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Activate Computational Thinking (ACT) Activate Computational Thinking (ACT) 1223076 This project offers a two-year…
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The Validity of Technology-Enhanced Assessment in Geometry The Validity of Technology-Enhanced Assessment in Geometry 1316557…
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Human Subjects Protection in the Digital Age Human Subjects Protection in the Digital Age 1419055 This project will convene…
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Changing Culture in Robotics Classroom (Collaborative Research: Schunn) Changing Culture in Robotics Classroom (Collaborative Research: Schunn…
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CodeR4STATS - Code R for AP Statistics CodeR4STATS - Code R for AP Statistics 1418163 This project builds on prior efforts…
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Computer Science in Secondary Schools (CS3): Studying Context, Enactment, and Impact Computer Science in Secondary Schools (CS3): Studying Context, Enactment, and…
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EarSketch: An Authentic, Studio-based STEAM Approach to High School Computing Education EarSketch: An Authentic, Studio-based STEAM Approach to High School…
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Learning Linkages: Integrating Data Streams of Multiple Modalities and Timescales (Collaborative Research: Sherin) Learning Linkages: Integrating Data Streams of…
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Researching the Impact of an Online MOOC Designed to Transform Student Engagement and Achievement in Mathematics Researching the Impact of an Online MOOC Designed…
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Supporting Secondary Students in Building External Models (Collaborative Research: Damelin) Supporting Secondary Students in Building External Models (…
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Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes Taking Games to School: Exploratory Study to…