Technology

Integrando STEAM: A Guide for Elementary Bilingual and Dual Language Programs

This book is a guide for K-12 school leaders and educators who are planning to implement new bilingual and dual language (BDL) elementary programs for multilingual learners in the United States, focusing on the integration of subject matter knowledge of STEAM (science, technology, engineering, art, and math) with biliteracy development goals, both in English and a partner language other than English (LOTE). With this book, we advocate for an integrated STEAM and literacy development approach in BDL Education.
Author/Presenter

Marialuisa Di Stefano

Alberto Esquinca

Idalis Villanueva Alarcón

Year
2023
Short Description

This book is a guide for K-12 school leaders and educators who are planning to implement new bilingual and dual language (BDL) elementary programs for multilingual learners in the United States, focusing on the integration of subject matter knowledge of STEAM (science, technology, engineering, art, and math) with biliteracy development goals, both in English and a partner language other than English (LOTE).

The STEM Observation Protocol Training Course

This is the project-created training course for new users to learn about the STEM-OP and how to use it.

Author/Presenter

STEM-OP Project Team

Year
2023
Short Description

This is the project-created training course for new users to learn about the STEM-OP and how to use it.

The STEM Observation Protocol Training Course

This is the project-created training course for new users to learn about the STEM-OP and how to use it.

Author/Presenter

STEM-OP Project Team

Year
2023
Short Description

This is the project-created training course for new users to learn about the STEM-OP and how to use it.

The STEM Observation Protocol Training Course

This is the project-created training course for new users to learn about the STEM-OP and how to use it.

Author/Presenter

STEM-OP Project Team

Year
2023
Short Description

This is the project-created training course for new users to learn about the STEM-OP and how to use it.

Struggling to Detect Struggle in Students Playing a Science Exploration Game

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Author/Presenter

Xiner Liu

Stefan Slater

Juliana Ma. Alexandra L. Andres

Luke Swanson

Jennifer Scianna

David Gagnon

Ryan S. Baker

Year
2023
Short Description

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Struggling to Detect Struggle in Students Playing a Science Exploration Game

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Author/Presenter

Xiner Liu

Stefan Slater

Juliana Ma. Alexandra L. Andres

Luke Swanson

Jennifer Scianna

David Gagnon

Ryan S. Baker

Year
2023
Short Description

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Struggling to Detect Struggle in Students Playing a Science Exploration Game

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Author/Presenter

Xiner Liu

Stefan Slater

Juliana Ma. Alexandra L. Andres

Luke Swanson

Jennifer Scianna

David Gagnon

Ryan S. Baker

Year
2023
Short Description

The real-time detection of when a player is struggling presents an opportunity for game designers to design timely and meaningful interventions, as well as to provide targeted support that improves student learning and engagement. In this paper, we present a struggle detector in the context of students playing the learning game, Wake: Tales from the Aqualab.

Teacher Innovator Interview: Rachel Folger

Rachel Folger laughs when she recounts the time one of the students in her eighth grade social studies class exclaimed, “Whoa, Ms. Folger! Did you know that this is just what we’re doing in math?” Rachel is thrilled that her students—who typically “walk through their day in these very isolated subject areas”—are making connections across the curriculum.

Author/Presenter

Concord Consortium

Lead Organization(s)
Year
2023
Short Description

Rachel Folger laughs when she recounts the time one of the students in her eighth grade social studies class exclaimed, “Whoa, Ms. Folger! Did you know that this is just what we’re doing in math?” Rachel is thrilled that her students—who typically “walk through their day in these very isolated subject areas”—are making connections across the curriculum.

Data Stories and Interdisciplinary Project-based Learning

The DataPBL project enlisted a team of teachers, data science educators, and researchers to co-design data experiences for the eighth grade Japanese American Internment curriculum module developed by EL Education. In the DataPBL version of the interdisciplinary project-based module, students analyze and visualize data in CODAP. Project research is studying how students tell stories with data and how this data storytelling contributes to students’ data agency and identity.

Author/Presenter

Joe Polman

Trang Tran

Kate Miller

Lead Organization(s)
Year
2023
Short Description

The DataPBL project enlisted a team of teachers, data science educators, and researchers to co-design data experiences for the eighth grade Japanese American Internment curriculum module developed by EL Education.