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Achievements and Challenges of Modeling-based Instruction (ACMI) in Science Education: from 1980 to 2009

This project will synthesize existing literature on modeling-based instruction (MBI) in K-12 science education over the last three decades. It will rigorously code and examine the literature to conceptualize the landscape of the theoretical frameworks of MBI approaches, identify the effective design features of modeling-based learning environments with an emphasis on technology-enhanced ones, and identify the most effective MBI practices that are associated with successful student learning through a meta-analysis.

Award Number: 
1019866
Funding Period: 
Thu, 07/15/2010 to Sat, 06/30/2012
Full Description: 

The University of Georgia will carry out a two-year Synthesis Project that aims to provide a comprehensive review of the research and practices for modeling-based instruction (MBI) in K-12 science education. The project will synthesize existing literature on MBI in K-12 science education over the last three decades. It will rigorously code and examine the literature to conceptualize the landscape of the theoretical frameworks of MBI approaches, identify the effective design features of modeling-based learning environments with an emphasis on technology-enhanced ones, and identify the most effective MBI practices that are associated with successful student learning through a meta-analysis.

The project will build a systematic and analytic framework to conceptualize MBI, recommend best design strategies of technology-based modeling environments, evaluate MBI teacher professional development strategies associated with improved student learning, and propose appropriate assessment strategies created to evaluate and inform MBI. In addition to the comprehensive analysis of the theory and design of MBI, a meta-analysis will study the four components of student learning: theory, design, implementation, and assessment. Based on qualified quantitative studies, an examination of the four components will be made to evaluate how different empirical studies have established their effectiveness, examine the correlations among key components, and chart the impact of associated factors on student learning.

Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding with Innovative Media

This project is developing and evaluating effectiveness of 15 - 20 short computer mediated animations and games that are designed to: (1) increase students' conceptual understanding in especially problematic topics of middle grades mathematics; and (2) increase students' mathematics process skills with a focus on capabilities to think and talk mathematically.

Lead Organization(s): 
Award Number: 
0918794
Funding Period: 
Tue, 09/01/2009 to Fri, 08/31/2012
Project Evaluator: 
Sheila Cassidy WEXFORD INC.
Full Description: 

View a project spotlight on Math Snacks.

This project Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding with Innovative Media, led by mathematics and education faculty at New Mexico State University, is developing and evaluating effectiveness of 15 - 20 short computer mediated animations and games that are designed to: (1) increase students' conceptual understanding in especially problematic topics of middle grades mathematics; and (2) increase students' mathematics process skills with a focus on problem-solviing and communicating mathematically. The basic research question for this project is whether the planned collection of computer-mediated animations and games can provide an effective strategy for helping students learn core middle grades mathematics concepts in conceptual areas that research suggests are difficult for these students.  A second question relates to types of delivery that are effective for mathematics learning using these tools including in classrooms during extended learning time at home or in informal educational settings. The project is developing and testing the effectiveness of a set of such learning tools and companion print materials, including student and teacher guides, and short video clips documenting best practices by  teachers using the developed materials with students. A pilot study in year 3 and a substantial randomized control trial in year 4 will test the effects of using the Math Snacks web-based and mobile technologies on student learning and retention of identified core middle school mathematics concepts, as measured by performance on disaggregated strands of the New Mexico state standardized mathematics assessments. Thus the project will produce animations and games using the web and new mobile technologies, and useful empirical evidence about the efficacy of their use. One of the key features of the Math Snacks project is development of the mediated games and simulations in a form that can be used by students outside of normal classroom settings on media and game players that are ubiquitous and popular among today's young people. Thus the project holds the promise of exploiting learning in informal settings to enhance traditional school experiences.

Introducing Dynamic Number as a Transformative Technology for Number and Early Algebra

This project operationalizes research in number, operation, and early algebra. It builds on the paradigm of Dynamic Geometry (the interactive and continuous manipulation of geometric shapes and constructions) with a new technological paradigm, Dynamic Number, centered on the direct manipulation of numerical representations and constructions. Using The Geometer’s Sketchpad as a starting point, KCP Technologies is developing new software tools to deepen students’ conceptions of number and early algebra in grades 2–8.

Project Email: 
Lead Organization(s): 
Award Number: 
0918733
Funding Period: 
Tue, 09/01/2009 to Fri, 08/31/2012
Project Evaluator: 
John Olive

Data Games: Tools and Materials for Learning Data Modeling (Collaborative Research: Finzer)

The Data Games project has developed software and curriculum materials in which data generated by students playing computer games form the raw material for mathematics classroom activities. Students play a short video game, analyze the game data, develop improved strategies, and test their strategies in another round of the game.

Project Email: 
Lead Organization(s): 
Award Number: 
0918735
Funding Period: 
Tue, 09/01/2009 to Fri, 08/31/2012
Project Evaluator: 
James Hammerman
Full Description: 

Students playing computer games generate large quantities of rich, interesting, highly variable data that mostly evaporate when the game ends. What if in a classroom setting, data from games students played remained accessible to them for analysis? In software and curriculum materials developed by the Data Games project at UMass Amherst and KCP Technologies, data generated by students playing computer games form the raw material for mathematics classroom activities. Students play a short video game, analyze the game data, develop improved strategies, and try their strategies in another round of the game.

