of science, a recognition that science classrooms are complex learning environments. Meeting this expectation requires teachers to move beyond traditional routines of practice to become adaptive experts who can adjust their teaching to maximize learning in varied classroom situations.

Lead Organization(s): 
Award Number: 
1812576
Funding Period: 
Tue, 05/15/2018 to Sat, 04/30/2022
Full Description: 

The Next Generation Science Standards (NGSS) emphasize the integration of scientific knowledge and the practices of science, a recognition that science classrooms are complex learning environments. Meeting this expectation requires teachers to move beyond traditional routines of practice to become adaptive experts who can adjust their teaching to maximize learning in varied classroom situations. A teacher who has adaptive expertise is defined as someone who can self-assess and strategically adjust decision-making before, during and after teaching episodes. To become adaptive experts, teachers must understand the foundational ways that scientific knowledge is advanced and develop knowledge of, and practices related to, using argument, language, and dialogical environments--individually and collectively--as tools for learning science. To effectively use these tools requires teachers to shift from viewing science teaching as the transfer or replication of knowledge through routines of practices to one in which students are participants in a more cognitively based approach to learning. How teachers develop adaptive expertise for NGSS-aligned learning environments is still little understood. This project will examine the complex nature of the relationship between these learning tools and teacher orientation that enables teachers to develop adaptive expertise over the course of a multi-year professional development program.

The project will work with 150 Grade 3-5 teachers in Iowa and Alabama to implement a three-year professional development program to assist teachers develop adaptive expertise. Through implementation of an argument-based inquiry approach focused on development of adaptiveness, teachers will be supported as they shift their expertise from routine to adaptiveness. Project data will include teachers' implementation of the approach, their understanding of science argument, and their shifting epistemic orientation. The project will examine selected case studies of teachers to better understand the variations in development of adaptive expertise. The project outcome will be a model of adaptive expertise that can be used by in-service and pre-service educators to advance teacher practices towards adaptive expertise. The aim is to design ways to transfer adaptive expertise to students in STEM. The mixed-method project will integrate analyses with a focus on understanding complexity, using large-scale quantitative data.

Project MAPLE: Makerspaces Promoting Learning and Engagement

The project plans to develop and study a series of metacognitive strategies that support learning and engagement for struggling middle school students during makerspace experiences. The study will focus narrowly on establishing a foundational understanding of how to ameliorate barriers to engaging in design learning through the use of metacognitive strategies.

Award Number: 
1721236
Funding Period: 
Fri, 09/01/2017 to Sat, 08/31/2019
Full Description: 

The project plans to develop and study a series of metacognitive strategies that support learning and engagement for struggling middle school students during makerspace experiences. The makerspace movement has gained recognition and momentum, which has resulted in many schools integrating makerspace technologies and related curricular practices into the classroom. The study will focus narrowly on establishing a foundational understanding of how to ameliorate barriers to engaging in design learning through the use of metacognitive strategies. The project plans to translate and apply research on the use of metacognitive strategies in supporting struggling learners to develop approaches that teachers can implement to increase opportunities for students who are the most difficult to reach academically. Project strategies, curricula, and other resources will be disseminated through existing outreach websites, research briefs, peer-reviewed publications for researchers and practitioners, and a webinar for those interested in middle-school makerspaces for diverse learners.

The research will address the paucity of studies to inform practitioners about what pedagogical supports help struggling learners engage in these makerspace experiences. The project will focus on two populations of struggling learners in middle schools, students with learning disabilities, and students at risk for academic failure. The rationale for focusing on metacognition within makerspace activities comes from the literature on students with learning disabilities and other struggling learners that suggests that they have difficulty with metacognitive thinking. Multiple instruments will be used to measure metacognitive processes found to be pertinent within the research process. The project will tentatively focus on persistence (attitudes about making), iteration (productive struggle) and intentionality (plan with incremental steps). The work will result in an evidence base around new instructional practices for middle school students who are struggling learners so that they can experience more success during maker learning experiences.

Engaging Students in Scientific Practices: Evaluating Evidence and Explanation in Secondary Earth and Space Science

This project will develop, implement, test, and revise instructional approaches and materials for high school students that focus on the links between scientific evidence and alternative explanations of phenomena relating to Earth and space education. Students will learn to construct diagrams showing the links between explanatory models of natural phenomena and lines of evidence, and then evaluate the plausibility of various alternative explanations for events.

Lead Organization(s): 
Award Number: 
1721041
Funding Period: 
Fri, 09/01/2017 to Tue, 08/31/2021
Full Description: 

This project will develop, implement, test, and revise instructional approaches and materials for high school students that focus on the links between scientific evidence and alternative explanations of phenomena relating to Earth and space education. Students will examine alternative explanations for natural phenomena associated with extreme weather events, freshwater resource availability, and related topics in learning how to evaluate scientifically valid lines of evidence and explanation. Students will learn to construct diagrams showing the links between explanatory models of natural phenomena and lines of evidence, and then evaluate the plausibility of various alternative explanations for events. It is expected that engagement in these activities will help students gain proficiency in model-based reasoning, critical thinking, planning and analyzing scientifically valid investigations, constructing plausible explanations, engaging in collaborative argumentation, and critically evaluating scientific information.

