Educational Technology

Online Practice Suite: Practice Spaces, Simulations and Virtual Reality Environments for Preservice Teachers to Learn to Facilitate Argumentation Discussions in Math and Science

This project will develop, pilot, and refine a set of coordinated and complementary activities that teacher education programs can use in both online and face-to-face settings to provide practice-based opportunities for preservice teachers to develop their ability to facilitate argumentation-focused discussions in mathematics and science.

Lead Organization(s): 
Award Number: 
2037983
Funding Period: 
Sat, 08/15/2020 to Mon, 07/31/2023
Full Description: 

In teacher education it is widely acknowledged that learning to teach requires that preservice teachers have robust, authentic, and consistent opportunities to engage in the work of teaching—ideally across different contexts, with diverse student populations, and for varied purposes—as they hone their instructional practice. Practice teaching experiences in K-12 classrooms, such as field placements and student teaching, are the most widely used approaches to provide these opportunities. In an ideal world these experiences are opportunities for preservice teachers to observe and work closely with mentor teachers and try out new instructional strategies with individual, small groups, and whole classes of K-12 students. While these experiences are critical to supporting preservice teachers' learning, it can be difficult to help preservice teachers transition from university classrooms to field placements in ways that provide them with opportunities to enact ambitious instructional strategies. This need is particularly acute in mathematics and science education, where classrooms that model strong disciplinary discourse and argumentation are not always prevalent. This challenge is amplified by the COVID-19 pandemic environment; with schools and universities across the nation operating online, many preservice teachers will miss out on opportunities to practice teaching both within their courses and in K-12 classrooms. To address this urgent challenge in STEM education, project researchers will develop, pilot, and refine a set of coordinated and complementary activities that teacher education programs can use in both online and face-to-face settings to provide practice-based opportunities for preservice teachers to develop their ability to facilitate argumentation-focused discussions in mathematics and science, a critical teaching practice in these content areas. The practice-based activities include: (1) interactive, online digital games that create targeted practice spaces to engage preservice teachers to respond to students' content-focused ideas and interactions; (2) facilitating group discussions with upper elementary or middle school student avatars in a simulated classroom using performance-based tasks; and (3) an immersive virtual reality whole-classroom environment that allows for verbal, textual and non-verbal interactions between a teacher avatar and 24 student avatars. The online practice suite, made up of these activities along with supports to help teacher educators use them effectively, represents not just an immediate remedy to the challenge of COVID-19, but a rich and flexible set of resources with the potential to support and improve teacher preparation well beyond the COVID-19 challenge.

This study will use design-based research to create this integrated system of practice teaching opportunities. This approach will involve developing and refining the individual practice activities, the integrated online practice suite, and the teacher educator support materials by working with a teacher educator community of practice and engaging up to 20 teacher educators and 400 preservice teachers in multiple rounds of tryouts and piloting during the three-year project. The project will proceed in three phases: a first phase of small-scale testing, a second phase trying the materials with teacher educators affiliated with the project team, and a third phase piloting materials with a broader group of mathematics and science teacher educators. Data sources include surveys of preservice teachers' background characteristics, perceptions of the practice activities, beliefs about content instruction, perceptions about preparedness to teach, and understanding of argumentation and discussion, videos and/or log files of their performances for each practice teaching activity, and scores on their practice teaching performances. The project team will also observe the in-class instructional activities prior to and after the use of each practice teaching activity, conduct interviews with teacher educators, and collect instructional logs from the teacher educators and instructional artifacts used to support preservice teachers' learning. Data analysis will include pre and post comparisons to examine evidence of growth in preservice math and science teachers' beliefs, perceptions, understanding, and teaching performance. The project team will also build a series of analytic memos to describe how each teacher educator used the online practice suite within the mathematics or science methods course and the factors and decisions that went into that each use case. Then, they will describe and understand how the various uses and adaptations may be linked to contextual factors within these diverse settings. Findings will be used to produce empirically and theoretically grounded design principles and heuristics for these types of practice-based activities to support teacher learning.