 

The video games are embedded in an online data analysis learning environment that is based on desktop software tools Fathom® Dynamic Data and Tinkerplots® Dynamic Data Exploration, widely used in grades 5–8 and 8–14 respectively. The game data appear in graphs and tables in real time, allowing several cycles of strategy improvement in a short time. The games are designed so that these cycles improve understanding of specific data modeling and/or mathematics concepts.

 

The research strand of the Data Games project focuses on students’ creation of data representations that model a real-world context. Findings from this research have been incorporated into the design of the data structures in the software.

International Workshop on Mathematics and Science Education: Common Priorities that Promote Collaborative Research

The goal of this workshop is to advance the construction of new knowledge through international cooperation with Chinese counterparts in the teaching and learning of math and science at the elementary level in four areas: curriculum design and assessment; teacher preparation and professional development; effective use of the former; and reaching gifted and underserved populations. Approximately 120 people will attend, including 50 senior U.S. researchers, 25 early career researchers, 15 graduate students and 5 undergraduates.

Award Number: 
0751664
Funding Period: 
Sat, 03/15/2008 to Mon, 02/28/2011

Positive Learning Environments Aiming for Success in Science Education (PLEASSE)

This study is aimed at exploring the components and impact of a teacher professional development model on teacher performance and student achievement and motivation in STEM disciplines at schools serving large numbers of minority students. It also aims to research and evaluate the impact of teachers who provide students with school experiences that are geared toward fostering high academic achievement.

Lead Organization(s): 
Partner Organization(s): 
Award Number: 
0732109
Funding Period: 
Sat, 09/01/2007 to Tue, 08/31/2010

Engaging Youth in Engineering Module Study

This project is revising and field testing six existing modules and developing, pilot testing, and field testing two engineering modules for required middle school science and mathematics classes: Catch Me if You Can! with a focus on seventh grade life science; and Creating Bioplastics targeting eighth grade physical science. Each module addresses an engineering design challenge of relevance to industries in the region and fosters the development of engineering habits of mind.

Award Number: 
0918769
Funding Period: 
Tue, 09/15/2009 to Sun, 08/31/2014
Project Evaluator: 
James Van Haneghan

Using Research to Target Title I Needs in Mathematics

This project is producing research syntheses that summarize and make available to practitioners results from research on effective mathematics curricular interventions, teaching practices, and teacher professional development that have been designed to improve achievement by students in Title 1 programs. The project’s goal is to bring together the best resources in both mathematics education and Title I so that programs are better able to serve the mathematical learning and instructional needs of Title I schools.

Award Number: 
0946875
Funding Period: 
Sat, 08/15/2009 to Sun, 07/31/2011

Diagnostic E-learning Trajectories Approach (DELTA) Applied to Rational Number Reasoning for Grades 3-8

This project aims to develop a software diagnostic tool for integrating diagnostic interviews, group administered assessments, and student data in real-time so that teachers can enter and view student status information. This project would concentrate on rational number learning in grades 3-8. The design is based on a model of learning trajectories developed from existing research studies.

Project Email: 
Award Number: 
0733272
Funding Period: 
Sat, 09/01/2007 to Tue, 08/31/2010
Project Evaluator: 
William Penuel (SRI)
Full Description: 

This project aims to develop a software diagnostic tool for integrating diagnostic interviews, group administered assessments, and student data in real-time so that teachers can enter and view student status information. This project would concentrate on rational number learning in grades 3-8. The design is based on a model of learning trajectories developed from existing research studies.

The diagnostic system to be developed for teachers would be used in assessing their students' knowledge and would identify difficulties in understanding five key clusters of concepts and skills in rational number reasoning. It would also investigate the diagnostic system's effects on student and teacher learning in relation to state standards, assessments, and curricular programs. The five areas include understanding: (1) multiplicative and division space; (2) fractions, ratio, proportion and rates; (3) rectangular area and volume; (4) decimals and percents; and (5) similarity and scaling.

The diagnostic measures will include diagnostic interviews collecting data using a handheld computer, two types of group-administered assessments of student progress, one set along learning trajectories for each of the five sub-constructs and one composite measurement per grade. The diagnostic system will produce computer-based progress maps, summarizing individual student and class performance and linking to state assessments.

Enhanced Earth System Teaching Through Regional and Local (ReaL) Earth Inquiry

The ReaL Earth Inquiry project empowers teachers to employ real-world local and regional Earth system science in the classroom. Earth systems science teachers need the pedagogic background, the content, and the support that enables them to engage students in asking real questions about their own communities. The project is developing online "Teacher-Friendly Guides" (resources), professional development involving fieldwork, and inquiry-focused approaches using "virtual fieldwork experiences."  

Award Number: 
0733303
Funding Period: 
Wed, 08/15/2007 to Sat, 07/31/2010
Project Evaluator: 
BridgeWater Education Consulting LLC
Full Description: 

This recruitment and informational video provides an overview of the ReaL Earth Inquiry Project. 

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