This project will design and study new learning environments integrating mathematical and computational thinking. The project will examine how to design learning modules that place mathematics concepts. By exploring how different kinds of designs support learning and engagement, the project will establish a set of design principles for supporting mathematical and computational thinking.
This grant examines the changes teachers and students go through in their first year of implementing a New Technology High School project-based curriculum for ninth graders in two high schools. This first year of implementation is part of a phased-in implementation for subsequent grades. The NTHS approach calls for moving from more traditional approaches to mathematics and science education to project-based curricula that posits mathematics and science in the context of real-world issues and problems.
Previous research has shown that play is an important vehicle for exploration, understanding, and learning because play involves many of the same features as sophisticated disciplinary engagement in mathematics. Despite work documenting the value of play broadly, little research has directly addressed how play could be supported or the value of doing so in mathematics classrooms. The purpose of this project is to investigate play in early elementary math education through a four-year longitudinal study that documents teacher learning and connects teacher practice with in-depth qualitative analyses of children over multiple years.