Elizabeth Vanderputten

North Carolina State University (NCSU)
09/01/2013

This project combines Unity (a cross-platform game engine and integrated development environment) with cutting-edge haptic technology to provide upper elementary students with a new way of accessing core science content. The core research question that undergirds this exploratory project is: How does the addition of haptic feedback influence users' understandings of core, often invisible, science content?

University of Texas, Austin
11/15/2011

This project will test the efficacy of using agent-based simulation and visualization models to identify the factors that predict mathematics achievement for students from the 8th grade to the 12th grade and beyond. The team is using data that includes 14 years of data on student grade reports, coursework, demographics, teacher variables such as years of service, professional development courses taken, years of service, and other artifacts.

University of California, Santa Cruz (UC Santa Cruz), University of Texas, Austin
11/15/2011

This project will test the efficacy of using agent-based simulation and visualization models to identify the factors that predict mathematics achievement for students from the 8th grade to the 12th grade and beyond. The team is using data that includes 14 years of data on student grade reports, coursework, demographics, teacher variables such as years of service, professional development courses taken, years of service, and other artifacts.

TERC, Inc.
09/01/2011

This project will study the design features of an experimental gaming environment called Arcadia: The Next Generation. Researchers working with a group of formal and informal educators to study the connections between scientific inquiry in Arcadia and STEM learning. The project provides a dynamic and evolving place where gamers, educators, parents, and citizen scientists can come together to share, rate, and build knowledge through a variety of fun science inquiry games.

Western Michigan University (WMU)
09/01/2009

This project is assessing the capacities needed by elementary teachers for productive use of mathematics curriculum materials. The project is guided by the assumption that well-designed curriculum programs have the potential to contribute to improvement in mathematics learning opportunities in K-12 classrooms. Yet, minimal research has examined the kind of knowledge and capacities necessary for teachers to use these resources productively. The project will undertake such research and develop tools to assess these capacities.

University of Pennsylvania (Penn)
09/01/2009

This project is assessing the capacities needed by elementary teachers for productive use of mathematics curriculum materials. The project is guided by the assumption that well-designed curriculum programs have the potential to contribute to improvement in mathematics learning opportunities in K-12 classrooms. Yet, minimal research has examined the kind of knowledge and capacities necessary for teachers to use these resources productively. The project will undertake such research and develop tools to assess these capacities.

Ohio State University (OSU)
08/15/2008

This project conducts a systematic and empirical (both quantitative and qualitative) longitudinal study of the factors that influence students' decisions at critical junctures in the educational pipeline. The goals are too (a) broaden participation in science, technology, engineering, and math (STEM) fields and (b) improve the recruitment, retention, and success of minority undergraduate men in STEM and STEM-related fields across colleges and universities in the United States.

Harvard University
07/01/2009

This project focuses on how children learn to reason about three aspects of complex causality; probabilistic causation; action at a distance; and distributed causality;and how to best support the development of this reasoning in classrooms. Through microgenetic study across the school year with small numbers of students in grades K-6, the study will characterize children's reasoning at different ages and how it shifts over time and with different learning supports.

University of Toledo (UT)
08/15/2010

The research and educational activities of this project focus on advancing the field in the area of fraction operation algorithm development. The goal of this research is to identify core mathematical teaching practices that engage and support students in algorithmic thinking associated with fraction operations. The educational product of this work will be written educational materials that can be used to support the general population of teachers in this domain.

University of Missouri
08/01/2014

This project will research the programmatic changes that resulted from the NSF investment in Centers for Learning and Teaching of Mathematics (CLT) at the 31 participating institutions. It will provide information on the core elements of doctoral preparation in mathematics education at the institutions and ways in which participation in the CLTs has changed their programs.

Western Michigan University (WMU)
01/15/2012

This project is developing Core Math Tools, a suite of Java-based software including a computer algebra system (CAS), interactive geometry, statistics, and simulation tools together with custom apps for exploring specific mathematical or statistical topics. Core Math Tools is freely available to all learners, teachers, and teacher educators through a dedicated portal at the National Council of Teachers of Mathematics (NCTM) web site.

Harvard University
05/01/2009
This project has constructed, pilot tested, validated, and is now disseminating assessments of student achievement for use in upper elementary grades.
Vanderbilt University
09/15/2013

This RAPID project is a cross-national comparative study of U.S. and Chinese instructional support systems, building from earlier data about mathematics teaching and learning in large urban school districts of both the United States and the People's Republic of China. The study uses quantitative methods to compare and contrast the effectiveness of supports (e.g., professional development, teacher networks, school leadership) in improving teachers' instructional practices and student achievement using comparable instrumentation.

Arizona State University (ASU)
09/01/2013

The goal of the project is to inform the development of an impact-based research methodology (IBR) to enable a more direct and overt connections between academic research on games and the development of educational products and services that are sustainable and scalable.

University of California, Berkeley (UC Berkeley)
09/15/2008

This project focuses on the challenge of using assessment of relevant STEM content to improve K-12 teaching and learning. CLEAR takes advantage of new technologies and research findings to investigate ways that science assessments can both capture and contribute to cumulative, integrated learning of standards-based concepts in middle school courses. The project will research new forms of assessment that document students' accumulation of knowledge and also serve as learning events.

University of Wisconsin-Madison (UW-Madison)
09/01/2011

CyberSTEM is developing and testing an integrated digital gaming network that spans homes, schools, and informal learning settings, offering a suite of digital games based on cutting-edge discoveries in the life sciences. The project asks if participation in CyberSTEM leads to increased learning in six areas: interest in science, conceptual knowledge, scientific reasoning, reflection on knowing, participating in science, and identifying as a scientist. The target audience includes youth in grades 6-9.

University of Colorado Boulder
09/01/2008

This project investigates how vignette illustrations minimize the impact of limited English proficiency on student performance in science tests. Different analyses will determine whether and how ELL and non-ELL students differ significantly on the ways they use vignettes to make sense of items; whether the use of vignettes reduces test-score differences due to language factors between ELL and non-ELL students; and whether the level of distance of the items moderates the effectiveness of vignette-illustrated items.

University of Rochester (U of R), Western Michigan University (WMU), Michigan State University (MSU), Washington State University Tri-Cities
08/15/2012

This project is developing principles for supporting middle school mathematics teachers' capacity to use curriculum resources to design instruction that addresses the Common Core State Standards for Mathematics. These principles are intended for: (1) curriculum developers; (2) professional development designers, to help teachers better utilize curriculum materials with respect to the CCSSM; and (3) teachers, so that they can use curriculum resources to design instruction that addresses the CCSSM.

University of Georgia (UGA)
09/17/2008

This project is developing and evaluating a test form that diagnoses teachers' capacities in two closely connected cases of reasoning about multiplicative relations among quantities: fractions and proportions. Teachers' responses to test items will be informative about their capacities to reason about content in ways that support student’s thinking. The project is developing instruments using a new class of psychometric models called Diagnostic Classifcation Models (DCMs) that are based on categorical latent variables.

Education Development Center, Inc. (EDC)
09/01/2010

This project is creating and studying a blended professional development model (face-to-face and online) for mathematics teachers and special educators (grades 4-7) with an emphasis on teaching struggling math students in the areas of fractions, decimals, and positive/negative numbers (Common Core State Standards). The model's innovative design differentiates professional learning to address teachers' wide range of prior knowledge, experiences, and interests.