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Teacher Learning of Technology-Enhanced Formative Assessment Middle School High School Assessment Educational Technology…
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Teaching to design educational technologies Publication Educational Technology Graduate…
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Using Interactive Technology to Support Students’ Understanding of the Greenhouse Effect and Global Warming Publication Climate Change…
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Digital Textbook Playbook Tool Cyberlearning Educational Technology Technology…
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Using Scientific Data Sets to Teach STEM Topics, Support Student Learning, and Develop an Understanding about the Nature of Science PI-organized Discussion…
PI Meeting Session
Effective Computer-Based Curricula PI-organized Discussion Educational Technology What have we learned about designing computer-based…
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Best Practices for Metrics Collection and Analysis Tool Educational Technology Other  …
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Blogs: Enhancing links in a professional learning community of science and mathematics teachers Publication Educational Technology…
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Change Thinking for Global Science: Fostering and Evaluating Inquiry Thinking About the Ecological Impacts of Climate Change Presentation Biology…
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Computer-based Assessment (Horwitz) Presentation Assessment Cyberlearning Educational Technology…
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Cyber-enabled Learning: Digital Natives in Integrated Scientific Inquiry Classrooms Presentation 21st Century Skills Biology…
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Designing Digital Experiences for Positive Youth Development: From Playpen to Playground Publication Cyberlearning Educational…
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Designing Powerful Digital Environments for Professional Development (Fosnot) Presentation Educational Technology Mathematics…
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Logging Opportunities in Online Programs in Science (Koile) Presentation Educational Technology Technology…
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Research on Student Understanding of Data Organization Presentation Curriculum Cyberlearning Educational Technology…
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Situated assessment using virtual environments for science content and inquiry (Ketelhut, Nelson, Schifter) Presentation Curriculum…
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Dissemination Toolkit: Social Media Outreach Tool Technology Cyberlearning Educational Technology Gaming/…
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The Evidence Games - Poster Session 2010 Presentation Educational Technology Science Middle…
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Using Teaching Routines with Classroom Network Technology to Support Improved Classroom Assessment (Penuel, Schank) Presentation Assessment…
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The Role of Criticism in Understanding Problem Solving Publication Educational Technology Other…
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Conclusion: Building on the Strengths of Interdisciplinarity Publication Educational Technology Other…
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A Drake's Tale: Genetics Software Gets a Lift from Gaming Publication Biology Educational Technology Gaming/…
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An Efficacy Study on the Use of Dynamic Geometry Software Publication Educational Technology Geometry Mathematics…
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Middle School Science Teachers’ Confidence and Pedagogical Practice of New Literacies Publication Educational Technology Pedagogy…
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Modeling Earth's Climate Publication Earth Science Educational Technology Environmental Science…
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VISUALIZING OCEANS OF DATA Educational Interface Design Publication Educational Technology Elementary…
PI Meeting Session
Meaningful Support for Teachers: Specific Ways to Encourage Game-Based Learning in the Classroom Collaborative Panel Session 21st Century Skills…
PI Meeting Session
Ocean Tracks: Bringing Large-Scale Marine Science Data to and Beyond the Classroom Feedback Session (Work in Post-development) Biology Cyberlearning…
PI Meeting Session
Discussion of Promising Scale-up Strategies for Reaching Classrooms Feedback Session (Work in Post-development) Algebra Curriculum…
PI Meeting Session
A Grand Opportunity: Synergy and Interoperability Across Educational Games and Simulations Collaborative Panel Session Cyberlearning Engineering…
PI Meeting Session
Developing Simulation-Based Assessments for Learning Next Generation Science Feedback Session (Work in Development) Assessment Cyberlearning…
PI Meeting Session
Navigating to NGSS Success: Identifying a Research Agenda Collaborative Panel Session 21st Century Skills Assessment Classroom Practice…
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SmartGraphs: Algebra online learning TeacherResource Product for Educators Activity…
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How games can engage students and improve learning Publication Educational Technology Gaming/Virtual Environments…
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The effectiveness of Reason Racer, a game designed to engage middle school students in scientific argumentation Publication Educational Technology…