SimSnap: Orchestrating Collaborative Learning in Biology through Reconfigurable Simulations (Collective Research: Puntambekar)

This project will develop and research collaborative learning in biology using tablet-style computers that support simulations of biological systems and that can be used individually or linked together. The project will be implemented over 4 years in middle school life science classes, in which students will solve important socio-scientific problems, such as growing healthy plants in community gardens to address the need to grow sufficient produce to fulfill ever increasing and varying demands.

Award Number: 
2010357
Funding Period: 
Sat, 08/01/2020 to Wed, 07/31/2024
Full Description: 

The project will develop and research collaborative learning in biology using tablet-style computers that support simulations of biological systems and that can be used individually or linked together. The project will be implemented over 4 years in middle school life science classes, in which students will solve important socio-scientific problems, such as growing healthy plants in community gardens to address the need to grow sufficient produce to fulfill ever increasing and varying demands. Working within a digital plant habitat simulation, students will investigate how different environmental and genetic factors affect the health of a variety of plants and vegetables. As students engage in design tasks, they will be able to seamlessly move between individual and collaborative work with peers by "snapping" their tablets together (by placing them next to each other) to create a single shared simulation that spans all their devices. Students will be able to drop elements of their individual inquiry activities (e.g., plant types, soil compositions) into their shared simulation, providing opportunities for collaborative discussion and knowledge integration. When students "unsnap" their tablets, their collaborative work will stay with them in a digital journal, for individual reflection or as a resource for future collaborative activities (with potentially new group members). Project curriculum units will help students see the connections between the science concepts and principles they are learning, as they iteratively work on their designs through a combination of individual, collaborative and whole class learning. This work will also develop new approaches that help teachers understand the state of the class when students are taking part open-ended biology investigations, and support the teacher classroom orchestration and facilitation. Project research findings, materials and software will be made available to interested teachers, administrators, policymakers, and researchers nationwide on the project website.

The project will research collaborative learning along three planesindividual, small group and whole classwith technologies and classroom teachers supporting learning in innovative ways. Research has shown that technology can support collaborative learning, but there is limited research on how it can support transitions between individual and collaborative learning. While research has also shown that collaborative or individual learning may be more beneficial depending on the task or learning goal, there are relatively few studies that examine the potential for learning when students move between these social planes. Further, as these configurations become increasingly complex, there is also the challenge of how to support teachers' orchestration and facilitation. Studies will focus around four main research questions: 1) How does engaging in personally relevant biology curriculum through user-driven investigations help students understand the underlying science content? 2) How are students using and sharing the work of others to develop their own understanding about the underlying science concepts? 3) How do designs that allow for the movement between individual, small group, and whole class configurations allow students to work as a learning community? 4) How does the technology platform support teachers in orchestrating and facilitating classroom activities? Project studies will follow a design-based research methodology, guided by the premise that learning in naturalistic settings is the product of multiple interacting variables that cannot be reduced to a small set of controlled factors. The research will be broken down across four main developmental arcs: Technology design and iteration; Facilitation, user testing, and co-design; Classroom implementation; and Research and analysis. Each of the designed technologies will be user tested in the lab prior to being deployed in the classroom. Part of the analysis will focus on how the different technologies (i.e., individual and connected tablets, the teacher orchestration tablet) support learning and collaboration in naturalistic settings. The project research framework provides a way to examine the usability, usefulness and impact of interactions in a multi-user collaborative context using a mixed-method approach with various quantitative measures and qualitative indicators. Teachers will be prepared to use the system through 2-week summer institutes, during which they will also participate in co-design of the curriculum and the technology. Project research findings, materials and software will be made available to interested teachers, administrators, policymakers, and researchers nationwide on the project website, as well as being disseminated to appropriate audiences via conference presentations and publications.

SimSnap: Orchestrating Collaborative Learning in Biology through Reconfigurable Simulations (Collective Research: Tissenbaum)

This project will develop and research collaborative learning in biology using tablet-style computers that support simulations of biological systems and that can be used individually or linked together. The project will be implemented over 4 years in middle school life science classes, in which students will solve important socio-scientific problems, such as growing healthy plants in community gardens to address the need to grow sufficient produce to fulfill ever increasing and varying demands.

