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Engaging High School Students in Computer Science with Co-Creative Learning Companions (Collaborative Research: Magerko) Engaging High School Students in Computer…
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Professional Development Supports for Teaching Bioinformatics Through Mobile Learning Professional Development Supports for Teaching Bioinformatics Through Mobile…
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Developing a Culturally Responsive Computing Instrument for Underrepresented Students Developing a Culturally Responsive Computing Instrument for Underrepresented…
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GRIDS: Graphing Research on Inquiry with Data in Science GRIDS: Graphing Research on Inquiry with Data in Science 1418423…
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Changing Culture in Robotics Classroom (Collaborative Research: Shoop) Changing Culture in Robotics Classroom (Collaborative Research: Shoop)…
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EarSketch: An Authentic, Studio-based STEAM Approach to High School Computing Education EarSketch: An Authentic, Studio-based STEAM Approach to High School…
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Computer Science in Secondary Schools (CS3): Studying Context, Enactment, and Impact Computer Science in Secondary Schools (CS3): Studying Context, Enactment, and…
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Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes Taking Games to School: Exploratory Study to…