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Transforming STEM Competitions into Collaboratives: Developing eCrafting Collabs for Learning with Electronic Textiles Transforming STEM Competitions into…
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GeniVille: Exploring the Intersection of School and Social Media GeniVille: Exploring the Intersection of School and Social Media 1238625…
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FUN: A Finland US Network for Engagement and STEM Learning in Games FUN: A Finland US Network for Engagement and STEM Learning in Games 1252709…
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Improving Capacity for Game-Based Research to Scale: A Conference Improving Capacity for Game-Based Research to Scale: A Conference 1258679…
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Cyber-Enabled Learning: Digital Natives in Integrated Scientific Inquiry Classrooms (Collaborative Research: Campbell) Cyber-Enabled Learning: Digital Natives in…
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Promoting Students' Spatial Thinking in Upper Elementary Grades using Geographic Information Systems (GIS) Promoting Students' Spatial Thinking in Upper…
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Advancing Science Performance with Emerging Computer Technologies (ASPECT) Advancing Science Performance with Emerging Computer Technologies (ASPECT…
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WeInvestigate: Collaborative Exploration of Scientific Phenomena with the Assistance of Hand-Held Simulations, Prose, and Graphics WeInvestigate: Collaborative…
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Social Dynamics: Leveraging Online Social Networks to Shape Science Identities and Support Learning Science Concepts in Middle School Students Social Dynamics:…
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Changing Culture in Robotics Classroom (Collaborative Research: Shoop) Changing Culture in Robotics Classroom (Collaborative Research: Shoop)…
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CodeR4STATS - Code R for AP Statistics CodeR4STATS - Code R for AP Statistics 1418163 This project builds on prior efforts…
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Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes Taking Games to School: Exploratory Study to…