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In this poster, we describe the goals of our research, our proposed model for professional development, our framing of design-based approaches to learning, and our framing of computational thinking…
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The purpose of the study is to investigate the popular assumption that the "digital natives" generation surpasses the previous "digital immigrants" generation in terms of their technology experiences, because they grow up…
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Using Google Earth, Cyber Databases, and Geotagged Photos to Enhance Students’ Scientific Practices and Understanding of Darwin’s Theory of Evolution Wang, S.-K. Hsu, H.-Y. & Jean Posada. (2014).…
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In this paper, we describe a pilot study of EarSketch, a computational remixing approach to introductory computer science, in a formal academic computing course at the high school level. The EarSketch project provides an…
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This paper employs meta-analysis to determine the influence of computer-based scaffolding characteristics and study and test scorequality on cognitive outcomes in science, technology, engineering, and mathematics education…
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In this mixed method study, we examined the use and impact of computer based scaffolding to support middle school students’ creation of evidence-based arguments during a 3-week problem-based learning unit focused on the…
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This paper presents a set of authoring tool design principles such as leveraging UI workflows, collaboration, and automation. The scarcity of efficient and user-friendly authoring tools has long been…
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This study investigated N = 57 Kindergarten through second grade children’s performance on a programming assessment after engaging in a 6-week curricular intervention called ScratchJr. Computer…
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A paper on the prototype evolution of the ScratchJr programming environment. Computer programming for young children has grown in popularity among both education researchers and product developers, but…