Search
Project
-
This is a project to develop a learning community model that spans the educational continuum. It connects teacher research participation experience (TRE) projects and science, technology, and mathematics (STM)…
Project
-
This EAGER project aims to conduct a study designed to operationalize a culturally responsive computing framework, from theory to empirical application, by exploring what factors can be identified and later used…
Project
-
This project will research, design, and develop adaptive accessibility features for interactive science simulations. The proposed research will lay the foundation that advances the accessibility of complex…
Project
-
This project proposes to design, implement, and investigate the impact on students of an innovative curriculum supplement called the Spectrum Laboratory. The Spectrum Lab will be an online, interactive learning…
A Practice-based Online Learning Environment for Scientific Inquiry with Digitized Museum Collections in Middle School Classrooms
Project
-
This project will develop and study a prototype online learning environment that supports student learning via Engaging Practices for Inquiry with Collections in Bioscience (EPIC Bioscience), which uses…
Project
-
This project is developing and studying high school curriculum modules that integrate social justice topics with statistical data investigations to promote skills and interest in data science among…
Developing a Generalized Storyline that Organizes the Supports for Evidence-based Modeling of Long-Term Impacts of Disturbances in Complex Systems
Project
-
This project will support students to develop evidence-based explanations for the impact of disturbances on complex systems. The project will focus on middle school environmental science disciplinary core ideas…
Design and Development of Transmedia Narrative-based Curricula to Engage Children in Scientific Thinking and Engineering Design (Collaborative Research: McGinnis-Cavanaugh)
Project
-
This project will address the need for engineering resources by applying an innovative pedagogy called Imaginative Education (IE) to create middle school engineering curricula. In IE, developmentally appropriate…
Design and Development of Transmedia Narrative-based Curricula to Engage Children in Scientific Thinking and Engineering Design (Collaborative Research: Ellis)
Project
-
This project will address the need for engineering resources by applying an innovative pedagogy called Imaginative Education (IE) to create middle school engineering curricula. In IE, developmentally appropriate…
Project
-
This project will develop and test a new instructional approach that integrates a data analysis tool with Earth systems models in a suite of online curriculum modules for middle and high school Earth science…
Supporting Teachers in Responsive Instruction for Developing Expertise in Science (Collaborative Research: Riordan)
Project
-
This project takes advantage of advanced technologies to support science teachers to rapidly respond to diverse student ideas in their classrooms. Students will use web-based curriculum units to engage with…
Project
-
This project will examine the impact of a 12-year statewide science field trip program called LabVenture, a hands-on program in discovery and inquiry that brings middle school students and teachers across the…
Supporting Teachers in Responsive Instruction for Developing Expertise in Science (Collaborative Research: Linn)
Project
-
This project takes advantage of advanced technologies to support science teachers to rapidly respond to diverse student ideas in their classrooms. Students will use web-based curriculum units to engage with…
Project
-
This project will investigate the professional development supports needed for teaching bioinformatics at the high school level. The project team will work with biology and mathematics teachers to co-design…
Engaging High School Students in Computer Science with Co-Creative Learning Companions (Collaborative Research: Magerko)
Project
-
This research investigates how state-of-the-art creative and pedagogical agents can improve students' learning, attitudes, and engagement with computer science. The project will be conducted in high school…