This conference focuses on the use of virtual/mixed reality simulation in the preparation of secondary science teachers. The conference convenes experts in simulation in teacher preparation, practicing high school teachers, and teacher candidates to engage in a design process related to mixed reality simulations. Conference attendees will identify important gaps in science teacher preparation and design prototype simulation environments for addressing those gaps.
Projects
The project will develop and study a professional development program focused on fraction for interventionists who work with grades four and five students with mathematics disabilities and difficulties.
This project will develop and test a digital platform for middle school mathematics classrooms to help students deepen and communicate their understanding of mathematics. The digital platform will allow students to collaboratively create representations of their mathematics thinking, incorporate ideas from other students, and share their work with the class.
This project will develop and test a digital platform for middle school mathematics classrooms to help students deepen and communicate their understanding of mathematics. The digital platform will allow students to collaboratively create representations of their mathematics thinking, incorporate ideas from other students, and share their work with the class.
This project is working with all teachers in grades three through five in the Portland, OR Public Schools in order to test the feasibility and efficacy of the Mathematics Studio Model of professional development. The model requires professional development to occur at the school level involving both teachers and principals. The goal of the project is to improve students' engagement and learning in mathematics by fostering effective instruction.
This development and research project designs, develops, and tests a digital game-based learning environment for supporting, assessing and analyzing middle school students' conceptual knowledge in learning physics, specifically Newtonian mechanics. This research integrates work from prior findings to develop a new methodology to engage students in deep learning while diagnosing and scaffolding the learning of Newtonian mechanics.
This project investigates the educational value of computer technologies for learning engineering. The project engages high school students to design, build, and evaluate an energy-efficient model house with the aid of computer simulation and design tools.
This exploratory project will design, pilot, and evaluate a 10-week, energy literacy curriculum unit for a program called Energy and Your Environment (EYE). In the EYE curriculum, students will study energy use and transfer in their own school buildings. They will explore how Earth systems supply renewable and nonrenewable energy, and how these energy sources are transformed and transferred from Earth systems to a school building to meet its daily energy requirements.
Early childhood educators (ECEs) understand that effective science teaching and learning requires content knowledge related to science concepts and practices and pedagogical knowledge. However, ECEs, especially in rural communities, express a lack of science content knowledge and confidence in incorporating science-related conversations in their early care and education settings, and they believe this might be a result of limited professional training relevant to science content. This project aims to strengthen key capabilities in ECEs, including the ability to (1) build science content knowledge and confidence in guiding young children's scientific investigation, (2) closely observe children's interactions with science materials, and (3) use those observations in the reflection, planning, and practice of science teaching.
The ReaL Earth Inquiry project empowers teachers to employ real-world local and regional Earth system science in the classroom. Earth systems science teachers need the pedagogic background, the content, and the support that enables them to engage students in asking real questions about their own communities. The project is developing online "Teacher-Friendly Guides" (resources), professional development involving fieldwork, and inquiry-focused approaches using "virtual fieldwork experiences."
This Engineering Teacher Pedagogy project implements and assesses the promise of an extended professional development model coupled with curriculum enactment to develop teacher pedagogical skills for integrating engineering design into high school biology and technology education classrooms.
This project is developing lessons to engage students in grades 1-5 in engineering activities integrated with their science lessons. The project addresses the need to develop a broad understanding of what engineers do and the uses and implications of the technologies they create. The goals of the project are to increase the technological literacy of the students and to increase elementary teacher’s understanding of technology and engineering, to enable them to teach these subjects.
Project staff are developing modular instructional materials for students. The materials are designed to increase the awareness of and interest in career opportunities in engineering and technology. The modules use authentic, real-world engineering applications and hands-on experiences to build problem-solving skills and contribute to the technological literacy of secondary students. The modules specifically target the ITEA Content Standards for Technological Literacy and related benchmarks.
With increased focus on STEM education for students with extensive support needs ESN, engineering practices highlight the importance of problem-solving skills (e.g., systems thinking, creativity), and engineering lessons/units may provide a viable format for systematically planned math and science instruction that naturally embeds opportunities to teach students skills promoting increased self-regulated learning. Due to lack of prior experience teaching engineering, little is known about how teachers of students with ESN scaffold instruction to build their students’ engineering practices. Thus, this project focuses on teachers’ development of engineering practices, including how teachers support their students’ development of engineering-focused behaviors and mindsets through instruction.