This 4-year Design and Development project will examine use of Model-Evidence Link (MEL) diagrams that are intended to help students cognitively construct mental scaffolds that assist their engagement in the practices of critical evaluation, plausibility appraisal, and knowledge construction related to science topics that are considered by some as controversial. Prior research has demonstrated the potential educational outcomes of using MEL diagrams, but this project will extend the previous work by examining an approach where students construct their own MEL diagrams (build-a-MELs, or baMELs). The project will examine the use of both pre-constructed MELs and baMELs for effectiveness in promoting student engagement in scientific reasoning and practices. The project will employ design-based research methodologies in pursuing answers to three research questions: (1) Do baMEL activities tested in multiple high school classroom settings promote critical evaluation, plausibility reappraisal, and  scientifically accurate knowledge construction about controversial Earth and space science topics? (2) How do these additional baMELs differ from pre-constructed MELs in promoting critical evaluation, plausibility reappraisal, and knowledge construction? And (3) To what extent does repeated use of both pre-constructed MELs and baMELs result in student engagement of scientific practices (i.e., asking critical questions, using model-based reasoning, planning and analyzing scientifically valid investigations, constructing plausible explanations, engaging in collaborative argumentation, and critically evaluating scientific information)? The project will engage high school students taking Earth and space classes in selected schools of Georgia, New Jersey, and within Philadelphia. Teacher professional development opportunities associated with the project will include summer institutes, classroom supports, and mentoring sessions.

High School Students' Climate Literacy Through Epistemology of Scientific Modeling (Collaborative Research: Forbes)

This project will focus on learning about model based reasoning in science, and will develop, implement, study, and refine a 6-week climate science module for high school students. The module will feature use of a web-based climate modeling application, and the project team will collect and analyze evidence of model-based reasoning about climate phenomena among students.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
1720838
Funding Period: 
Fri, 09/01/2017 to Fri, 12/31/2021
Full Description: 

This project will focus on learning about model based reasoning in science, and will develop, implement, study, and refine a 6-week climate science module for high school students. The module will feature use of a web-based climate modeling application, and the project team will collect and analyze evidence of model-based reasoning about climate phenomena among students. Scientists routinely use data-intensive, computer-based models to study complex natural phenomena, and modeling has become a core objective of current science curriculum standards. The project will provide new insights about student use of scientific models to understand natural phenomena, and advance knowledge about curriculum, instruction, and assessment practices that promote model-based reasoning among students.

This 4-year Design and Development project will examine use of a web-based climate modeling tool designed to provide non-scientists experiences with climate modeling in high school geoscience classrooms. A theoretically-grounded and empirically tested approach to design-based research, instructional design, and assessment development will be used in an iterative cycle of instructional innovation and education research to find answers to two research questions: 1) How do secondary students develop epistemic and conceptual knowledge about climate? And 2) How do secondary science teachers support student use of climate modeling application to develop epistemic and conceptual knowledge about climate? Data associated with conceptual and epistemic knowledge, curriculum-embedded modeling tasks, interviews, and videorecorded observations of instruction will be used to study impacts of the new curriculum module on 55 high school science teachers and 3,000 students. Project participants include students from low socioeconomic populations and other groups underrepresented in STEM fields. The curriculum will also serve as a resource for an existing, online professional development course at the American Museum of Natural History that engages teachers nationwide.

Designing a Middle Grades Spatial Skills Curriculum

This project will create a portable training system that can be easily deployed in middle grades (5th-7th grade) as a prototype for increasing students' spatial reasoning skills. The project will study gender differences in spatial reasoning and examine how learning experiences can be designed to develop spatial skills using Minecraft as a platform.

Lead Organization(s): 
Award Number: 
1720801
Funding Period: 
Sat, 07/01/2017 to Tue, 06/30/2020
Full Description: 

The ability to make spatial judgements and visualize has been shown to be a strong indicator of students' future success in STEM-related courses. The project is innovative because it uses a widely available gaming environment, Minecraft, to examine spatial reasoning. Finding learning experiences which support students' spatial reasoning in an authentic and engaging way is a challenge in the field. This project will create a portable training system that can be easily deployed in middle grades (5th-7th grade) as a prototype for increasing students' spatial reasoning skills. The project will study gender differences in spatial reasoning and examine how learning experiences can be designed to develop spatial skills using Minecraft as a platform. The resources will incorporate hands-on learning and engage students in building virtual structures using spatial reasoning. The curriculum materials are being designed to be useful in other middle grades contexts.

The study is a design and development study that will design four training modules intended to improve spatial reasoning in the following areas: rotation, mental slicing, 2D to 3D transformation and perspective taking. The research questions are: (1) Does a Minecraft-based intervention that targets specific spatial reasoning tasks improve middle grade learners' spatial ability? (2) Does spatial skills growth differ by gender? The experimental design will compare the influence of the virtual spatial learning environment alone vs. the use of design challenges designed specifically for the spatial skills. The data collected will include assessments of spatial reasoning and feedback from teachers' who use the materials. The spatial skills measures will be administered as a pre-test, post-test, and six-month follow-up assessment to measure long term effects.

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