Conference on Computer Supported Education 13th International CSEDU Conference - VIRTUAL
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To learn more, visit http://www.csedu.org/.
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To learn more, visit http://www.csedu.org/.
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To learn more, visit https://web.cvent.com/event/2ad87c7f-c006-4002-bbe5-1c9199e56164/website....
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To learn more, visit https://sigcse.org/sigcse/.
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Due to the COVID-19 pandemic, this conference will be held virtually.
To learn more, visit https://icer.acm.org/.
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Due to the COVID-19 pandemic, this conference is cancelled.
To learn mor, visit https://iticse.acm.org/.
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Way to promote multiple means of engagement and express around a topic.
Way to promote multiple means of engagement and express around a topic.
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Way to promote multiple means of engagement around a topic.
Way to promote multiple means of engagement around a topic.
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Online tool students can post responses to that allows for multiple means of expression, representation.
Online tool students can post responses to that allows for multiple means of expression, representation.
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Promotes video responses and discussion around a topic.
Promotes video responses and discussion around a topic.
K-12 introductory programming experiences are often highly scaffolded, and it can be challenging for teachers and learners to transition from these scaffolded experiences to experiences of learner-directed creative work, where learners are solving problems and fluently expressing ideas through code. Learners can often "get stuck" in this creative process due to a number of different factors: (1) imagination, (2) concepts, (3) bugs, (4) doubt, and (5) pedagogy.
In this paper, authors describe the design and implementation of Getting Unstuck, a 21-day, email-based learning experience for K-12 teachers interested in developing greater familiarity and fluency with Scratch.