Pre-K

How Place-based Science Education Strategies can Support Equity for Students, Teachers, and Communities

This brief describes how to support equity for students, teachers, and communities through place-based science education strategies.

Coleman, S., Chinn, P., Morrison, D., & Kaupp, L. (2019). How place-based science education strategies can support equity for students, teachers, and communities. STEM Teaching Tools.

Author/Presenter: 
Sarah Coleman, Pauline Chinn, Deb Morrison, and Laruen Kaupp
Lead Organization(s): 
Year: 
2019
Short Description: 
This brief describes how to support equity for students, teachers, and communities through place-based science education strategies.

What They Learn When They Learn Coding: Investigating Cognitive Domains and Computer Programming Knowledge in Young Children

Computer programming for young children has grown in popularity among both educators and product developers, but still relatively little is known about what skills children are developing when they code. This study investigated N = 57 Kindergarten through second grade children’s performance on a programming assessment after engaging in a 6-week curricular intervention. Children used the ScratchJr programming tool to create animated stories, collages, and games.

Author/Presenter: 
Amanda Strawhacker
Marina Umaschi Bers
Lead Organization(s): 
Year: 
2018
Short Description: 
This study investigated N = 57 Kindergarten through second grade children’s performance on a programming assessment after engaging in a 6-week curricular intervention called ScratchJr.

Webinar: Evidence Standards for Evaluating Math and Science Programs

What are evidence standards for evaluating math and science programs? Watch this webinar recording with experts from the American Institutes for Research (AIR) for an engaging webinar about evidence standards. Presenters discussed the Every Student Succeeds Act (ESSA) Tiers of Evidence and the What Works Clearinghouse (WWC) evidence rating system and how these evidence standards relate to evaluating math and science programs. The presenters discussed how participants can use these resources to strengthen their existing and proposed study designs.

Author/Presenter: 
Lyzz Davis, Senior Researcher, American Institutes for Research
Joe Taylor, Principal Researcher, American Institutes for Research
Year: 
2019
Short Description: 
Watch this webinar recording with experts from the American Institutes for Research (AIR) for an engaging webinar about evidence standards.

Ramp It Up!

Presser, A. L. Dominguez, X., Goldstein, M., Vidiksis, R., and Kamdar, D. (2019). Ramp It Up! Science & Children.

Author/Presenter: 
Ashley Lewis Presser
Ximena Dominguez
Marion Goldstein
Regan Vidiksis
Danae Kamdar
Year: 
2019
Short Description: 
Preschoolers investigate force and motion with a digital journal.

Integrating STEM into Preschool Education: Designing a Professional Development Model in Diverse Settings

High quality early childhood education and science, technology, engineering, and mathematics (STEM) learning have gained recognition as key levers in the progress toward high quality education for all students. STEM activities can be an effective platform for providing rich learning experiences that are accessible to dual language learners and students from all backgrounds. To do this well, teachers need professional development on how to integrate STEM into preschool curricula, and how to design experiences that support the dual language learners in the classroom.

Author/Presenter: 
Kimberly Brenneman
Alissa Lange
Irena Nayfeld
Lead Organization(s): 
Year: 
2018
Short Description: 
In this article, the authors outline the main components and the iterative design process we undertook to ensure that the professional supports are relevant and effective for teachers and children.

Principles for Designing Large-Format Refreshable Haptic Graphics Using Touchscreen Devices: An Evaluation of Nonvisual Panning Methods

Touchscreen devices, such as smartphones and tablets, represent a modern solution for providing graphical access to people with blindness and visual impairment (BVI). However, a significant problem with these solutions is their limited screen real estate, which necessitates panning or zooming operations for accessing large-format graphical materials such as maps.

Author/Presenter: 
Hari Prasath Palani
Nicholas A. Giudice
Lead Organization(s): 
Year: 
2017
Short Description: 
This article describes the development of four novel non-visual panning methods designed from the onset with consideration of these perceptual and cognitive constraints.

Touchscreen-Based Haptic Information Access for Assisting Blind and Visually-Impaired Users: Perceptual Parameters and Design Guidelines

Touchscreen-based smart devices, such as smartphones and tablets, offer great promise for providing blind and visually-impaired (BVI) users with a means for accessing graphics non-visually. However, they also offer novel challenges as they were primarily developed for use as a visual interface. This paper studies key usability parameters governing accurate rendering of haptically-perceivable graphical materials.

Author/Presenter: 
Hari Prasath Palani
Jennifer L. Tennison
G. Bernard Giudice
Nicholas A. Giudice
Lead Organization(s): 
Year: 
2018
Short Description: 
This paper studies key usability parameters governing accurate rendering of haptically-perceivable graphical materials

Considerations for STEM Education from PreK through Grade 3

Early Learning Brief

Author/Presenter: 
Julie Sarama
Douglas Clements
Natalie Nielsen
Maria Blanton
Nancy Romance
Mark Hoover
Carolyn Staudt
Arthur Baroody
Christine McWayne
Catherine McCulloch
Year: 
2018
Short Description: 
This brief draws on research supported by the National Science Foundation to highlight important considerations for educators and others who design and provide STEM educational experiences for young children.

The Evidence Based Curriculum Design Framework: Leveraging Diverse Perspectives in the Design Process

This paper describes our approach to integrating the learning sciences with best practices in app design: a design framework that involves researchers and developers in a co-development process to create apps based on research and evidence.

Author/Presenter: 
Philip Vahey
David Reider
Jillian Orr
Ashley Lewis Presser
Ximena Dominguez
Year: 
2018
Short Description: 
The ubiquity of touchscreen, mobile tablet technology has resulted in a plethora of “apps for learning” yet few leverage the learning sciences as a design driver. This paper describes our approach to integrating the learning sciences with best practices in app design: a design framework that involves researchers and developers in a co-development process to create apps based on research and evidence. Our framework centers around a learning blueprint which is intended to serve as a “boundary object.” This boundary object facilitates a design process that allows the design team to focus on both children’s engagement and learning. Here we describe the challenges that our project team encountered and our approaches to overcome those challenges on the Next Generation Preschool Math (NGPM) project, a development and research effort devoted to creating a supplemental preschool math curriculum supplement with integrated digital apps.

Learning and Teaching Measurement: Coordinating Quantity and Number

Smith, J. P., & Barrett, J. E. (2017). The learning and teaching of measurement: Coordinating quantity and number. In J. Cai (Ed.), Compendium for research in mathematics education (pp. 355–385). Reston, VA: National Council of Teachers of Mathematics.

Author/Presenter: 
John P. Smith III
Jeffrey E. Barrett
Lead Organization(s): 
Year: 
2017
Short Description: 
This chapter focused on learning and teaching measurement.

Pages

Subscribe to Pre-K