Award Number: 
2010456
Funding Period: 
Sat, 08/01/2020 to Wed, 07/31/2024
Full Description: 

The project will develop and research collaborative learning in biology using tablet-style computers that support simulations of biological systems and that can be used individually or linked together. The project will be implemented over 4 years in middle school life science classes, in which students will solve important socio-scientific problems, such as growing healthy plants in community gardens to address the need to grow sufficient produce to fulfill ever increasing and varying demands. Working within a digital plant habitat simulation, students will investigate how different environmental and genetic factors affect the health of a variety of plants and vegetables. As students engage in design tasks, they will be able to seamlessly move between individual and collaborative work with peers by "snapping" their tablets together (by placing them next to each other) to create a single shared simulation that spans all their devices. Students will be able to drop elements of their individual inquiry activities (e.g., plant types, soil compositions) into their shared simulation, providing opportunities for collaborative discussion and knowledge integration. When students "unsnap" their tablets, their collaborative work will stay with them in a digital journal, for individual reflection or as a resource for future collaborative activities (with potentially new group members). Project curriculum units will help students see the connections between the science concepts and principles they are learning, as they iteratively work on their designs through a combination of individual, collaborative and whole class learning. This work will also develop new approaches that help teachers understand the state of the class when students are taking part open-ended biology investigations, and support the teacher classroom orchestration and facilitation. Project research findings, materials and software will be made available to interested teachers, administrators, policymakers, and researchers nationwide on the project website.

The project will research collaborative learning along three planesindividual, small group and whole classwith technologies and classroom teachers supporting learning in innovative ways. Research has shown that technology can support collaborative learning, but there is limited research on how it can support transitions between individual and collaborative learning. While research has also shown that collaborative or individual learning may be more beneficial depending on the task or learning goal, there are relatively few studies that examine the potential for learning when students move between these social planes. Further, as these configurations become increasingly complex, there is also the challenge of how to support teachers' orchestration and facilitation. Studies will focus around four main research questions: 1) How does engaging in personally relevant biology curriculum through user-driven investigations help students understand the underlying science content? 2) How are students using and sharing the work of others to develop their own understanding about the underlying science concepts? 3) How do designs that allow for the movement between individual, small group, and whole class configurations allow students to work as a learning community? 4) How does the technology platform support teachers in orchestrating and facilitating classroom activities? Project studies will follow a design-based research methodology, guided by the premise that learning in naturalistic settings is the product of multiple interacting variables that cannot be reduced to a small set of controlled factors. The research will be broken down across four main developmental arcs: Technology design and iteration; Facilitation, user testing, and co-design; Classroom implementation; and Research and analysis. Each of the designed technologies will be user tested in the lab prior to being deployed in the classroom. Part of the analysis will focus on how the different technologies (i.e., individual and connected tablets, the teacher orchestration tablet) support learning and collaboration in naturalistic settings. The project research framework provides a way to examine the usability, usefulness and impact of interactions in a multi-user collaborative context using a mixed-method approach with various quantitative measures and qualitative indicators. Teachers will be prepared to use the system through 2-week summer institutes, during which they will also participate in co-design of the curriculum and the technology. Project research findings, materials and software will be made available to interested teachers, administrators, policymakers, and researchers nationwide on the project website, as well as being disseminated to appropriate audiences via conference presentations and publications.

Enhancing the Teacher-Curriculum Relationship in Problem-based Mathematics Classrooms by Connecting Teacher and Student Digital Collaborative Environments

The project will create a digital environment for middle school mathematics teachers that is combined with a student collaborative platform for a problem-solving curriculum. The goal is to design and develop the digital collaborative platform so networks of teachers can create, use, and share teaching resources for planning, enactment, and reflection on student thinking.

Lead Organization(s): 
Award Number: 
2007842
Funding Period: 
Sat, 08/01/2020 to Wed, 07/31/2024
Full Description: 

The project will create a digital environment for middle school mathematics teachers to promote collaboration. The digital environment for the teachers links to a student collaborative environment and contains the same problem-based curriculum materials. The environment helps teachers to collaborate and learn from one another. This occurs when teachers plan, teach, and reflect on student learning. The online, digital platform will help teachers work together more easily in networks that might be at different schools. The resources online will include problem-based curriculum materials, classroom artifacts from students, and resources created by teachers. The project will learn about how teachers use resources, collaborate in the digital environment, and support each other through the network. With more curriculum resources being created for online teaching and learning, the project will help understand how mathematics teaching and learning can be best supported.

