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Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes Taking Games to School: Exploratory Study to…
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EarSketch: An Authentic, Studio-based STEAM Approach to High School Computing Education EarSketch: An Authentic, Studio-based STEAM Approach to High School…
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Changing Culture in Robotics Classroom (Collaborative Research: Shoop) Changing Culture in Robotics Classroom (Collaborative Research: Shoop)…
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GRIDS: Graphing Research on Inquiry with Data in Science GRIDS: Graphing Research on Inquiry with Data in Science 1418423…
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Driven to Discover: Citizen Science Inspires Classroom Investigation Driven to Discover: Citizen Science Inspires Classroom Investigation…
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Stopping an Epidemic of Misinformation: Leveraging the K-12 Science Education System to Respond to Ebola Stopping an Epidemic of Misinformation: Leveraging the K-…
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STEM Practice-Rich Investigations for NGSS Teaching (SPRINT) STEM Practice-Rich Investigations for NGSS Teaching (SPRINT) 1503153…
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Fostering STEM Trajectories: Bridging ECE Research, Practice, and Policy Fostering STEM Trajectories: Bridging ECE Research, Practice, and Policy…
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SimScientists Games: Development of Simulation-Based Game Designs to Enhance Formative Assessment and Deep Science Learning in Middle School SimScientists Games:…
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PBS NewsHour STEM Student Reporting Labs: Broad Expansion of Youth Journalism to Support Increased STEM Literacy Among Underserved Student Populations and Their Communities…
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Exploring Ways to Transform Teaching Practices to Increase Native Hawaiian Students' Interest in STEM Exploring Ways to Transform Teaching Practices to…