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The Validity of Technology-Enhanced Assessment in Geometry The Validity of Technology-Enhanced Assessment in Geometry 1316557…
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Climate Change Narrative Game Education (CHANGE) Climate Change Narrative Game Education (CHANGE) 1316782 This exploratory…
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Changing Culture in Robotics Classroom (Collaborative Research: Shoop) Changing Culture in Robotics Classroom (Collaborative Research: Shoop)…
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Computer Science in Secondary Schools (CS3): Studying Context, Enactment, and Impact Computer Science in Secondary Schools (CS3): Studying Context, Enactment, and…
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EarSketch: An Authentic, Studio-based STEAM Approach to High School Computing Education EarSketch: An Authentic, Studio-based STEAM Approach to High School…
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Engineering Teacher Pedagogy: Using INSPIRES to Support Integration of Engineering Design in Science and Technology Classrooms Engineering Teacher Pedagogy:…
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Learning Linkages: Integrating Data Streams of Multiple Modalities and Timescales (Collaborative Research: Sherin) Learning Linkages: Integrating Data Streams of…
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Supporting Secondary Students in Building External Models (Collaborative Research: Damelin) Supporting Secondary Students in Building External Models (…
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Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes Taking Games to School: Exploratory Study to…
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Learning Assistant Model of Teacher Education in Science and Technology Learning Assistant Model of Teacher Education in Science and Technology…