The design-based research project in mathematics studies a digital, collaborative environment for teachers that is combined with a student collaborative platform for a middle school problem-solving curriculum. The goal is to design and develop the digital collaborative platform so networks of teachers can create, use, and share teaching resources for planning, enactment, and reflection on student thinking. The project will include middle school teachers in the design process. The environment for students enables student thinking to be visible to other students and the teacher. This allows the teacher to archive and then examine student reasoning and thinking. The new environment will allow that work to be shared with other teachers in a professional learning community. The research question is: How do teachers in networks access, generate, use, and share teaching resources (including classroom artifacts) as needed to support mathematics teaching (planning, enactment, and reflection of student thinking)? The project will use teacher interviews and artifacts from the collaborative environment for mixed methods data collection and analysis. Teacher reflection resources will be used to understand how they are thinking about students' mathematical work and how they are using the platform resources.

Incorporating Professional Science Writing into High School STEM Research Projects

The goal of this project is to expand high school student participation in the peer-review process and in publishing in JEI, a science journal dedicated to mentoring pre-college students through peer-reviewed publication. By publishing pre-college research in an open access website, the project will build understanding of how engaging in these activities can change high school students' perceptions and practices of scientific inquiry.

Lead Organization(s): 
Award Number: 
2010333
Funding Period: 
Wed, 07/15/2020 to Fri, 06/30/2023
Project Evaluator: 
Maya Patel
Full Description: 

This exploratory project addresses important challenge of incorporating disciplinary literacy practices in scientific inquiry projects of high school students. The project will incorporate the peer-review process and publication in the Journal of Emerging Investigators (JEI). The Next Generation Science Standards emphasize constructs from disciplinary literacy such as engaging in argument from evidence, and evaluating and communicating information. However, there are few resources available to students and teachers that integrate these constructs in authentic forms that reflect the practices of professional scientists. High school student learners engage in scientific inquiry, but rarely participate in authentic forms of communication, forms that are reflective of how scientists communicate and participate in the primary literature of their fields. The project has three aims: 1) Generate knowledge of the impact of peer-review and publication on perceptions and skills of scientific inquiry and STEM identity, 2) Generate knowledge of how participation in peer-review and publication are impacted by contextual factors (differences in mentors and research contexts), and 3) Develop JEI field-guides across a range of contexts in which students conduct their research.

The goal of the project is to expand high school student participation in the peer-review process and in publishing in JEI, a science journal dedicated to mentoring pre-college students through peer-reviewed publication. By publishing pre-college research in an open access website, the project will build understanding of how engaging in these activities can change high school students' perceptions and practices of scientific inquiry. The project will investigate how participation in peer-reviewed publications will have an impact on student learning by administering a set of pre- and post-surveys to students who submit a paper to JEI. The project will expand student participation in JEI via outreach to teachers in under-resourced and remote areas by delivering virtual and in-person workshops which will serve to demystify peer review and publication, and explore ways to integrate these processes into existing inquiry projects. Other efforts will focus on understanding how student contextual experiences can impact their learning of scientific inquiry. These student experiences include the location of the project (school, home, university lab), the type of mentor they have, and how they became motivated to pursue publication of their research. The project will recruit students from under-resourced schools in New York through a collaboration with MathForAmerica and from rural areas through outreach with STEM coordinators in the Midwest. The resources created will be disseminated directly on the JEI website.

Assessing College-Ready Computational Thinking (Collaborative Research: Wilson)

The goal of this project is to develop learning progressions and assessment items targeting computational thinking. The items will be used for a test of college-ready critical reasoning skills and will be integrated into an existing online assessment system, the Berkeley Assessment System Software.

Award Number: 
2010314
Funding Period: 
Tue, 09/01/2020 to Sat, 08/31/2024
Full Description: 

Because of the growing need for students to be college and career ready, high-quality assessments of college readiness skills are in high demand. To realize the goal of preparing students for college and careers, assessments must measure important competencies and provide rapid feedback to teachers. It is necessary to go beyond the limits of multiple-choice testing and foster the skills and thinking that lie at the core of college and career ready skills, such as computational thinking. Computational thinking is a set of valuable skills that can be used to solve problems, design systems, and understand human behavior, and is thus essential to developing a more STEM-literate public. Computational thinking is increasingly seen as a fundamental analytical skill that everyone, not just computer scientists, can use. The goal of this project is to develop learning progressions and assessment items targeting computational thinking. The items will be used for a test of college-ready critical reasoning skills and will be integrated into an existing online assessment system, the Berkeley Assessment System Software.

