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The project addresses the relatively poor mathematics achievement of students who are not proficient in English. It includes research on how English language learners in beginning algebra classes solve math word…
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This project is focusing on the redesign of popular commercial video games to support students’ understanding of Newtonian mechanics. In support of this goal, SURGE develops and implements design principles for…
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The purpose of this 4-year project is to improve student mathematics achievement by developing a mathematics intervention focused on key measurement and data analysis skills. The PM intervention will be designed…
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This project will develop and study three week-long middle school lab units designed to teach spatial abilities using a blend of physical and virtual (computer-based) models. "ThinkSpace" labs will help students…
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This project will use cycles of design-based research to build new knowledge about how to facilitate teachers' interpretation and use of digital game-based formative assessment data. The research will also…
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This project will focus on understanding how educational games, designed according to research-based learning and assessment design principles, can better assess and promote students' science knowledge,…
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This project addresses a critical need, developing professional development materials to address the teachers of ELLs. The project will create resources to help teachers build ELLs' mathematical proficiency…
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The production of news stories and student-oriented instruction in the classroom are designed to increase student learning of STEM content through student-centered inquiry and reflections on metacognition. This…
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This project will design, develop, and test a new professional development (PD) model for high school biology teachers that focuses on plant biology, an area of biology that teachers feel less prepared to teach…