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Human Variance and Assessment for Learning Implications for Diverse Learners of STEM: A National Conference Human Variance and Assessment for Learning…
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Generalized Embodied Modeling to Support Science through Technology Enhanced Play (Collaborative Research: Danish) Generalized Embodied Modeling to Support…
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Generalized Embodied Modeling to Support Science through Technology Enhanced Play (Collaborative Research: Enyedy) Generalized Embodied Modeling to Support…
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CAREER: Bridging the Digital Accessibility Gap in STEM Using Multisensory Haptic Platforms CAREER: Bridging the Digital Accessibility Gap in STEM Using…
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Developing and Validating Early Assessments of College Readiness: Differential Effects for Underrepresented Groups, Optimal Timing of Assessments, and STEM-Specific Indicators…
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Getting Unstuck: Designing and Evaluating Teacher Resources to Support Conceptual and Creative Fluency with Programming Getting Unstuck: Designing and Evaluating…
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STEM Sea, Air, and Land Remotely Operated Vehicle Design Challenges for Rural, Middle School Youth STEM Sea, Air, and Land Remotely Operated Vehicle Design…
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Teaching Environmental Sustainability - Model My Watershed (Collaborative Research: Staudt) Teaching Environmental Sustainability - Model My Watershed (…
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Learning about Ecosystems Science and Complex Causality through Experimentation in a Virtual World Learning about Ecosystems Science and Complex Causality through…
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GRIDS: Graphing Research on Inquiry with Data in Science GRIDS: Graphing Research on Inquiry with Data in Science 1418423…
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Teaching STEM with Robotics: Design, Development, and Testing of a Research-based Professional Development Program for Teachers Teaching STEM with Robotics:…
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Changing Culture in Robotics Classroom (Collaborative Research: Shoop) Changing Culture in Robotics Classroom (Collaborative Research: Shoop)…
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EarSketch: An Authentic, Studio-based STEAM Approach to High School Computing Education EarSketch: An Authentic, Studio-based STEAM Approach to High School…
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Computer Science in Secondary Schools (CS3): Studying Context, Enactment, and Impact Computer Science in Secondary Schools (CS3): Studying Context, Enactment, and…
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Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes Taking Games to School: Exploratory Study to…
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Supports for Science and Mathematics Learning in Pre-Kindergarten Dual Language Learners: Designing and Expanding a Professional Development System Supports for…