This project will focus on understanding how educational games, designed according to research-based learning and assessment design principles, can better assess and promote students' science knowledge, application of science process skills, and motivation and engagement in learning.
Projects
For this project, researchers will iteratively develop simulations to include sonifications, non-speech sounds that represent visual information, aimed at enhancing accessibility for all learners, but particularly for those with visual impairments to produce sonified simulations, professional development resources, design guidelines and exemplars, and publications.
This project's first goal is to study the national landscape of mathematics intervention classes, which are additional classes provided to struggling students, including learners with and without identified disabilities. We administered a survey to a nationally representative sample of 2,024 urban and suburban public schools with grades 6-8 to find out how these classes are being implemented and the types of challenges faced. Approximately 43% of schools (876 schools) responded to the survey; the findings revealed widespread implementation of these classes (69% of schools) and highlighted a range of practices in terms of class size, scheduling, duration, staffing and content focus. Our project's second goal is to apply the survey findings to design professional development to support teachers of mathematics intervention classes, helping them to build knowledge and practices for addressing students' wide range of learning needs.
The fundamental purpose of this project is to support teacher practice and professional learning around oral scientific argumentation in order to improve the quality of this practice in classrooms. The key outcome of this work will be a research-informed and field-tested prototype to improve the quality of teaching and learning argumentation in middle school science classrooms usable in different learning environments.
This project takes advantage of advanced technologies to support science teachers to rapidly respond to diverse student ideas in their classrooms. Students will use web-based curriculum units to engage with models, simulations, and virtual experiments to write multiple explanations for standards-based science topics. The project will also design planning tools for teachers that will make suggestions relevant research-proven instructional strategies based on the real-time analysis of student responses.
This project will develop and study approaches to equip 4th and 5th grade general and special education teachers to teach computer science (CS) to a broad range of learners with disabilities through professional development. The project will aim to improve accessibility, accommodations, and highlight the role of paraeducators to increase participation and learning in CS for students with disabilities, and it will investigate the impact of the professional development on teachers’ instruction and the influence of the professional development model on student learning, ability beliefs, and attitudes about CS.
This project will develop and study approaches to equip 4th and 5th grade general and special education teachers to teach computer science (CS) to a broad range of learners with disabilities through professional development. The project will aim to improve accessibility, accommodations, and highlight the role of paraeducators to increase participation and learning in CS for students with disabilities, and it will investigate the impact of the professional development on teachers’ instruction and the influence of the professional development model on student learning, ability beliefs, and attitudes about CS.
This study will build upon the team's prior research from early in the pandemic. Researchers will continue to collect data from families and aims to understand parents’ perspectives on the educational impacts of COVID-19 by leveraging a nationally representative, longitudinal study, the Understanding America Study (UAS). The study will track educational experiences during the Spring and Summer of 2021 and into the 2021-22 school year.
Given the changes in instructional practices needed to support high quality mathematics teaching and learning based on college and career readiness standards, school districts need to provide professional learning opportunities for teachers that support those changes. The project is based on the TRUmath framework and will build a coherent and scalable plan for providing these opportunities in high school mathematics departments, a traditionally difficult unit of organizational change.
The goals of this nine-week summer program are to develop undergraduates' knowledge and skills in biology education research, encourage undergraduates to pursue doctoral study of biology teaching and learning, expand the diversity of the talent pool in biology education research, strengthen and expand collaborations among faculty and students in education and life sciences, and contribute to the development of theory and knowledge about biology education in ways that can inform undergraduate biology instruction.
This project aims to support stronger student outcomes in the teaching and learning of geometry in the middle grades through engaging students in animated contrasting cases of worked examples. The project will design a series of animated geometry curricular materials on a digital platform that ask students to compare different approaches to solving the same geometry problem. The study will measure changes in students' procedural and conceptual knowledge of geometry after engaging with the materials and will explore the ways in which teachers implement the materials in their classrooms.