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Activate Computational Thinking (ACT)
Activate Computational Thinking (ACT)
1223076
This project offers a two-year…
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The Validity of Technology-Enhanced Assessment in Geometry
The Validity of Technology-Enhanced Assessment in Geometry
1316557…
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Human Subjects Protection in the Digital Age
Human Subjects Protection in the Digital Age
1419055
This project will convene…
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Changing Culture in Robotics Classroom (Collaborative Research: Schunn)
Changing Culture in Robotics Classroom (Collaborative Research: Schunn…
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CodeR4STATS - Code R for AP Statistics
CodeR4STATS - Code R for AP Statistics
1418163
This project builds on prior efforts…
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Computer Science in Secondary Schools (CS3): Studying Context, Enactment, and Impact
Computer Science in Secondary Schools (CS3): Studying Context, Enactment, and…
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EarSketch: An Authentic, Studio-based STEAM Approach to High School Computing Education
EarSketch: An Authentic, Studio-based STEAM Approach to High School…
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Learning Linkages: Integrating Data Streams of Multiple Modalities and Timescales (Collaborative Research: Sherin)
Learning Linkages: Integrating Data Streams of…
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Researching the Impact of an Online MOOC Designed to Transform Student Engagement and Achievement in Mathematics
Researching the Impact of an Online MOOC Designed…
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Supporting Secondary Students in Building External Models (Collaborative Research: Damelin)
Supporting Secondary Students in Building External Models (…
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Taking Games to School: Exploratory Study to Support Game-based Teaching and Learning In High-School Science Classes
Taking Games to School: Exploratory Study to…