The project will address a set of research questions focused on 1) clarifying computational thinking constructs, 2) usability, reliability of validity of assessment items and the information they provide, 3) teachers' use of assessments, and 4) relationships to student performance. The study sample of 2,700 used for the pilot and field tests will include all levels of students in 10th through 12th grade and first year college students (both community college and university level). The target population is students in schools which are implementing the College Readiness Program (CRP) of the National Mathematics and Science Institute. In the 2020-21 academic year 54 high schools across 11 states (CA, GA, FL, ID, LA, NC, NM, OH, TX, VA, and WA) will participate. This will include high school students in Advanced Placement classes as well as non-Advanced Placement classes.  The team will use the BEAR Assessment System to develop and refine assessment materials. This system is an integrated approach to developing assessments that seeks to provide meaningful interpretations of student work relative to cognitive and developmental goals. The researchers will gather empirical evidence to develop and improve the assessment materials, and then gather reliability and validity evidence to support their use. In total, item response data will be collected from several thousand students. Student response data will be analyzed using multidimensional item response theory models.

Geological Construction of Rock Arrangements from Tectonics: Systems Modeling Across Scales

This project will create two curriculum units that use sophisticated simulations designed for students in secondary schools that integrate the study of the tectonic system and the rock genesis system. The project seeks to overcome the more typical approaches taken in earth science classrooms where such geologic processes are treated as discrete and highly predictable, rather than intertwined and dynamic.

Lead Organization(s): 
Award Number: 
2006144
Funding Period: 
Thu, 10/01/2020 to Mon, 09/30/2024
Full Description: 

Plate tectonics is the fundamental theory of geology that underlies almost all geological processes, including land and rock formation. However, the geologic processes and immense timeframes involved are often misunderstood. This study will create two curriculum units that use sophisticated simulations designed for students in secondary schools. The simulations will integrate the study of the tectonic system and the rock genesis system. Data from the simulations would be students' sources of evidence. For instance, the Tectonic Rock Explorer would use a sophisticated modeling engine that uses the physics involved in geodynamic data to represent compressional and tensional forces and calculate pressure and temperature in rock forming environments. This project seeks to overcome the more typical approaches taken in earth science classrooms where such geologic processes are treated as discrete and highly predictable, rather than intertwined and dynamic. In addition, this study would include work on students with disabilities in earth science classrooms and explore the practices that seem to be particularly useful in helping understand these systems. By working with simulations, the researchers intend to engage students in scientific practices that are more authentic to the ways that geologists work. The researchers will study if and how these simulations and the computer-based tools allow students to observe and manipulate processes that would be may otherwise be inaccessible.

This work follows on from prior work done by the Concord Consortium on simulations of earth systems. The design and development progression in Years 1 and 2 would create two units. The first module focuses on the relationship between tectonic movement and rock formation. The second would investigate geochronology and dating of rock formations. The researchers would work with 3 teachers (and classes), and then 15 teachers (and classes) using automated data logs, class observations, and video of students working in groups in Years 1 and 2. Professional development for teachers would be followed by the creation of educative materials. Researchers will also develop the framework for an assessment tool that includes understanding of geologic terms and embedded assessments. The researchers will used a mixed methods approach to analyze student data, including analyses cycles of analysis of students pre- and post-test scores on targeted concepts, reports of student performances on tasks embedded in the simulations, and the coding of videos to analyze discourse between partners and the supports provided by teachers. Teacher data will be analyzed using interviews, surveys and journals, with some special focus on how they are seeing students with identified disabilities respond to the materials and simulations. The research team intends to make materials widely available to thousands of students through their networks and webpages, and pursue outreach and dissemination in scholarly and practitioner conferences and publications.