This project creates, tests and revises two-six week prototypical modules for middle school technology education classes, using the unifying themes and important social contexts of food and water. The modules employ engineering design as the core pedagogy and integrate content and practices from the standards for college and career readiness.
This project is revising and field testing six existing modules and developing, pilot testing, and field testing two engineering modules for required middle school science and mathematics classes: Catch Me if You Can! with a focus on seventh grade life science; and Creating Bioplastics targeting eighth grade physical science. Each module addresses an engineering design challenge of relevance to industries in the region and fosters the development of engineering habits of mind.
Geometry instruction offers unique opportunities for students to apply design thinking to authentic problems. This project supports teachers in designing and implementing lessons using a human-centered design (HCD) approach. Geometry teachers will participate in lesson study for two years to plan problem-based geometry lessons and to observe student thinking during those lessons. The project investigates how teachers learn about and apply a human-centered framework for teaching geometry.
This project will develop, implement, test, and revise instructional approaches and materials for high school students that focus on the links between scientific evidence and alternative explanations of phenomena relating to Earth and space education. Students will learn to construct diagrams showing the links between explanatory models of natural phenomena and lines of evidence, and then evaluate the plausibility of various alternative explanations for events.
The goal of this project is to study how secondary students come to understand better an underlying logic of natural sciences—the relation between construction of new ideas and critique of them. Science education has traditionally focused mostly on how students construct models of natural phenomena. However, critique is crucial for iterative refinement of models because in professional science, peer critique of explanatory models motivates and guides progress toward better understanding. This project engages students in this process and helps them understand the relation of critique to better explanations, by focusing students on the criteria by which critique and understanding develop together through classroom discussions.
The goal of this project is to study how secondary students come to understand better an underlying logic of natural sciences—the relation between construction of new ideas and critique of them. Science education has traditionally focused mostly on how students construct models of natural phenomena. However, critique is crucial for iterative refinement of models because in professional science, peer critique of explanatory models motivates and guides progress toward better understanding. This project engages students in this process and helps them understand the relation of critique to better explanations, by focusing students on the criteria by which critique and understanding develop together through classroom discussions.
This project is researching the efficacy of a learning and assessment system that emphasizes students' attaining proficiency or better on a limited set of high value learning objectives in Algebra.
This project is developing five web-based modules for middle school science that engage students in student-directed inquiry and provide teachers with professional development in facilitating this inquiry. These modules immerse students in virtual environments for learning (VELs) where they take on the role of scientists engaged in a complex task. The virtual settings presented in the VELs support students in designing and carrying out their own investigations.
This research investigates how state-of-the-art creative and pedagogical agents can improve students' learning, attitudes, and engagement with computer science. The project will be conducted in high school classrooms using EarSketch, an online computer science learning environments that engages learners in making music with JavaScript or Python code. The researchers will build the first co-creative learning companion, Cai, that will scaffold students with pedagogical strategies that include making use of learner code to illustrate abstraction and modularity, suggesting new code to scaffold new concepts, providing help and hints, and explaining its decisions.
Navigating complex societal issues such as water shortages, forest fires, and other phenomena-based problems requires understanding the social, technological, and scientific dimensions surrounding the issues and they ways these dimensions interact, shift, and change. Despite its importance, however, developing students’ socioscientific literacy has received limited attention in elementary science teaching and learning contexts. This project begins to address this problem of practice by focusing first on developing elementary teachers’ socioscientific literacy and their capacity to integrate socioscientific issues and local phenomena in their science teaching practice.
This project will iteratively design, develop, field test, refine, and rigorously study a six-unit, facilitated, online professional development (PD) course focusing on energy-related concepts in the context of alternative energy. The primary audience is high school science teachers teaching out of their field of endorsement and serving students underrepresented in the sciences. The project will investigate whether the PD will precipitate changes in teacher knowledge and practice that result in higher student achievement.