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Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes Taking Games to School: Exploratory Study to…
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Changing Culture in Robotics Classroom (Collaborative Research: Shoop) Changing Culture in Robotics Classroom (Collaborative Research: Shoop)…
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DIMEs: Immersing Teachers and Students in Virtual Engineering Internships DIMEs: Immersing Teachers and Students in Virtual Engineering Internships…
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Developing and Testing the Internship-inator, a Virtual Internship in STEM Authorware System Developing and Testing the Internship-inator, a Virtual Internship in…
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Empowering Teachers through VideoReview Empowering Teachers through VideoReview 1415898 This project  will develop a video…
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Fostering STEM Trajectories: Bridging ECE Research, Practice, and Policy Fostering STEM Trajectories: Bridging ECE Research, Practice, and Policy…
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Precision Math: Using Interactive Gaming Technology to Build Student Proficiency in the Foundational Concepts and Problem Solving Skills of Measurement and Data Analysis…
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Zoombinis: The Full Development Implementation Research Study of a Computational Thinking Game for Upper Elementary and Middle School Learners Zoombinis: The Full…
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SimScientists Games: Development of Simulation-Based Game Designs to Enhance Formative Assessment and Deep Science Learning in Middle School SimScientists Games:…
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PBS NewsHour STEM Student Reporting Labs: Broad Expansion of Youth Journalism to Support Increased STEM Literacy Among Underserved Student Populations and Their Communities…
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Conceptual Model-based Problem Solving: A Response to Intervention Program for Students with Learning Difficulties in Mathematics Conceptual Model-based Problem…