Reaching Across the Hallway: An Interdisciplinary Approach to Teaching Computer Science in Rural Schools

This project will develop, test, and refine a "train-the-trainer" professional development model for rural teacher-leaders. The project goal is to design and develop a professional development model that supports teachers integrating culturally relevant computer science skills and practices into their middle school social studies classrooms, thereby broadening rural students' participation in computer science.

Lead Organization(s): 
Award Number: 
2010256
Funding Period: 
Wed, 07/01/2020 to Sun, 06/30/2024
Full Description: 

Strengthening computer science (CS) and computational thinking (CT) education is a national priority with particular attention to increasing the number of teachers prepared to deliver computer science courses. For rural schools, that collectively serve more than 10 million students, it is especially challenging. Rural schools find it difficult to recruit and retain STEM teachers that are prepared to teach computer science and computational thinking. This project will develop, test, and refine a "train-the-trainer" professional development model for rural teacher-leaders. The project will build teachers' self-efficacy to deliver computer science concepts and practices into middle school social studies classrooms. The project is led by CodeVA (a statewide non-profit in Virginia), in partnership with TERC (a STEM-focused national research institution) and the University of South Florida College of Education, and in collaboration with six rural school districts in Virginia. The project goal is to design and develop a professional development model that supports teachers integrating culturally relevant computer science skills and practices into their middle school social studies classrooms, thereby broadening rural students' participation in computer science. The professional development model will be designed and developed around meeting rural teachers, where they are, geographically, economically, and culturally. The model will also be sustainable and will work within the resource constraints of the rural school district. The model will also be built on strategies that will broadly spread CS education while building rural capacity.

The project will use a mixed-methods research approach to understand the model's potential to build capacity for teaching CS in rural schools. The research design is broken down into four distinct phases; planning/development prototyping, piloting and initial dissemination, an efficacy study, and analysis, and dissemination. The project will recruit 45 teacher-leaders and one district-level instructional coach, 6th and 7th-grade teachers, and serve over 1900 6th and 7th-grade students. Participants will be recruited from the rural Virginia school districts of Buchanan, Russell, Charlotte, Halifax, and Northampton. The research question for phase 1 is what is each district's existing practice around computer science education (if any) and social studies education? Phases 2, 3 and 4 research will examine the effectiveness of professional development on teacher leadership and the CS curricular integration. Phase 4 research will examine teacher efficacy to implement the professional development independently, enabling district teachers to integrate CS into their social studies classes. Teacher data sources for each phase include interviews with administrators and teachers, teacher readiness surveys, observations, an examination of artifacts, and CS/CT content interviews. Student data will consist of classroom observation and student attitude surveys. Quantitative and qualitative data will be triangulated to address each set of research questions and provide a reliability check on findings. Qualitative data, such as observations/video, and interview data will be analyzed through codes that represent expected themes and patterns related to teachers' and coaches' experiences. Project results will be communicated through presentations at conferences such as Special Interest Group on Computer Science Education, the Computer Science Teachers Association (CSTA), the National Council for Social Studies (NCSS), and the American Educational Research Association. Lesson plans will be made available on the project website, and links will be provided through publications and newsletters such as the NCSS Middle-Level Learner, NCSS Social Education, CSTA the Voice, the NSF-funded CADREK12 website and the NSF-funded STEM Video Showcase.

Internet of Things Pedagogical Ecosystem for Integrated Computer Science and Software Engineering Education for Grades 9-12

This project aims to develop, implement, and evaluate an Internet of Things (IoT) based educational curriculum and technology that provides grades 9-12 students with Computer Science (CS) and Software Engineering (SE) education.

Award Number: 
2010259
Funding Period: 
Wed, 07/01/2020 to Fri, 06/30/2023
Full Description: 

The Internet of Things (IoT) technology connects physical devices such as industrial machines, vehicles, kitchen appliances, medical devices to the internet to enable users, businesses, and computers to make data driven decisions. The IoT is a rapidly improving, transformative field that is bound to positively impact global job markets and industries. With continued advancement in science and technology comes the need to educate K-12 students in emerging technologies to better prepare them for future academic and professional pursuits. This project aims to develop, implement, and evaluate an Internet of Things (IoT) based educational curriculum and technology that provides grades 9-12 students with Computer Science (CS) and Software Engineering (SE) education. At its core, the IoT technology uses inexpensive microcomputers that run code to collect, analyze, and share data with other devices or users. Due to this inherent integration between hardware and software, IoT has the potential to serve as an excellent platform for teaching CS and SE to high school students. Grades 9-12 teachers and students from diverse and varied socioeconomic backgrounds will participate in this curricular experience through their STEM/CS/Engineering classes. Broad dissemination through online platforms, summer camps, and museums will be used to share content, testimonials, teaching strategies, and best practices to a wide audience in the K-12 education community. Over three hundred high school students and 27 teachers will be engaged directly in-class or via outreach activities. The skills and knowledge gained as part of this curricular experience will provide strong college and career readiness to high school students.

