June Ahn

Organization/Institution
Citations of DRK-12 or Related Work (DRK-12 work is denoted by *)
  • Ahn, J., Campos, F., Hays, M., & DiGiacomo, D. (2019). Designing in context: Reaching beyond usability in learning analytics dashboard design. Journal of Learning Analytics, 6(2), 70-85.*
  • Santo, R., DeLyser, L., Ahn, J., Pellicone, A., Aguiar, J. & Wortel-London, S. (2019). Equity in the Who, How and What of Computer Science Education: K12 School District Conceptualizations of Equity in ‘CS for All’ Initiatives. The 4th international conference on Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT).      
  • Ahn, J., Clegg, T., Yip, J., Bonsignore, E., Pauw, D., Cabrera, L., Hernly, K., Pitt, C., Mills, K., Salazar, A., Griffing, D., Rick, J., & Marr, R. (2018). Science Everywhere: Designing public, tangible displays to connect youth learning across settings. In Proceedings of the 36th Annual ACM Conference on Human Factors in Computing Systems – CHI 2018. New York, NY: ACM.  
  • Mills, K., Bonsignore, E., Clegg, T., Ahn, J., Yip, J., Pauw, D., Cabrera, L., Hernly, K., & Pitt, C. (2018). Designing to illuminate children’s scientific funds of knowledge through social media sharing. In Proceedings of the 17th Conference for Interaction Design and Children – IDC 2018. New York, NY: ACM.
University of California, Irvine (UC Irvine)
10/01/2016

The goal of this project is to improve the implementation of rigorous instructional materials in middle-grades mathematics at scale through a system of practical measures and routines for collecting and using data that both assesses and supports implementation.

University of California, Irvine (UC Irvine)
08/01/2023

This project aims to create and test an innovative educational approach for bringing STEM learning experiences to underserved youth. It will co-create and study an outdoor robotic-augmented playground called the “Smart Playground” and a corresponding series of classroom lessons. The Smart Playground will be co-designed with Latinx families and educators to engage children in developing computational thinking skills and learning about robotics in a physical environment using a culturally sustaining approach. Research and evaluation will examine whether exposure to the Smart Playground and corresponding classroom activities have an impact on the development of computational thinking in young children.