This is a Faculty Early Career Development project aimed at developing, implementing, and assessing a model that introduces novice elementary school teachers to community-based engineering design as a strategy for teaching and learning in urban schools. Reflective of the new Framework for K-12 Science Education, the model addresses key crosscutting concepts, disciplinary core ideas, and scientific and engineering practices. It builds on theoretical perspectives and empirical foundations, including situated learning, engineering design cognition, and children's resources and funds of knowledge, including cultural and linguistic diversity.
Projects
This project studies teaching practices in a year-long high school algebra course that integrates hand-held and other electronic devices. Of particular interest is how these technologies can support learners' capacity to efficiently and effectively draw on the distributed intelligences that technical and social networks make available. The investigation focuses on collaborative learning tasks centered on collective mathematical objects, such as functions, expressions, and coordinates that participants in a group must jointly manipulate through networked computers.
This project explores possibilities for localized change led by parents and caregivers. By making explicit how to foster and increase Black and Latinx parents’ engagement in solidarity with community organizations and teachers, this project could provide a model for other communities and schools seeking to advance racial justice in mathematics education. Through critical community-engaged scholarship and in collaboration with ten Black and Latinx families, ten teachers, and two community organizations, the research team will co-design and co-study two educational programs aimed at advancing racial justice in elementary mathematics.
This project has pioneered simulation-based assessments of model-based science learning and inquiry practices for middle school physical and life science systems. The assessment suites include curriculum-embedded, formative assessments that provide immediate, individualized feedback and graduated coaching with supporting reflection activities as well as summative end-of-unit benchmark assessments. The project has documented the instructional benefits, feasibility, utility, and technical quality of the assessments with over 7,000 students and 80 teachers in four states.
The aim of this project is to enact and study a process in which middle school teachers of mathematics and visual arts co-design and teach activities that combine math and art to teach data science.
The aim of this project is to enact and study a process in which middle school teachers of mathematics and visual arts co-design and teach activities that combine math and art to teach data science.
This project aims to enact and study the co-design of classroom activities by mathematics and visual arts teachers to promote middle school students' data literacy.
This project will focus on a networked improvement community (NIC) model of professional learning that shifts K-5 science instruction from traditional approaches to a three-dimensional design as outlined in the Next Generation Science Standards. The project will feature a multi-level model involving university educators and researchers and school district practitioners in an effort to co-defined problems of practice valuable to both parties. A mixed methods research design will examine how the NIC model develops professional capital through changes in implementation over multiple iteration.
The goal of this planning grant is to explicitly focus on broadening participation in the K-12 STEM teaching workforce, with the theory of action that diversifying the K-12 STEM teaching workforce would in the long term help more students see STEM as accessible to them and then be more likely to choose a STEM degree or career.
This project will develop and test the impact of heredity and evolution curriculum units for middle school grades that are aligned with the Next Generation Science Standards (NGSS). The project will advance science teaching by investigating the ways in which two curriculum units can be designed to incorporate science and engineering practices, cross-cutting concepts, and disciplinary core ideas, the three dimensions of science learning described by the NGSS. The project will also develop resources to support teachers in implementation of the new modules.
This project will use visualizations from an easily accessible tool from NOAA, Science On a Sphere, to help students develop critical thinking skills and practices required to effectively make meaning from authentic scientific data. The project will use arts-based pedagogies for observing, analyzing, and critiquing visual features of data visualizations to build an understanding of what the data reveal. The project will work with middle school science teachers to develop tools for STEM educators to use these data visualizations effectively.
Building Base Line Objectives for Children’s Knowledge Skills for Science (BLOCKS)is a 4-year project that integrates research and applied teaching to take a close look inside prekindergarten classrooms. The overall research project includes extensive classroom observation by teachers and researchers of children’s ability to learn science processes and content; intensive professional development and mentoring support for teachers to learn science; and multiple qualitative, as well as, quantitative assessment strategies.
The purpose of this project is to develop and conduct initial studies of a multi-grade program targeting critical early math concepts. The project is designed to address equitable access to mathematics and STEM learning for all students, including those with or at-risk for learning disabilities and underrepresented groups.