The proposed IoT pedagogical ecosystem features an innovative approach to bringing CS and SE education to grades 9-12 by immersing students in the technical challenges of building web-connected physical computing systems. This project will focus on identifying critical elements for effective instructional design for CS and SE education by understanding student and teacher motivation. A key innovation of this effort will be the low-cost, IoT-hardware kits for project-based learning to create a hands-on experience in the classroom. The curriculum will involve real-world projects inspired by the National Academy of Engineering grand challenges that have direct applications in the industry (e.g., urban infrastructure, wearable technology, connected vehicles, connected health, and cybersecurity). Continuous and methodical assessment via rubrics and focus groups will enable data collection on students' CS/SE/IoT knowledge and skills, teamwork skills, and overall engagement. Rigorous quantitative statistical analysis (parametric and non-parametric) and qualitative methods (first cycle and second cycle coding) will be used to answer three research questions: 1) What is the impact of IoT-based projects on students' CS, SE, and hardware skills and knowledge? 2)What is the effect of IoT-based projects on students' engagement and teamwork skills? 3) What factors of instructional design promote/hinder engagement? This project will cumulatively provide an evidence-based understanding of how effective IoT is as a means to provide high school students with critical and modern CS/SE skills and knowledge.

Learning to Teach During COVID-19: Leveraging Simulated Classrooms as Practice-based Spaces for Preservice Elementary Teachers within Online Teacher Education Courses

The COVID-19 pandemic has significantly disrupted the ability of teacher education programs to place their teacher candidates in typical K-12 teaching settings as a part of learning to teach. This project examines how simulated classroom field experiences for preservice teachers can be implemented in online and emergency remote teacher education courses.

Lead Organization(s): 
Award Number: 
2032179
Funding Period: 
Mon, 06/15/2020 to Mon, 05/31/2021
Full Description: 

School-based field experiences are a critical part of preservice teacher education. The COVID-19 pandemic has significantly disrupted the ability of teacher education programs to place their teacher candidates in typical K-12 teaching settings as a part of learning to teach. This project examines how simulated classroom field experiences for preservice teachers can be implemented in online and emergency remote teacher education courses. Elementary mathematics and science teacher educators are provided with opportunities to engage their preservice teachers in practice-based spaces using mixed-reality simulated classroom environments. These simulations are real-time lessons with animated student avatars that are voiced by an interactor who is responding to the teacher's lesson in real time in ways that represent authentic student thinking. This project aims to develop support materials for integrating simulated field experiences into elementary mathematics and science teacher education courses. The research will seek to understand what preservice teachers learn about teaching from these experiences, how teacher educators integrate the simulated field experiences into coursework, and how such simulated experiences can be integrated in remote, online courses in ways that support preservice teacher learning.

This project advances knowledge through the development and deployment of simulation-based tools that develop preservice elementary teachers' abilities to teach mathematics and science. Preservice teachers use performance tasks to deliver instruction in the simulated classroom. The project develops support materials for teacher educators to integrate this work into online and/or emergency remote teacher education courses (in response to COVID-19) in ways that support engagement in ambitious teaching practice. The project assesses impact on preservice teachers' ambitious teaching practice through artifacts of the simulated classroom practice, including observations and recordings of the simulated interactions and preservice teacher surveys and assessments of their use of ambitious teaching practices. The project evaluates the ways in which teacher educators integrate the simulated field experience into their emergency remote teacher education courses through surveys and interviews. The research addresses the immediate COVID-19 pandemic challenges in providing field experiences for students and provides long-term support for the ongoing challenge of finding field experience settings that are conducive to preparing highly-qualified elementary mathematics and science teachers.

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