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EarSketch: An Authentic, Studio-based STEAM Approach to High School Computing Education
EarSketch: An Authentic, Studio-based STEAM Approach to High School…
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Changing Culture in Robotics Classroom (Collaborative Research: Shoop)
Changing Culture in Robotics Classroom (Collaborative Research: Shoop)…
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Developing and Testing the Internship-inator, a Virtual Internship in STEM Authorware System
Developing and Testing the Internship-inator, a Virtual Internship in…
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GRIDS: Graphing Research on Inquiry with Data in Science
GRIDS: Graphing Research on Inquiry with Data in Science
1418423…
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Science in the Learning Gardens (SciLG): Factors that Support Racial and Ethnic Minority Students’ Success in Low-Income Middle Schools
Science in the Learning…
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CAREER: Promoting Equitable and Inclusive STEM Contexts in High School
CAREER: Promoting Equitable and Inclusive STEM Contexts in High School…
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Pandemic Learning Loss in U.S. High Schools: A National Examination of Student Experiences
Pandemic Learning Loss in U.S. High Schools: A National Examination of…
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CAREER: Spreading Computational Literacy Equitably via Integration of Computing in Preservice Teacher Preparation
CAREER: Spreading Computational Literacy…
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From Access to Sustainability: Investigating Ways to Foster Sustainable Use of Computational Modeling in K-12 Science Classrooms
From Access to Sustainability:…
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Exploring Early Childhood Teachers' Abilities to Identify Computational Thinking Precursors to Strengthen Computer Science in Classrooms
Exploring Early…