This project conducts interdisciplinary research to advance understanding of embodied learning as it applies to STEM topics across a range of current technology-based learning environments (e.g., desktop simulations, interactive whiteboards, and 3D interactive environments). The project has two central research questions: How are student knowledge gains impacted by the degree of embodied learning and to what extent do the affordances of different technology-based learning environments constrain or support embodied learning for STEM topics?
About Me (Bio):
I am a 25-year veteran high school science teacher, now a teacher educator at ASU. My research interest is in the design of learning environments and participation frameworks that leverage student sense making in science, primarily in physics.