This session focuses on the priorities and interests of CAREER awardees, including topics such as efficacy and effectiveness studies of STEM interventions in field settings, linking theories of change to variable selection, measure development, case studies, and other topics chosen by the participants.
Using practical training and STEM study examples, presenters provide training on planning efficient and effective impact studies in multilevel settings.
The purpose of this session is to train researchers in how to plan efficient and effective studies in multilevel settings (e.g., students nested within classrooms and schools) using several common designs.
Consider methods and challenges associated with supporting upper elementary teachers’ implementation of NGSS-based classroom interventions in this structured poster session.
In this structured poster session, a set of projects will present and discuss resources, models, and tools (RMTs) designed to support upper elementary teachers to implement an array of curricular and instructional interventions reflecting diverse disciplinary concepts and practices embodied in NGSS. The session aims to provide a forum for exploring diverse approaches to improving science in 3rd-5th-grade classrooms and engage in discussion about how these ideas can advance systemic efforts to support quality science instruction and student learning.
Discuss the potential utility of CODAP and other open source tools in your work, effective cross-project partnerships, and supporting developer communities around open source materials.
Goal: Participants will explore the spectrum of “working together” from collaboration to community. Alongside participant examples, CODAP will be used as a model to explore the range of possibilities.
Objectives: That participants
Participants learn about approaches to infusing or integrating engineering concepts into secondary-level science classrooms and engage in an analysis of two projects’ products and outcomes.
The session will feature the experiences, outcomes, and materials from two engineering-oriented DR K-12 projects. The two projects, INFUSE and INSPIRES, use different approaches to teacher professional development with the goal of preparing science teachers to infuse or integrate engineering into their classrooms. They have both developed a unique set of materials designed to impact science and technology outcomes (working on a combination of curriculum development, professional development, and research).
Consider the role project videos can play in dissemination of research with OSPrI describing their video experience, and NSF situating the work within their efforts to improve policymakers’ understanding of DR K–12 research and development.
A challenge for researchers and federal research funding institutions in the 21st century is how to get the word out on how research is pertinent and being used in by the field. According to Neild (2016, p1):
Neild, R.C. (2016, April). Federally-supported education research doesn't need a do-over. Brookings Institute SERIES: Evidence Speaks, Number 32 of 33. http://www.brookings.edu/research/papers/2016/04/07-federally-supported-research-doesnt-need-do-over-neild?rssid=education&utm_source=feedblitz&utm_medium=FeedBlitzRss&utm_campaign=FeedBlitzRss&utm_content=Federally-supported+education+research+doesn%27t+need+a+do-over
Learn about issues, opportunities, and models of teacher leadership to create transformative learning environments and improve education policy and decision making.
Effective teachers are crucial to efforts in improving student learning in K-12 STEM education. Effective teaching may be enhanced through innovative professional development that takes into account the stage of a teacher’s career continuum and opportunities for teachers to use their knowledge and wisdom of practice in various leadership capacities.
Discover how digital games can inform classroom teaching using data from innovative formative assessments from three different game-based projects.
This session aims to open up a conversation about of how games can be used for formative assessment and how data from digital games can inform classroom teaching.
Join a facilitated discussion about the application of data science to education, drawing on a recent NSF-sponsored report. Participants share insights from DR K–12 projects.
The Computing Research Association’s report from an NSF-sponsored workshop describes seven next steps for data-intensive research in education: