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Acquiring scientific knowledge and skills requires persisting through challenges, yet it has become increasingly common for parents in the United States to step in and solve problems for their children. This…
Enhancing STEM Success: A Multi-modal Investigating of Spatial Reasoning and Training in Undergraduate Education
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One crucial predictor of success in STEM disciplines is spatial reasoning ability, which involves mentally manipulating and representing objects in space. However, STEM courses often neglect the purposeful…
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Videos of teaching have become a popular tool for facilitating teacher learning, with the potential to powerfully impact teacher practice. However, less is known about specific mechanisms through which teachers…
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This project focuses on how children learn to reason about three aspects of complex causality; probabilistic causation; action at a distance; and distributed causality;and how to best support the development of…
Cyber-Enabled Learning: Digital Natives in Integrated Scientific Inquiry Classrooms (Collaborative Research: Wang)
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This project investigated the professional development needed to make teachers comfortable teaching with multi-user simulations and communications that students use every day. The enactment with OpenSim (an open…
Promoting Students' Spatial Thinking in Upper Elementary Grades using Geographic Information Systems (GIS)
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This project explores the potential for enhancing students' interest and ability in STEM disciplines by broadening fourth grade students' understanding and interest in the spatial perspectives inherent in…
Integrating Quality Talk Professional Development to Enhance Professional Vision and Leadership for STEM Teachers in High-Need Schools
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This project expands and augments a currently-funded NSF Noyce Track II teacher recruitment and retention grant with Quality Talk (QT), an innovative, scalable teacher-facilitated discourse model. Over the…
Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes
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This project is building a set of software tools, including a tool for annotating screen recordings of activities in games, a teacher data dashboard for information about students' in-game learning, and tools to…
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This project will develop a modified virtual world and accompanying curriculum for middle school students to help them learn to more deeply understand ecosystems patterns and the strengths and limitations of…