To act on energy issues, students need a strong understanding of energy flow and energy efficiency. However, students rarely have opportunities to learn about how buildings, such as their own school, drive about 40% of energy use and global carbon emissions. Addressing this gap in science education, this project will design, pilot, and evaluate a 6-week middle school curriculum called Build it Green! (BIG!). Blending classroom experiences and interactive digital learning tools, the researchers will work with rural middle schools in Missouri to implement and test how following the story of energy flow in and out of a hypothetical school building enhances students’ understanding of energy systems in the science of green buildings.
This project aims to deepen understanding of how to support and develop early childhood science learning by articulating science and engineering practices observed in children’s play. It also aims to develop early childhood educators’ abilities to identify and support nascent science and engineering practices with young children. Through this project early childhood educators will engage in professional learning using a refined version of the Science and Engineering Practices Observation Protocol (SciEPOP), an observation tool that allows researchers to identify and describe high-quality play-based engagement with science and engineering practices. Through video-rich professional learning along with peer-based coaching, early childhood educators will grow in their ability to prepare play environments, identify nascent science and engineering practices, enhance and extend investigations through play, and record and reflect upon this learning.
This project is developing a system for producing automated professional mentoring while students play computer games based on STEM professions. The project explores a specific hypothesis about STEM mentoring: A sociocultural model as the basis of an automated tutoring system can provide a computational model of participation in a community of practice, which produces effective professional feedback from nonplayercharacters in a STEM learning game.
The project will use a comprehensive mixed methods design to develop theoretically-grounded measures of student engagement in middle school math and science classes that reflect a multidimensional construct within an ethnically and socioeconomically diverse sample of urban youth. The project conceptualizes student engagement as a multidimensional construct including behavioral, emotional, and cognitive components. This multidimensional perspective of student engagement provides a rich characterization of how students act, feel, and think.
Through the integration of STEM content and literacy, this project will study the ways teachers implement project practices integrating literacy activities into STEM learning. Teachers will facilitate instruction using scenarios that present students with everyday, STEM-related issues, presented as scenarios, that they read and write about. After reading and engaging with math and science content, students will write a source-based argument in which they state a claim, support the claim with evidence from the texts, and explain the multiple perspectives on the issue.
The project team will conduct an efficacy study of a new comprehensive science curriculum for middle grades 6-8 called Amplify Science Middle School (ASMS). This school science curriculum integrates disciplinary core ideas, science and engineering practices, and crosscutting concepts. The overarching aim of the study will be to understand the impact of the curriculum on student achievement, classroom implementation, and teacher practice in relation to the recommendations of "A Framework for K-12 Science Education" and the Next Generation of Science Standards.
This project is carrying out a research and development initiative to increase the success rates of our most at-risk high school students—ninth-grade students enrolled in algebra classes but significantly underprepared for high school mathematics. It will also result in new understandings about effective approaches for teaching mathematics to struggling students and about effective ways for implementing these approaches at scale, particularly in urban school districts.
This project will test the efficacy of using agent-based simulation and visualization models to identify the factors that predict mathematics achievement for students from the 8th grade to the 12th grade and beyond. The team is using data that includes 14 years of data on student grade reports, coursework, demographics, teacher variables such as years of service, professional development courses taken, years of service, and other artifacts.
This project will test the efficacy of using agent-based simulation and visualization models to identify the factors that predict mathematics achievement for students from the 8th grade to the 12th grade and beyond. The team is using data that includes 14 years of data on student grade reports, coursework, demographics, teacher variables such as years of service, professional development courses taken, years of service, and other artifacts.
This project will study the activities of a Networked Improvement Community (NIC) as a vehicle to bridge gaps across four identified steps along the science teacher training and development pathways within local contexts of 8 participating universities. The overarching goal of the project is to strengthen the capacity of universities and school districts to reliably produce teachers of science who are knowledgeable about and can effectively enact the Next Generation Science Standards (NGSS), although prepared in varied organizational contexts.
This project will scale up, implement, and assess the efficacy of interventions in K-12 mathematics education based on the well-established Algebra Project (AP) pedagogical framework, which seeks to improve performance and participation in mathematics of students in distressed school districts, particularly low-income students from underserved populations.
This project combines Unity (a cross-platform game engine and integrated development environment) with cutting-edge haptic technology to provide upper elementary students with a new way of accessing core science content. The core research question that undergirds this exploratory project is: How does the addition of haptic feedback influence users' understandings of core, often invisible, science content?